Jewel Branding and Licensing celebrates Black History Month with artist and influencer showcase

Jewel Branding and Licensing is marking Black History Month by highlighting and celebrating the black artists, designers, and influencers from across its portfolio, including Kendra Dandy of Bouffants & Broken Hearts, and Jessi Raulet of Etta Vee.

Now featured on the homepage of Walmart.com as part of the retailer’s own celebration of Black History Month, Kendra Dandy has become a revered name across the art scene as well as an exciting licensing partner across the greetings, stationery, and lifestyle sectors.

Bouffants & Broken Hearts’ Kendra Dandy

Most recently Dandy’s Bouffants & Broken Hearts brand joined forces with Athleta for a collection of masks and t-shirts as part of its limited edition artist series. Meanwhile, American Greetings partnered with Dandy to launch an endcap collection of greetings cards slated for release at a major US retailer this year.

International growth for Bouffants & Broken Hearts has arrived via partnerships with Vadobag, Stationery Team, Bagtrotter, Vivat, and Top Creative, all launching across Europe. The popular Dutch online kids’ clothing retailer Kleertjes is scheduled to launch an exclusive Bouffants kids’ clothing collection through licensee Retail Tribes.

The personalised online card retailer Moonpig is refreshing Kendra’s collection of cards with some new sassy designs in the UK. Additionally, Dandy has signed with Chinese subagent Zenulla, who is working on key promotional and product opportunities in China.

Meanwhile, 2021 has been earmarked as a ‘big year’ for EttaVee.

Founder of EttaVee, Jessi Raulet

LANG is scheduled to release a new EttaVee collection of calendars, stationery and gift products that will be available at retailers including Barnes & Noble and Walgreens, American Greetings has partnered with founder Jessi Raulet to create a collection of greeting cards that will be featured on an end-cap in a major national retailer, and this summer, Fit & Fresh is launching a collection of Etta Vee lunch bags and lunch kits at key retailers in time for back-to-school.

Elsewhere, Riley Blake will release a collection of apparel fabric in collaboration with Fabric.com and Tervis has a collection of drinkware available on Tervis.com and Target.com.

Stay tuned for a big announcement about a brand new collaboration for EttaVee in the home space slated to launch this summer.

Jewel Branding and Licensing also handles the licensing programme for Nikki Chu for whom 2021 promises to be a busy year, too.

Nikki Chu Home continues to be a top selling name in home fashions and décor with a line of rugs, bedding, decorative pillows, throws and wall art. Chu recently launched a new collection of home products exclusively through Walmart.com. York Wallcoverings has been recently signed to develop a unique collection of peel & stick wallpaper, slated to launch later this year.

Celebrity interior designer, Nikki Chu

Additionally, Chu recently signed with a leading home décor partner and will be introducing home décor accessories and accent furniture later this year. Her wall art continues to sell out at all major retailers, and most recently she was profiled on FineArtCanvas.com.

“I feel fortunate to be partnered with Jewel Branding & Licensing because they understand the importance of highlighting a diverse portfolio of designers,” said Nikki Chu.

“The success of my line has been years in the making and I’m thrilled that retailers and consumers are committed to amplifying black female designers like me.”

Online shopping and gaming surge helps Hasbro hit $1bn ecommerce revenue in 2020

Online shopping and the world’s lean into family gaming throughout the pandemic have helped global entertainment company, Hasbro maintain a steady ship on 2020’s waters as the firm hit $1bn in ecommerce revenue for the first time last year.

Increased revenue across Hasbro Gaming and Hasbro entire gaming catalogue, including Wizards of the Coast and Dungeons of Dragons, have helped the toy maker maintain an even keel over the course of what’s been billed ‘a most challenging year.’

The pandemic has forced a year of changes most notably across the physical retail space and the TV and film sector. It comes as no surprise then, that in its full year 2020 financials, Hasbro has reported a decrease in film and TV revenues through its eOne segment, as well as lower Family Brands revenue due to retail disruption.

