The RHS celebrates spring and summer gardening with Biscuiteers’ famous hand-iced biscuits

The Royal Horticultural Society has licensed Biscuiteers to produce the RHS and Biscuiteers collection – two special biscuit tins, a letterbox gift, and two gingerbread men called Jolly Gingers, all containing Biscuiteers’ hand-iced biscuits.

The new range will take its inspiration from the nation’s love of gardens and gardening.

Now on sale online at biscuiteers.com, and Biscuiteers’ Boutique shops in Battersea and Notting Hill, and soon available at leading retailers including the RHS Garden Wisley Garden Centre, the collection is designed to conjure up the joys of British gardens in the spring and summer.

The Bouquet Luxe biscuit tin brings together a selection of colourful biscuit ‘blooms’ – spring flowers using a bright colour palette. A number of icing techniques have been used to capture the textures of the petals of the different flowers including roses and pansies.

Biscuiteers’ unique recipe is based upon a traditional twice baked English style biscuits, with a texture ‘somewhere between the snap of a gingerbread and the crumble of a shortbread’. The 16 designs in the Bouquet Luxe tin are a subtle lemon flavour, which gives fresh citrus notes to balance the sweetness of the biscuit. 

The RHS Veg Box biscuit tin contains colourful biscuits all using Biscuiteers’ hand-icing techniques to look like carrots, tomatoes, aubergines and other popular vegetables. For lovers of grow-your-own veg, the nine biscuit designs come in Biscuiteers’ classic gingerbread flavour, which uses a mix of spices to give flavour. 

The Biscuiteers Garden Tools letterbox collection of chocolate biscuits, using a lilac and rose design inspired by the branding for this year’s RHS Chelsea Flower Show, will fit through a letterbox. As are the two RHS Jolly Gingers, new additions to the Biscuiteers line of gingerbread characters depicting happy gardeners. 

For the keepsake tins Biscuiteers has created a co-branded design, bringing together Biscuiteers’ famous illustrations with detailed botanical illustrations from the RHS Lindley Collections, the world’s finest collection of botanical art. RHS branding is featured on the tin decals. 

The target market for the RHS collections encompass anyone with a love of gardening – or, of course, high-quality biscuits. The tins, box and Jolly Gingers have been designed to suit a variety of horticultural interests and budgets.

Biscuiteers has been selling iced biscuits since 2007 and is known for its design-led collections and personalised gifting offerings, which are today delivered to 117 countries. The company is uniquely positioned as an artisan business working at scale; each biscuit is intricately hand-iced by artists. The company’s purpose-built head office and bakery ices over 2.5 million biscuits each year. 

Harriet Hastings, founder and managing director of Biscuiteers, said: “Over the years our Spring collections have become a real Biscuiteers classic – so the RHS was an ideal partner for us. We’re both British brands and this collection, like the work of the RHS, has been inspired by the beauty of the British garden.”

Cathy Snow, licensing manager, RHS, added: “The RHS & Biscuiteers collection of British craft-company-produced biscuits is a wonderful addition to our licensing programme: a tribute to British gardens that is colourful, beautifully packaged and superbly designed – not to mention delicious!

“And what could be better than enjoying sitting in your garden on a sunny day with some RHS & Biscuiteers biscuits and a nice cup of tea – or your favourite tipple?”

LEGO expands its Nintendo partnership to bring Luigi into the LEGO Super Mario universe

Super Mario’s often-forgotten brother, Luigi, is stepping out of the shadows and into the LEGO Super Mario universe as the toymaker extends its partnership with Nintendo to unveil the LEGO Super Mario Adventures with Luigi Starter Course.

Featuring an interactive LEGO Luigi figure, this is the latest extension of the popular LEGO Super Mario product line that tipped best-seller lists last year. Based on a traditional LEGO brick product, the LEGO Super Mario play experience allows kids to freely build Super Mario courses and bring their Mario and Luigi figures to life.

LEGO Luigi will boast the character’s recognisable personality, unique voice, and in one LEGO plate taller than LEGO Mario, staying true to Luigi’s look and traits.

