Barbie links with Balmain for fashion collection and NFTs

Mattel has announced a collaboration between its Barbie brand and French luxury fashion label, Balmain. Developed as a celebration of both Barbie and Balmain’s combined impact on fashion and greater culture, the two brands are launching a new global ready-to-wear fashion and accessories collection. 

The venture also marks the first time Barbie is entering the digital art world. Together, the two entities are dropping three one-of-a-kind NFTs of distinctive Barbie and Ken avatars. Styled in complete looks from Balmain’s designs, each is accompanied by a one-of-a-kind bespoke set of Barbie-sized Balmain pieces, creating a unique digital and physical art collection.

These Barbie x Balmain NFTs will be available exclusively through Mattel Creations, via an online auction hosted on mintNFT.

From a nostalgic 1990’s-era Barbie logo to a “Barbie pink” Pantone to Barbie’s iconic packaging,  the Balmain 50+ piece collection intertwines the toy’s signatures with the label’s hallmarks, like its marinière and Labyrinth patterns.

To mark the partnership, Barbie and Balmain have a launched digital campaign, which depicts the ready-to-wear and accessories collection on Barbie avatars.

For more information on the Barbie x Balmain collaboration and to join the Barbie x Balmain MintNFT fireside chat on 1/11, visit NFT.MattelCreations.com. The Barbie x Balmain ready-to-wear and accessories line will be available for purchase at Balmain stores, balmain.com, Mattel Creations and retailers worldwide beginning January 13.

Toonz Media Group and GuardianLink launch world’s first fully integrated NFT design lab

Global animation major Toonz Media Group and GuardianLink are jointly launching the world’s first Integrated NFT design lab specialising in state-of-the-art Non Fungible Tokens for custom-made digital assets.

The award-winning Toonz studio, with a legacy of more than two decades and over 100 original animation IPs to its credit, is venturing into the NFT space with a first-of-its-kind NFT design lab. The Toonz NFTLabs will provide integrated services for artists, creators, collectors, athletes and brands to create curated digital assets and NFTs representing them.

Non Fungible Tokens or NFTs are blockchain-based digital certificates that certify that the digital asset tied to it is unique and not interchangeable. NFTs can represent photos, videos, audio, or any type of digital file. They are now widely used to purchase and validate ownership of digital artwork, collectibles, in-game assets, memes, and so on. Although they have been around since 2012, NFTs shot to popularity in early 2021 with the staggering auction sales of assets such as artist Beeple’s digital artwork ‘Everydays – The First 5000 Days’ (sold for $69m), NBA Top Shot video clip of LeBron James (sold for $208,000) and Twitter founder Jack Dorsey’s first tweet (sold for $2.5m). The NFT technology is also empowering artists and creators by eliminating middlemen, providing direct access to buyers and fans, and more importantly through resale royalties trickling back to the artist.

“The emergence of NFTs is possibly the biggest disruption that has happened in the art world in recent history, completely changing the way we perceive, own, and consume art,” says said P Jayakumar, CEO, Toonz Media Group. “Toonz NFTLabs will be a game-changer in this space, being the first-ever and the largest NFT service provider for curated digital assets.

“The NFT marketplace provides us with the unique opportunity to generate traction for animation IPs even before they are produced or launched in the market. It provides a whole new world of opportunity for funding projects, a model that even independent creators and brands can adopt. We want to help those creators and brands by producing custom-made NFT assets for them and launching them in the NFT marketplace. We are extremely happy to have the right technology partner for this venture in Guardian Link, who have already launched over 45 NFT marketplaces on their own.”

Singapore-based GuardianLink, which specialises in Guardian Branded MarketPlace product and Legitimacy Protocol for NFTs, has extensive experience in the NFT space and with over 45 marketplaces launched in 30 countries. With offices in India, Japan, and Singapore, the company houses 350 NFT concept creators and blockchain technologists, teamed with product specialists.