However, the global business did see a marked uptick in its ecommerce business that, for the first time in its history, hit the $1bn mark as shoppers have turned to online purchasing in response to lockdown restrictions.

Meanwhile, Revenues in Hasbro Gaming grew 21 per cent while revenues across its total gaming category picked up 20 per cent, and while net revenues for the full year 2020 dipped eight per cent year on year, the surge in ecommerce witnessed an increase of 43 per cent to hit the $1bn mark.

Hasbro bosses have credited the team’s resilience, tenacity, creativity, flexibility, and empathy’ for seeing it through what CEO Brian Goldner called ‘a most challenging year.’

“Our teams successfully drove demand for several product categories across our portfolio including our entire gaming portfolio from Wizards of the Coast brands to face-to-face gaming,” said Brian Goldner, Hasbro’s chairman and chief executive officer.

“They found ways to reach the global consumer despite retail closures throughout the year, delivering over $1bn in ecommerce revenues for the first time. We leveraged our global supply chain capabilities and our evolving geographic manufacturing supplier base to get products made and distributed.

“We integrated our acquisition of eOne and while live-action TV and film production was limited, we made substantial progress developing Hasbro IP for storytelling that we believe will lead to enhanced revenues and earnings power from Hasbro brands from multiple income streams.

“We developed toy and game lines for valuable pre-school brands Peppa Pig and PJ Masks to launch later this year. We concentrated on managing expenses and cash, growing adjusted operating profit margins and finishing the year with $1.45bn in cash on our balance sheet.”

Fourth quarter 2020 revenues four per cent which included growth across its franchise brands such as Magic: The Gathering, Monopoly, and Nerf, as well as products for the Star Wars and The Mandalorian franchises, and Hasbro Gaming. Dungeons and Dragons also saw a standout year.

Deborah Thomas, Hasbro’s chief financial officer, added: “Throughout 2020, the global Hasbro team did an excellent job executing in a challenging environment. In the fourth quarter, we grew revenues and adjusted operating profit, overcoming tough comparisons within the Partner Brand category and last year’s theatrical releases.

“Our focus on working capital and expense management delivered $976.3 million in operating cash flow for the year, and as part of our commitment to paying down our debt, we repaid $123 million of the debt we raised to finance the eOne acquisition.

“We continue to see strong retail, consumer and audience support for our brands and content as we look to the coming year. Global points of sale increased last year, despite lockdowns and retail disruption, and 2021 is starting with a strong year-over-year momentum.”

Cyclewear studio Milltag turns it up with Motorhead collaboration

The cyclewear studio, Milltag has partnered with Global Merchandising Services to launch a new range of cycle gear inspired by the heavy rock legends, Motorhead, tapping into the vibe of some of the band’s iconic song titles Iron Horse, White Line Fever and Keep Us On the Road.

Produced in partnership with GMS, the collection promises to be ‘more metal than most bikes’ as it arrives emblazoned with the band’s famous ‘War Pig’ logo and motto, Everything Louder Than Everything Else.

Milltag founder and creative director, Ed Cowburn, said: “It’s with great excitement that we start 2021 with a collaboration with Motorhead that should blow away the cobwebs.

“We hope the collection will reach a wider audience of music loving cyclists who want to wear cycling clothing that means something more to them than just another item of functional clothing.”

In developing the line, Milltag has opted for its club fit jersey which uses a roomier fit while not being too baggy. The collection is billed a ‘perfect when worn as a full set, but still easily identifiable as individual pieces.’ The cap and snoof feature large scale designs of the ‘War Pig’ logo.

Jens Drinkwater, Global Merchandising Services, added: “Milltag produces excellent, technical cycling apparel and we are incredibly excited to see fans take to the road in this unique collaboration.”