Similar to the Adventures with Mario Starter Course, this new set is an additional entry point to the world of LEGO Super Mario and is compatible with the Mario Starter Course, all Expansion Sets, collectible Character Packs and Power-Up Packs. Built with the same technology as his brother, LEGO Luigi comes with a colour sensor, LCD screen to display many different reactions to movement, and a speaker that plays iconic sounds and music from the Super Mario video game series.

When moving LEGO Luigi from the Start Pipe to the Goal Pole, players can earn digital coins in real-life level-play by helping LEGO Luigi complete a spinning seesaw challenge, interacting with the new Pink Yoshi and defeating Boom Boom and a Bone Goomba.

The 71387 Adventures with Luigi Starter Course includes brown-colored bricks signifying the Tower biome that will trigger a new sound from LEGO Luigi and a ? Block designed to offer exciting extra rewards. The LEGO Super Mario product line offers a unique play experience in which players will get instant feedback for creative ways to build and play.

“We are very pleased to add Mario’s twin brother, Luigi, to the LEGO Super Mario family with the new LEGO Super Mario Adventures with Luigi Starter Course,” said Takashi Tezuka, executive officer and game producer of Nintendo Co., Ltd.

“Please welcome him as a companion on your adventures in the world of LEGO Super Mario. The addition of Luigi and Mario together creates new kinds of fun play. I look forward to see what exciting journeys kids will take with these two characters.”

Julia Goldin, chief product and marketing officer, the LEGO Group, added: “LEGO play lets children unleash their imaginations, and we’re so excited Luigi has arrived to help them create even more LEGO Super Mario adventures.

“Everybody loves Luigi! With his unique personality, green cap and distinctive moustache, he has been highly requested by fans all over the world, and we are thrilled to welcome him to this interactive playset that is really changing the way people engage with Super Mario and LEGO play.”

The 280-piece Adventures with Luigi Starter Course can be built, rebuilt and combined with all other LEGO Super Mario sets in many fun ways to create new LEGO Super Mario worlds. The free LEGO Super Mario app, developed by the LEGO Group, is compatible with all LEGO Super Mario products and keeps track of scores to encourage continuous rebuilding.

LEGO expands its Nintendo partnership to bring Luigi into the LEGO Super Mario universe

Super Mario’s often-forgotten brother, Luigi, is stepping out of the shadows and into the LEGO Super Mario universe as the toymaker extends its partnership with Nintendo to unveil the LEGO Super Mario Adventures with Luigi Starter Course.

Featuring an interactive LEGO Luigi figure, this is the latest extension of the popular LEGO Super Mario product line that tipped best-seller lists last year. Based on a traditional LEGO brick product, the LEGO Super Mario play experience allows kids to freely build Super Mario courses and bring their Mario and Luigi figures to life.

LEGO Luigi will boast the character’s recognisable personality, unique voice, and in one LEGO plate taller than LEGO Mario, staying true to Luigi’s look and traits.

Similar to the Adventures with Mario Starter Course, this new set is an additional entry point to the world of LEGO Super Mario and is compatible with the Mario Starter Course, all Expansion Sets, collectible Character Packs and Power-Up Packs. Built with the same technology as his brother, LEGO Luigi comes with a colour sensor, LCD screen to display many different reactions to movement, and a speaker that plays iconic sounds and music from the Super Mario video game series.

When moving LEGO Luigi from the Start Pipe to the Goal Pole, players can earn digital coins in real-life level-play by helping LEGO Luigi complete a spinning seesaw challenge, interacting with the new Pink Yoshi and defeating Boom Boom and a Bone Goomba.

The 71387 Adventures with Luigi Starter Course includes brown-colored bricks signifying the Tower biome that will trigger a new sound from LEGO Luigi and a ? Block designed to offer exciting extra rewards. The LEGO Super Mario product line offers a unique play experience in which players will get instant feedback for creative ways to build and play.

“We are very pleased to add Mario’s twin brother, Luigi, to the LEGO Super Mario family with the new LEGO Super Mario Adventures with Luigi Starter Course,” said Takashi Tezuka, executive officer and game producer of Nintendo Co., Ltd.