“NFT is the new medium of digital assets with economic underpinnings and its acceptance has proved to be a true testament to the decentralized economy at scale,” says Keyur Patel, Chairman and Co-Founder , GuardianLink.io. “This is the first time in history any creator, any athlete, or any known or unknown brand can make a dent and indulge in enormous monetisation of their own rarity, creativity and uniqueness. Gaming, Media, Release and many other segments of the industry are touched by NFT and it is just the beginning of the revolution. With the Guardian platform supporting both Fiat and Crypto payments globally, we feel this will push NFT and acceptance will be much wider among audiences globally.”

Toonz NFTLabs in partnership with GuardianLink will specialise in both the creative and technological aspects of NFT generation, including conceptualisation, development, character design, modelling and asset designs, along with smart contract generation for NFTs. With over 1,000 designers and technologists from Europe and Asia, the NFT lab will offer services such as Creative Storyboarding & Conceptualization, 2D Character Design & Digital Asset Development with Smart Contract Attributes, 3D Design & Modelling, Gamification, Smart Contract Auto Generation, Metaverse Immersion Model, and Incubation Lab for Emerging Artists. The lab will also offer top-tier IP partnerships for television properties, movie properties, games and metaverses.

Developed using some of the most advanced technologies, such as the Isomorphic NFT Framework, these NFTs will be designed and generated randomly using smart contracts on Ethereum, Polygon or Solano blockchains. GuardianLink will also provide a branded marketplace and launch pads for creators, brands, and athletes/celebrities who want to launch their own independent NFT destinations for auctions and trades integrated with third party exchanges.

 

 

Toikido brings toys and NFTs together in world first for Reality Gaming and Herotainment’s Smighties

The toys and entertainment merchandise specialist, Toikido has secured the global rights to create high quality, officially licensed Smighties toys and merch, bundled with NFT collectables.

The new deal will bring the world of physical toys and NFTs together for the first time.

Having partnered with Reality Gaming and Herotainment, the teams behind the Smighties brand and its NFT activity, the new range will be available via Smighties-Universe.com.

The partnership represents Toikido’s entry into the exciting world of NFTs, with the Smighties toys available globally from April 2022 at major retailers.

Each Smighties toy will come bundled with a QR code directing its owner to the online portal for Smighties-Universe- a blockchain-fueled experience where fans can collect digital versions of their favourite Smighties characters. Owners of Toikido’s Smighties toys will be able to claim a free NFT based on one of the hundreds of adorable and quirky Smighties-Universe characters.

Each Smighty character in the Smighties-Universe is tokenised into a Non-Fungible Token (NFT), which means it is secured and protected on the blockchain, providing documented ownership indefinitely – Smighties are 100 per cent owned by collectors.

Moreover, Smighties-Universe digital collectibles are one-of-a-kind and cannot be copied, which makes them scarce and potentially valuable. There are over 136 unique characters to collect with different attributes, powers and strengths. Each Smighty can also be categorized by their element and by their rarity, including Epic ones. All Smighties NFTs are available to purchase now at https://smighties-universe.com.

Toikido’s initial Smighties product line-up will include, but not limited to, plush, collectables and trading cards. It will then expand into other core categories globally.

Smighties-Universe is developed and published by Reality Gaming Group in partnership with New York-based entertainment company Herotainment.

Darran Garnham, founder and CEO at Toikido, said: “The expansion of digital IP into physical products is a key focus for Toikido. Its something I have been close to throughout my career from Pokémon, Yu-Gi-Oh! through Moshi Monsters and more recently Among Us.

“We have been following the NFT space closely for some time and believe it will shape innovation in gaming, entertainment, sport, trading and collectability and more in the coming years. The teams at Herotainment and Reality Gaming Group have put together a vibrant and very collectible IP which is going to be great fun to bring to life.”

Tony Pearce, co-founder at Reality Gaming Group, added: “We’re delighted to have partnered with Toikido to bring the worlds of toys and NFTs together for the first time. Toikido has made a name for itself as a forward-thinking, innovative player in the toys space and we’re sure fans of Smighties will be excited to own both a plush version of their favourite characters and a rare Smighties Universe digital collectible NFT.”

Wade Teman, co-founder of Herotainment, said: “Smighties fans have been clamoring for toys and we are thrilled to be partnering with Toikido to bring our beloved characters to collectors around the world.