The range will be available for pre order via the Milltag website www.milltag.cc from Friday February 5th for a limited time (ending February 20th) for delivery in April.

DC to bring Ozzy Osbourne and Megadeth to Dark Nights: Death Metal comic universe

The comic book publisher, DC has detailed its plans to collaborate with seven of the most renowned metal music bands for its runaway hit limited comic book series Dark Nights: Death Metal – Band Edition.

In a partnership with Global Merchandising Services, DC has revealed it will be collaborating with the likes of Megadeth, Ghost, and Ozzy Osbourne, as well as Sepultura and Dream Theater.

Under the partnership, exclusive merchandise featuring the unique variant covers will be made available for fans from both universes. Information on the availability of this will be announced in conjunction with each release.

Representing a cross-section of metal music from across genres and generations, each special edition will feature a variant cover spotlighting a different metal band, an introduction from the band and exclusive interview.

The lineup will see Megadeth take issue one, Ghost in issue two, and Lacuna Coil in issue three. Issue four will feature Opeth, Sepultura will take the fifth issue, issue six will be Dream Theater, and issue seven will star Ozzy Osbourne.

The Dark Knights: Death Metal seven-issue series event will launch in 13 countries internationally in March and rollout throughout 2021.

Dark Nights: Death Metal, from the bestselling team of writer Scott Snyder and artist Greg Capullo, launched in the US in June 2020 and is the sequel to the smash-hit 2017-18 series, Dark Nights: Metal which brought widespread changes to the DC universe and introduced fans to the Dark Multiverse and a runaway hit villain the Batman Who Laughs.

When the Earth is enveloped by the Dark Multiverse, the Justice League is at the mercy of the Batman Who Laughs. Humanity struggles to survive in a hellish landscape twisted beyond recognition, while Batman, Wonder Woman, and Superman, who have all been separated, fight to survive. 

The seven single issues with the Band edition variant covers will be published monthly in eight countries: France, Spain, Italy, Germany, Brazil, Mexico, Argentina and Turkey.

For the Collectors’ Omnibus Edition featuring additional bonus content, these eight countries will be joined by Russia, Poland, Czech Republic, Korea and Japan.

Nintendo taps Disguise Inc for Kirby costumes as global videogame licensing market ‘explodes’

Disguise Inc, the costume division of the toy manufacturer, JAKKS Pacific, has secured a new partnership with Warpstar – the IP management affiliate of Nintendo – to design, market, and distribute costumes and costume accessories for the Kirby franchise.

The new deal will cover the worldwide distribution rights for the Kirby range, with the exclusion of Japan.

Costumes and accessories will be created in the style of the original Kirby from the video games and television animated series. The Kirby IP is co-owned by Nintendo and HAL Laboratory, Inc. with HAL Laboratory, Inc working with Nintendo to create Kirby software.

The game series includes 35 games and has sold approximately 74 million units worldwide. Kirby is also one of the top 50 bestselling video game franchises of all time. The critically acclaimed animated series Kirby: Right Back at Ya! included four seasons and 100 episodes.

“The demand for gaming-themed products has exploded in recent years, and Disguise is the worldwide leader in licensed video game costumes,” said Tara Hefter, EVP and GM of Disguise, Inc.

“The addition of Kirby is a natural fit for our portfolio, as Kirby is part of the Nintendo family and Disguise has been the costume partner of Nintendo since 2013. We are excited to expand our offering of Super Mario, Zelda and Animal Crossing characters with Kirby, and to bring this adorable pink character to life.

“The popularity and worldwide recognition of Kirby in pop culture merged with Disguise’s high-quality costumes will be sure to be a hit with fans globally.”

The Warpstar merchandising team said in a statement: “We work with licensees in a highly collaborative capacity, not only managing quality but also exchanging ideas and creative solutions throughout the design and development process. Disguise has shown time and time again the innovative solutions they bring to the table and that quality is at the heart of what they do.