“Please welcome him as a companion on your adventures in the world of LEGO Super Mario. The addition of Luigi and Mario together creates new kinds of fun play. I look forward to see what exciting journeys kids will take with these two characters.”

Julia Goldin, chief product and marketing officer, the LEGO Group, added: “LEGO play lets children unleash their imaginations, and we’re so excited Luigi has arrived to help them create even more LEGO Super Mario adventures.

“Everybody loves Luigi! With his unique personality, green cap and distinctive moustache, he has been highly requested by fans all over the world, and we are thrilled to welcome him to this interactive playset that is really changing the way people engage with Super Mario and LEGO play.”

The 280-piece Adventures with Luigi Starter Course can be built, rebuilt and combined with all other LEGO Super Mario sets in many fun ways to create new LEGO Super Mario worlds. The free LEGO Super Mario app, developed by the LEGO Group, is compatible with all LEGO Super Mario products and keeps track of scores to encourage continuous rebuilding.

Luxury pen maker Conway Stewart inks partnership with Oxford’s Ashmolean Museum

The ink is still drying on a new deal between the luxury pen maker, Conway Stewart and the famous Oxford institution, the Ashmolean Museum, that will see the development of a series of Ashmolean Pens.

The partnership – brokered by Ian Downes and Start Licensing – will see the pen sold in a limited edition of 200, retailing at £595. The first Ashmolean Pen is based on the Conway Stewart iconic Churchill pen and has been produced in the Oxford University Blue with nine carat gold trim with English hallmarks.

WA2001.18; Ruskin bust with the “John Ruskin Pen”

The theme of the first pen in the series is John Ruskin. Closely connected with Oxford and the Ashmolean, Ruskin studied as an undergraduate at Christ Church, and remained connected with Oxford for most of his life. He went on to establish his drawing school at Oxford in 1871.

Ruskin was well known for his writing and also sketching. The Ashmolean Museum houses a significant amount of Ruskin’s work including detailed sketches and paintings of rocks, plants, birds, landscapes, architectural structures and ornamentation. The release of the pen dovetails with the opening of The Ashmolean Museum’s latest exhibition “Pre-Raphaelites Drawings and Watercolours” which will include a number of Ruskin’s works.

The Ashmolean Pen will also feature the Ashmolean’s founder Elias Ashmole’s hand-written ‘Statutes Orders & Rules’ heading on the barrel of each pen as a further link to the Museum and its history. The Ashmolean Museum is the world’s first public museum and the world’s first university museum. The Museum first opened its doors in 1683.

The pen will be sold in a presentation box and will include a bottle of ink plus a specially developed booklet that sets out the history of the Ashmolean Museum and gives an insight into John Ruskin’s life. The booklet was written by The Ashmolean Museum adding a further layer of authenticity to the partnership.

Conway Stewart, meanwhile, was founded in 1905. Conway Stewart’s pens were famous for their vibrant coloured and stylish pens in the 1920s. In the 1940s, the innovation designed into each made them Winston’s Churchill’s pen of choice. Its pens, including the Ashmolean pen, are designed and manufactured in the UK.

Ian Downes from Start Licensing said: “We are delighted to see The Ashmolean Museum and Conway Stewart working together. The Ashmolean pen is a unique and original product that makes great use of the Ashmolean’s collection and highlights their unique place in the Museum world.

“Conway Stewart is an expert in its field and has developed a fantastic product. We believe the Limited Edition will prove extremely popular and we hope the John Ruskin pen will be the first in a series of pens from the Ashmolean. Conway Stewart also delivers a strong marketing platform for the product and have access to a global community of pen collectors. It is a consumer group who we think will respond well to the Ashmolean’s collection.”

Dec McCarthy from the Ashmolean Museum, added: “This is a wonderful collaboration for the Ashmolean, and we are delighted to be associated with such an iconic brand as Conway Stewart.”

Alastair Adams MD of Conway Stewart, said: “I have loved working with the team at the Ashmolean Museum to produce this pen, doing the research and learning about the amazing collection on display in Oxford. I would urge all readers to visit this wonderful museum.”