“We are excited to be working with them on these new Halloween styles for Kirby and bringing them to market in 2021.”

Owned by JAKKS Pacific, Disguise is the top design and manufacturer of licensed video game costumes in the world. Disguise’s new line of Kirby costumes and accessories will be available online, at major retailers and Halloween specialty stores Fall of 2021.

IMG and World Rugby seek global sports apparel supplier for 2021 to 2024 period

The consultation process to find a global sports apparel supplier for all World Rugby competitions during the 2021-2024 will launch this month, World Rugby and its global master licensee IMG have revealed.

The global sports apparel supplier will, for the first time, have access to rights and assets for all of World Rugby’s international competitions, including Rugby World Cup 2021 and 2023.

Rugby World Cup 2019 in Japan, the first to be hosted in Asia, broke attendance and broadcast audience records with 1.8 million fans in the stadiums and more than 857 million people tuning in from around the world to watch the action. Additionally, sales of the 2019 tournament’s licensed products and merchandise outperformed 2015’s by more than 40 per cent.

World Rugby commercial director, Tom Hill, said: “We are delighted to be kicking off this important process with IMG, our global master licensee. The selection of the right apparel supplier is key to projecting the sport, engaging with fans and growing revenues for reinvestment in the sport.

“Given the prestige of the properties this agreement will cover, the success of the apparel programme at RWC 2019 in Japan, and excitement around France 2023, this is an attractive and lucrative proposition for interested parties – one that will directly support the growth of rugby worldwide.”

Mickael Andreo, VP of licensing, IMG, added: “Rugby is enjoying unprecedented worldwide growth across male, female and youth participation after Rugby World Cup 2019 in Japan broke a multitude of records in one of the most impactful and ground-breaking tournaments in the game’s history.

“We are looking forward to taking this opportunity to market as we believe it represents a singular opportunity for brands aiming to position themselves as the authority in the rugby space.”

Applicants should contact Maelle.Coulon@img.com with any questions.

Shaun the Sheep joins Atari’s RollerCoaster Tycoon Touch in new Aardman partnership

The cast of Shaun the Sheep are entering the world of theme park management thanks to a new partnership between the UK’s award-winning animation studio, Aardman, and the hit games developer, Atari.

Under the new partnership, characters from the popular stop-animated series, Shaun the Sheep will now enter the universe of RollerCoaster Tycoon Touch for mobile devices through a season update that will deliver branded rides, character statues, and various Shaun the Sheep-themed attractions to the game.

“Much like RollerCoaster Tycoon, Aardman is a well-loved brand with years of global prestige; it’s a brand that fans can count on to bring fun and endlessly charming characters to whatever they work on,” said Tony Chien, VP marketing of Atari.

“This partnership allows us to bring a fresh yet well-known face to RollerCoaster Tycoon Touch. We are thrilled to share all of the creatively themed content that the world of Shaun the Sheep offers to our fans.”

Adam Vincent-Garland, category manager, interactive and toys, at Aardman, added: “RollerCoaster Tycoon is one of one the world’s most recognized and established amusement park building game franchises.

Shaun the Sheep attractions have been entertaining families across the globe for years, so it only made sense to bring Shaun to the beloved mobile game. Players will be flocking to customize their parks with new and hilarious rides and attractions featuring everyone’s favorite fuzzy friend.”

 

15 new themed rides and attractions inspired by the world of Shaun the Sheep will now become a part of the game, allowing park visitors to get a high-level view of frantic farm madness by riding the Tower of Sheep and Lu-La’s Helter Skelter, stop in for a slice of ‘za at the Shaun the Sheep Pizzeria (or brave the pizza-themed Baa-gherita ride), and strap into the Shaun the Sheep Farmhouse Coaste.

Players can also collect statues of fan-favorite characters including the Farmer, Bitzer, Timmy, and of course, Shaun himself.Shaun the Sheep rides and attractions are available via the in-game store or unlocked by completing in-game challenges. 

Based on RollerCoaster Tycoon, one of the best-selling franchises in PC gaming history, RollerCoaster Tycoon Touch is a free-to-play, innovative 3D simulation game where players can create, build, manage, and share their own imaginative park creations.

RollerCoaster Tycoon Touch features a touch-control coaster creator that encourages players to easily design coasters – giving them the freedom to express their creativity. Released in early 2017 on mobile devices, RollerCoaster Tycoon Touch has been downloaded over 30 million times and soared to the top of the charts after being featured numerous times on the App Store and Google Play.

Mattel’s Barbie launches new diversity ranges as its named gobal toy property of the year by NPD

Having recently been named the 2020 top global toy property of the year and the number one fashion doll in the UK by the NPD Group, Mattel’s Barbie is pushing forward with its mission to represent global diversity and inclusivity further within the fashion doll aisle.

Through new additions to its Fashionistas line-up, the Barbie brand now welcomes its latest inclusivity push with Ken in a wheelchair, Ken with rooted hair, and a Barbie with lighter skin with vitiligo.

The Barbie Fashionistas line is recognised as the doll brand’s most diverse and inclusive range with more than 175 looks, offering children a variety of skin tones, eye colours, hair colours and textures, as well as body types and fashions to choose from. The latest additions to the range are reflective of the responsibility that Mattel takes in broadening the fashion doll brand’s diversity by bringing new inclusivity to the Ken doll collection.

The new diverse range will be available across the UK from this February. The brand will also be rolling out new product packaging that includes a reusable bag for kids to carry their dolls and improve portable play.

“As Barbie accelerates to new heights as the number one global toy property and holds as the number one fashion doll property, the message is clear that Barbie brand is more relevant than ever,” said Lisa McKnight, senior vice president and global head of Barbie and Dolls, Mattel.

“As the most diverse fashion doll line on the market, we take great responsibility in better reflecting the world around us and know there are many positive benefits to exposing children to dolls with different skin tones, hair types, abilities and more.

“We are proud to offer an even wider range of diverse choices with the latest Barbie Fashionistas line so more kids see themselves reflected in our doll line.”

Condé Nast to open first immersive beauty specialist Allure Store in New York City

Condé Nast has detailed the upcoming launch of its first Allure Store to New York City’s Lafayette Street, billing the concept store as an immersive shopping experience that will feature a curated selection of the world’s best beauty products, led by Allure’s own trusted editorial voice.

The Allure Store will open as a stand-alone brick and mortar store, in partnership with STÔUR Group and will bring a physical touchpoint to the Allure offering, inviting shoppers and the beauty community at large to join the brand’s audience of over 25 million readers.

Allure is celebrating its 30th anniversary this year having seen a 20 per cent year on year increase in traffic and a 25 per cent year on year increase in time spent – a reflection, it states, of how consumers are increasingly reliant on the insights and product recommendations from trusted beauty experts.

“The Allure audience has shown that it’s intensely loyal and trusts our expertise – something we are so grateful for. We’re thrilled that the Allure Store provides us with the opportunity to really connect with them, and to truly bring the brand to life,” said Michelle Lee, Allure’s editor in chief.

“This space will allow us to introduce our brand to new beauty enthusiasts and expand the Allure family.”

The store has been designed to ’embody the future of retail’ and crafted to ‘reflect Allure’s print and digital experience while integrating the brand’s unparalleled expertise’. The store will offer the best of makeup, haircare, and skincare brands that have been featured in Allure.

“We are thrilled to announce the launch of the Allure Store, designed to bring the brand to life with a unique and immersive shopping environment where customers can shop by Allure’s globally respected headlines for a truly seamless experience,” said Markus Grindel, managing director, global brand licensing.

“The store marks an expansion of our direct-to-consumer experiences across the globe, and we hope that this news excites those looking ahead to when in-store shopping resumes.”