Moonpig details plans to become ‘the Home of Gaming’ for birthdays as it bolsters its brand portfolio

The online greeting card and gifting platform, Moonpig has detailed its plans to become ‘the Home of Gaming’ for birthdays thanks to a new partnership with not only Nintendo but a wealth of gaming brands.

The new range is built on licensing partnerships with flagship brands such as Nintendo, Pokemon, Sonic the Hedgehog and SEGA, Warhammer, and Marvel Gameverse to name but a few. Moonpig has stated that it is still ‘actively recruiting gaming brands to fulfill their vision of being the ultimate gifting companion.’

“Gaming represents a huge opportunity for us at Moonpig and with incredible household brands – like Nintendo – on board, we’ve only just begun the journey to become the ultimate destination for birthday presents for every gaming fan,” said David Rimmer, commercial director at Moonpig.

“Our ambition is to have a brilliant range of cards that fans can’t find anywhere else and offer matching gifts for the perfect bundle.”

Victoria Connor, licensing executive at Moonpig, added: “We know how passionate people are about gaming and we’re looking forward to extending the licensed range  for cards as well as gifting with more gaming favourite brands.”

The first elements of the gaming range launched in September with a licensed partnership with Nintendo. The bespoke cards were designed by Moonpig’s in-house team, creating a diverse, personalisable range that is not available anywhere else, featuring Super Mario, Animal Crossing and Zelda among others.

Nelson Calvinho, head of marketing for Nintendo UK, said: “Nintendo prides itself on bringing people together through its games and putting smiles on people’s faces. We hope that this new range of cards from Moonpig, featuring many familiar characters from the world of Nintendo, will put a smile on the face of anyone receiving them.”

The next stage of the gaming campaign launched in April this year, featuring bespoke site looks as well as a number of competitions and giveaways on social media, giving participants the opportunity to win prizes, including a number of personalised Nintendo Switch Lite consoles and even a personalised Xbox Series S in partnership with gaming sensation Ali A.

Moonpig details plans to become ‘the Home of Gaming’ for birthdays as it bolsters its brand portfolio

The online greeting card and gifting platform, Moonpig has detailed its plans to become ‘the Home of Gaming’ for birthdays thanks to a new partnership with not only Nintendo but a wealth of gaming brands.

The new range is built on licensing partnerships with flagship brands such as Nintendo, Pokemon, Sonic the Hedgehog and SEGA, Warhammer, and Marvel Gameverse to name but a few. Moonpig has stated that it is still ‘actively recruiting gaming brands to fulfill their vision of being the ultimate gifting companion.’

“Gaming represents a huge opportunity for us at Moonpig and with incredible household brands – like Nintendo – on board, we’ve only just begun the journey to become the ultimate destination for birthday presents for every gaming fan,” said David Rimmer, commercial director at Moonpig.

“Our ambition is to have a brilliant range of cards that fans can’t find anywhere else and offer matching gifts for the perfect bundle.”

Victoria Connor, licensing executive at Moonpig, added: “We know how passionate people are about gaming and we’re looking forward to extending the licensed range  for cards as well as gifting with more gaming favourite brands.”

The first elements of the gaming range launched in September with a licensed partnership with Nintendo. The bespoke cards were designed by Moonpig’s in-house team, creating a diverse, personalisable range that is not available anywhere else, featuring Super Mario, Animal Crossing and Zelda among others.

Nelson Calvinho, head of marketing for Nintendo UK, said: “Nintendo prides itself on bringing people together through its games and putting smiles on people’s faces. We hope that this new range of cards from Moonpig, featuring many familiar characters from the world of Nintendo, will put a smile on the face of anyone receiving them.”

The next stage of the gaming campaign launched in April this year, featuring bespoke site looks as well as a number of competitions and giveaways on social media, giving participants the opportunity to win prizes, including a number of personalised Nintendo Switch Lite consoles and even a personalised Xbox Series S in partnership with gaming sensation Ali A.