Spanning 2,900 square feet over two floors, the store shelves will mirror Allure’s content themes including the iconic Best of Beauty Awards, with seasonal product changes. The store will implement augmented reality capabilities for customers to try on products, as well as smart mirrors, and will be a hub for content creation. In addition to shopping, Allure’s editorial team will regularly host in-store events, tutorials and masterclasses.

The Allure Beauty Box, a handpicked selection of editor-approved beauty products that launched in 2012, has been a success among subscribers, with revenue up 20 per cent year on year.

The Allure Store will open its doors on Lafayette Street in New York City in Fall 2021. Allure is published in the U.S. by Condé Nast and in South Korea under license agreement with Doosan Group.

Kelvyn Gardner | Global licensing community pays tribute to industry’s ‘brightest star and biggest heart’

Tributes have been paid en masse from across the industry to ‘one of licensing’s brightest stars and biggest hearts’, Kelvyn Gardner, who very sadly died unexpectedly yesterday morning (January 26).

As the tragic news broke throughout the evening, members from across the global licensing community were moved to share condolences and memories of the greatly respected and much-loved ‘king of licensing’ who died of a heart attack this week.

The founder of Asgard Media and the long-time managing director of Licensing International UK, as well as an active member of the Light Fund committee, Kelvyn will be remembered as a source of inspiration, friendship, and support to many across the industry.

Kelvyn’s wife, Michelle, alongside his daughter Regan and son Eliot shared the news yesterday evening. Michelle also posted a message to the social media platform, LinkedIn to relay the news to the extensive community of friends and colleagues that Kelvyn had built around him over his lifetime in licensing.

“It was almost instant, he had tingling pains in his arms and felt a slight pain in his chest,” she posted. “I was getting dressed to take him to emergency as I wasn’t happy with what was going on, when he fell back and started not breathing properly. I called 999 and was on the phone while doing heart massage (cpr).

“The ambulance took only ten minutes to arrive, where they worked on Kelvyn for about an hour. Although they were extremely kind, saying they were taking him into MK Hospital where the resuscitation team was waiting, myself, Regan & Eliot (his children) knew that he had passed away.

“As I am typing this I just cannot tell you how we feel we are at a loss… It was Kelvyn’s 66th birthday on the 22nd of January 2021 and was going to be our big wedding anniversary 40 years… we had joked that he wouldn’t know one end of a ruby if it bit him, so I think I might have got some ruby coloured Warrington gear!

“Please feel free to get in touch, as Covid is so crap you know that funerals are 30 people, so in time we think a memorial service in its stead (Covid notwithstanding) – Michelle Gardner.”

Michelle’s message and the sudden shock of the news has prompted a mass outpouring from an industry enchanted by a man for whom licensing and the people within it was a way of life. 

In the tributes that continue to be paid to him, Kelvyn has been remembered as the “brightest star and biggest heart in the licensing industry” as well as a ‘familiar and friendly face of the licensing industry; a genuine man who always had time for a chat. He will be missed by all who had the pleasure to know him.’

From the early days in the licensed collectables space with Merlin through his career with Licensing International UK and in the latter years with Asgard Media (his own award-winning business that he maintained throughout) as well as his Living with Licensing Podcast, Kelvyn had been the voice of the industry.

A friend to all in the business, Kelvyn has always been a constant source of support and inspiration to us at Licensing.biz; our conversations always characterised by laughter, his sharing of great insight and depth of knowledge, and is ability to ever be forward-looking.

A true embodiment of the licensing community he helped create, Kelvyn will be deeply missed by all within it.

Kelvyn’s family have requested that no flowers are sent, but anyone who would like to get in touch can do so by writing to Pendragon House, Wicken Rd, Deanshanger, Milton Keynes, MK19 6JR.

Michelle, Regan, and Eliot are to advise on which charity they would like people to donate to in Kelvyn’s honour.