Moose Toys lands master toy rights to the video game sensation Fall Guys: Ultimate Knockout

Moose Toys has secured the master toy rights to the popular video gaming title, Fall Guys: Ultimate Knockout in a deal that will see it roll out figures, collectables, premium plush, and more.

Developed in partnership with brand owner Mediatonic and Devolver Digital, the range follows on from the breakout success of the video game title, Fall Guys when it launched in August last year. Upon launch it attracted 11 million players on Steam platform and became ‘the most downloaded PLayStation Plus game of all time on a global basis.’

Fall Guys will also be released on Nintendo Switch, Xbox One, Xbox Series X, and Xbox Series S.

In the game, contestants play together online in a mad dash through multiple rounds each escalating in chaos, until one victor remains. Players compete as colourful jelly beans as they battle bizarre obstacles, shove through unruly competitors, and overcome the unbending laws of physics as they stumble towards greatness.

The developer even encourages players to “leave your dignity at the door and prepare for hilarious failure in your quest to claim the crown!”

Joe Smith, senior director of global marketing, licensed brands, Moose Toys, said: “We are fall off our chairs excited and delighted to partner with Devolver Digital and Mediatonic. We are honoured that Moose was chosen to feed the desire of the game’s worldwide fans to have the game brought to life in the form of toys and collectables.

“The incredible styling and near endless selection of iconic outfits and characters will make for fun, innovative toys, collectables, and plush. Moose, Devolver, and Mediatonic are committed to delivering outstanding product worthy of any Fall Guys fans’ collection.”

Dave Bailey, co-founder of Mediatonic, added: “We’re delighted to see Fall Guys come to life in a physical form. The inspiration for our bumbling beans actually came from a vinyl toy created by one of our artists, so you can imagine how excited we are to bring Fall Guys from the screen into the realm of collectibles.

“We’re honored that Moose Toys is helping us to create a fantastic range of ​toys​ and we hope our fans will love​ these real-life jelly beans ​just as much as we do.​”

Fée Heyer, head of global licensing, Devolver Digital, said: “Moose is a pioneer in collectibles and its track record of bringing to life popular properties makes them the ideal partner to bring the world of Fall Guys: Ultimate Knockout to fans everywhere. We’re excited to collaborate on a range of Fall Guys with Moose and their talented team.”

The partnership further cements Moose Toys’ position as a key player in licensing. The toy maker continues to thoughtfully expand its collaborations, with Fall Guys joining an impressive list of recent licensing partnerships including Space Jam: A New Legacy, Heroes of Goo Jit Zu DC and Fortnite.

 

 

 

Forget the crackers, Gromit: Dean’s launches a range of Wallace & Gromit shortbread and biscuits

The Aberdeenshire-based bakers Dean’s has launched a collection of shortbread and biscuits in collaboration with Aardman Studio and its iconic characters, Wallace and Gromit.

The new range features five biscuit flavours, three special keepsake tins containing Dean’s melt in the mouth all butter shortbread and will extend to include an assortment tin in time for Christmas.

The biscuit range features postcard images of Wallace and Gromit on holiday at popular spots around the UK. Using these images as inspiration, Dean’s developed five biscuit flavours: chocolate chunk, stem ginger, oat and honey, strawberries and cream, and savoury cheddar bites. 

Dean’s managing director, Bill Dean, said: “We are incredibly excited to be launching this new range featuring Wallace & Gromit. Wallace & Gromit have enormous appeal across age ranges from eight to 80. Collaborating with such a well-loved British institution in this way will help introduce Dean’s baking to a wider customer base. It is exciting to think of a new audience engaging with the Dean’s brand and enjoying our shortbread and biscuits.”

Adam Vincent-Garland, category manager, Interactive & Toys at Aardman added: “Just like the rest of us; Wallace & Gromit have been staying in the UK this year. But the unique partnership with Dean’s has allowed the duo to share beautiful images of their travels around the country.

“Along with some delicious complimentary biscuit flavours. Including; Honey and Scotch Oats beside the Loch Ness and Savoury Cheddar at the foot of Cheddar Gorge, to name just a few. Working with Dean’s has been an absolute pleasure and we can’t wait to see the mouth-watering biscuits in stores coming soon.”

The collaboration with Aardman for the Wallace and Gromit range follows in the footsteps of successful partnerships with Steven Brown Art in 2017, Oor Wullie in 2019 and Villager Jim in 2020.  

The Wallace and Gromit biscuits and shortbread are available to buy now from WH Smith travel retail stores, Harvey Nichols Foodmarket and on Dean’s website. 

Firebox partners with comedy TV channel Dave to launch the Flat Pack Pub

The quirky gift retailer, Firebox has partnered with the comedy TV channel, Dave to launch of the world’s very first Flat Pack Pub. It follows a study of 2000 adults which found that 53 per cent of us are more excited about a trip to the pub than reuniting with extended family.

The 15-piece home assembly kit has been specially crafted to help thirsty Brits who have found themselves locked out of beer gardens due to the mass block bookings and lack of outside spaces upon the re-opening of pubs across the country this month.

The ‘build your own’ boozer follows widespread reports of pubs up and down the country selling out of bookable tables for months. Dave’s findings revealed that three quarters (75 per cent) of thirsty Brits have been unable to secure an outside booking at their favourite local once the rules relax from April 12.  

 The Flat Pack Pub affectionately nick-named ‘Dave’s Barrel of Laughs’ provides the perfect prescription to help counter lockdown pub limbo. The fully articulated pub can be assembled in minutes and features a solid stained wood bar, realistic backdrop and two bar stools.

All the materials have been weather treated, making Dave’s Flat Pack Pub suitable for interior and exterior use. 

 Comedian Jon Richardson, who famously has his own pub The Dog & Bastard in hit UKTV Original series Meet the Richardsonsstars in the demonstration video which showcases the versatility of the world’s first buildable boozer. 

 Luke Hales, channel director for Dave, said: “Everyone loves a local pub and it doesn’t get more local than this – in the garden, in the lounge, in the bath – we’ve designed a pub that fits in anywhere.

“We know many people feel locked out when it comes to pub bookings so this is the perfect excuse to have a lock in at your very own local’. And just like Jon Richardson and Lucy Beaumont in Meet the Richardsons – we realised, if you can’t get to the pub, build one at home.” 

 Original Dave research found that a quick witted fifth (21 per cent) of adults made pub bookings whilst Boris Johnson was announcing the lockdown exit plan on live TV. In a desperate dash to secure space, on average there were eight bookings per person at four different pubs, with a third (32 per cent) of people admitting that they would travel over an hour to be able to sink a swift one. 

 One in five (22 per cent) said they were ready to splash the cash and drop over £50 on the bar tab on the first visit back whilst the average Brit is set to spend £31.50. 

Three quarters (74 per cent) agree that we have become handier during lockdown with almost a third (31 per cent) admitting that they have turned to their newly discovered DIY skills to recapture the pub experience on a small scale in their homes by setting up a bar area, buying cocktail making equipment and purchasing drinks trolleys.

The most pint-parched city was Coventry, with 37 per cent of Coventrians admitting they had made a booking during the lockdown announcement.   

 When it comes to age however it’s youngest finger first, as the tech-savvy 18-24 year olds were hottest on the booking forms – with many expecting to enjoy their first legal drink after a year in lockdown. 

 Dave’s Flat Pack Pub was inspired by returning series Meet the Richardsons, which starts tonight at 10pm on Dave

Family fortunes | The Insights Family talks its ‘game changing’ Portal 4.0 and the ever growing business of family market intelligence

This week witnessed some pretty major new developments for the kids’, parents, and family market intelligence outfit, The Insights People, which not only revealed its re-branding to The Insights Family, but also welcomed its new chairman – in the form of Simon White – and unveiled its ‘game-changing’ new client tool and platform, the Portal 4.0.

In line with the sweeping changes across the children’s and parents’ media and entertainment landscape, The Insights Family’s new platform now holds proprietary data collected from surveying over half a million children and parents across 17 countries every year, providing over 600 million data points for its customers to view, filter, and analyse. By anyone’s standards, that’s a lot of data.

Here, Licensing.biz catches up with Nick Richardson, founder and CEO of The Insights Family to explore the trails being blazed and the paths being carved by a Manchester start-up that over the course of the last four years, has made its international presence well and truly felt.

To kick us off, Nick, can you give us a bit of background on yourself and how The Insights Family came to be?

I grew up in Manchester and graduated Manchester Metropolitan University with a degree in Marketing Management. As part of that degree, I had a placement with Mattel Toys – where I worked on the Hot Wheels, Matchbox and Tyco brands.

After graduating, I worked in senior marketing and commercial roles for brands and agencies such as ExxonMobil, Momentum Worldwide (part of IPG group), Just Marketing (now CSM Sport & Entertainment), Hilton Hotels, Leukaemia & Lymphoma Research, and PennWell (now Clarion Events).

As a marketer, I have always been naturally curious and creative – and have worked closely with data. I have had several roles where I was responsible for auditing existing research, developing research, and using this information to redevelop commercial strategies.

After 10 years of living in and around London, I decided to move back to Manchester. When I returned to the city, I enrolled on an Executive MBA course. During this course I started to see an opportunity to develop a disruptive and highly innovative research business which could be scalable, so I started to look at which industries were lacking data and insights.

During a catch-up meeting with SuperAwesome’s Matt Lester, who I had worked with while leading Hilton Hotels F1 sponsorship, it became very apparent that kids’ lives were unrecognisable from when I worked at Mattel in 2002/2003.

However, the ways in which companies were approaching their marketing had not really changed. Companies who operated in this space needed help and support to understand what was going on, what it meant, and ultimately some clarity and confidence to make decisions to evolve their previously tried and tested approach.

That was the challenge, so we made it our mission to do that, a mission which still burns hard in everyone who works for us.

You guys haven’t seemed to stop this past year, with international growth at a phenomenal rate. What has the thinking been behind the growth you guys have seen? What’s driven the growth? Does having operations around the world mean you’re set up with holidays for life?

Since our launch in 2017 and as the business developed, it soon became apparent that a lack of data on the kids and parents’ ecosystem was not isolated just to the UK – but there was a need on a global basis that nobody was fulfilling. Therefore, we set our vision to be the global leaders, and made it our business to achieve that.

While we are now operating in 17 countries, our international team of researchers and developers are driving these developments from our Manchester HQ. The growth has been quicker than I could have ever imagined, which is down to so many factors from our initial investor, some lucky breaks, but most importantly it is down to the culture we have created, and the incredible efforts and collaboration from all our team.

Once we and other countries come out of Covid-19 restrictions, I cannot wait to see our team and get to travel more, no doubt with a few extra days rolled on for the odd holiday.

Speaking of developments, there latest major development from you guys is the Portal 4.0, a new platform for clients, destined to ‘change the way it all works for them’. This sounds exciting. Can you tell us about this one?

Firstly, everything which made Portal 1.0, 2.0 and 3.0 so special remain. The ease of use, real-time data, and the ability to view, filter, interrogate, and analyse the data intuitively remain.

However, with all the feedback we have captured, we have not only made hundreds of small but significant improvements and enhancements, but we have also now integrated all the cutting-edge innovations which we have been working on in the background.

First and foremost, the portal holds all our propriety data, collected from surveying over half a million kids and parents across 17 countries every year. It provides over 600 million data points to view, filter, interrogate, and analyse.

In addition to that, it houses all the tools we have been developing, such as our Media Mix Compass – which is a media planning tool that enables clients to compare 11 different categories of media, based on their reach, preference, and time spent.

The platform also includes clustering tool Persona Perspectives™. Powered by cutting edge Machine Learning and utilising the latest theory from the world of psychology, clustering will unlock previously unseen insights into an audience and fanbase. This tool was developed with a team of academics at Manchester Metropolitan University.

We have also added contextual data for every country which we operate in, providing socioeconomic and demographic data and insights for additional context. There are new API feeds from the likes of Instagram, TikTok, Twitch, and YouTube.

A new section of the portal has also been created to house all our clients’ bespoke research projects – enabling them to utilize all the functionality of the portal as well as our persona technology.

So, in summary we have not only moved the goalposts, but we have completely rebuilt them. But don’t just take my word, I would encourage people to go and have a look and let us know your feedback.

How will this new platform position you guys in the UK and on the international stage? How will it work to help position clients on the international stage?

Despite 2020 being a challenging year, we managed to grow substantially and lay the foundations for this year – which we believe will see us essentially double in size every six to eight months.

Our new identity and portal will also provide the foundations for this. As I mentioned, there are so many significant new developments in the new portal – with our team of researchers, data scientists, and developers working with academics, and collaborating with our clients from around the world to bring in a suite of solutions.

This will see us transition from not “just” being a research company, but to a business-critical partner to clients who can use the tools such as our Media Mix Compass™ to actively shape their strategies.

One of the core approaches to our research which makes us standout from anyone else, is that we are independent, and the kids, parents, and families surveyed are age, gender, and nationally represented and not recruited through our own platforms. This means the data is not biased, has no agenda, and can be analysed on a global, regional, national, or local basis – something which I believe will be critical as we transition from globalisation to localisation.

Why is it important that clients are armed in this way with the ability to spot and react to opportunities in the ever evolving kids’ and family market?

It is my belief that research, and data is now a critical part of all our jobs. If you work in advertising, content, licensing, marketing, product development, or sales it is an essential tool to provide understanding, test our convictions and ultimately measure our results.

However, there are still large amounts of market research and data which are not accessible, and worse than that – quite intimidating. And whilst we can call default to doing a bit of desk research or talking to our own kids, if we are honest with our selves – that doesn’t really stack up. That is why we have set it to be our mission to become the world’s top brands business-critical partner. Portal 4.0 is so accessible that even my mum can use it!

Our unique approach to surveying kids, parents, and families on a continual basis enables us to identify trends as they are forming. Likewise, if we take the effects of Covid – it provides our clients with an unrivalled view of what their attitudes, behaviour, and consumption were before Covid-19, how they have evolved during the pandemic and lockdowns and ultimately what they will become after.

As far as I am aware, we are the only company in the world to have this information. We know from our industry report that only six per cent of organisations that operate in the kids, parents, and family space believe that they have a sufficient understanding of them.

Our Trend Alert™ Reports and real-time data also saw us spot the rising popularity of trends such as Fortnite and TikTok months before they exploded in popularity in the kid’s ecosystem.

However, one of the most important trends we have tracked is this generation of kids have more influence than ever before. For example, our data in the UK shows a 15 per cent increase in influence that tweens have from Q1 2020 to Q1 2021 in terms of grocery items purchases, as kids are increasingly concerned with our effect on the environment and becoming healthier.

It is therefore more important than ever to reach and engage these young stakeholders and every brand must now become a family brand.

What do you think are some of the biggest challenges to have swept the children’s and family space in recent years? What sort of picture of the future does this all paint, and how are you helping businesses ready themselves for that future landscape?

There are so many challenges. I look back to my days at Mattel – and cannot believe how much the landscape has transformed. If we are all honest, it has probably taken the best part of a decade for the industry to recognise this, and the scale of the change.

I would like to think that we have helped the industry and individuals to not only recognise the changes, but also understand the implications and be best positioned to transform their approach across their business.

As for the biggest challenge – my view would be the impact of digital, this impacts all aspects of an organisation and business. It has transformed everything, from advertising and media to the need to be a content curator and syndicator. Plus, the arrival of new digital centric IP.

It has been challenging, but it is also extremely exciting as there are significant opportunities that come from this – and that is why we do what we do, to mitigate the risks and accelerate the opportunities.

For you, what is the most exciting part of working in the children’s and family space? To what extent is this a market that leads change across the consumer landscape, and how does it shape future trends?

As Nelson Mandela once said “children are our greatest treasure. They are our future”. Being a proud father of my daughter, I am so proud that we as a business provide children, parents, and families with a voice to shape their worlds. And of course, with the speed of technology evolution it is incredible to witness the impact of this on their and their parents’ attitudes, behaviour, and consumption – and how brands need to evolve their thinking to remain relevant.

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