“Combining physical Smighties toys with digital NFTs is a first and unique way for collectors to have permanent ownership of their favourite Smighties.”

Board game pioneer CMON teams with Monsoon Digital for new foray into NFTs

The hit board game publisher, CMON Ltd has partnered with Monsoon Digital to launch a new series of digital products and promotional material using Monsoon’s soon-to-launch NFT trading platform.

Slated to go live later this year, Monsoon will become the exclusive platform for CMON digital collectable items, cards, artwork, and games. The first offerings will strive to expand upon CMON’s reputation as a leader and pioneer in the gaming space.

“The overall potential of NFTs adds a brand-new dimension to the hobby, game and collectible markets, one that we’re extremely excited to explore with Monsoon Digital,” said Chern Ann Ng, CEO of CMON.

“The goal of Monsoon is to provide collectors, art fans, and gamers with a stable and secure online home where they can organize, display, buy, sell and trade their digitally owned blockchain. It’s designed from the ground up to be tailor made for these particular fanbases, so that creators can design and launch products that are innovative and consumer-specific.”

Monsoon Digital will launch the public beta of its platform later this year, with CMON’s first wave of digital collectible packs set to be the site’s flagship product. Details of the first wave are being kept under wraps.

“While this is absolutely a breakout year for NFTs, we were determined to do something different and unique with the blockchain technology,” said Geoff Skinner, CMON’s SVP of Marketing and Entertainment.

“As it is with our tabletop games, our focus is on the customer. The goals we set for this new collector experience are simple: it has to be easy to use and accessible, it has to offer a special, personalized experience, and most importantly, it has to be fun. To these ends, we’re working with our top game designers, graphic designers and artists to create our first blockchain product on Monsoon’s incredible platform.”

CMON has earned a reputation as a trendsetter in the gaming industry since successfully launching its first crowdfunded game on Kickstarter in 2012. The company remains the number one fundraiser across all categories, having raised over $72 million from 48 successful campaigns.

To celebrate the launch, CMON will be giving many of its more than 100,000 Kickstarter backers the chance to receive free NFT airdrops when Monsoon goes live. In addition, each of those backers will eligible to receive a “CMON Backer” promo NFT that will never be offered again.

Ripping up the rule book | NFTs could just change video gaming forever – but will the big players allow it?

This month, Licensing.biz is taking a look at the video games market to uncover and discuss the latest developments and opportunities in licensing around the world’s largest entertainment sector. Here, and in the first of a series of articles exploring the emerging NFTs sector, we explore the potential for non fungible tokens in the video game space.

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It started out by breeding kittens. Like these things often do, it snowballed from there, and today, NFT video gaming is becoming a strand of the global gaming market that’s really worth paying attention to.

In fact, experts in the field predict that NFTs will change the shape of the video gaming market for good and in a manner that will turn convention on its head to place players right at the very centre of the multi-billion dollar industry. Which all sounds very noble, if not just a little bit too far fetched, surely?

Well, maybe not. Let’s return to those kittens. You were hoping we would. And let’s remind ourselves that it was way back in 2017 – when Covid-19 was a mere tickle at the back of a young bat’s throat – that collecting and breeding digital cats through the CryptoKitties platform was at the height of its popularity. 

One of the earliest blockchain games in existence, the title made headlines for congesting the Ethereum network upon which its kittens ‘lived’ due to its overwhelming popularity. Believe it or not, the idea of collecting digital kittens – each one ultimately unique to their owner – to trade, sell, or use to breed completely new kittens, was one that caught the imagination of a rather sizeable chunk of the global gaming audience.

Neither just for Christmas or simply commodities for turning a profit (and daily CryptoKitties sales are still hitting over $30,000 a day, by the way) these kitties were also able to be utilised as characters in the KittyVerse, where they would participate in cat fights or solve puzzles. In essence, they were uniquely individual characters, controlled and owned by individual players, that could be inserted into any gaming scenario on the CryptoKitties platform.

Meanwhile, those who weren’t occupying themselves with the gestation period of a digital cat were getting their NFT kicks through Reality Gaming Group’s mobile combat game, Reality Clash and its own USP, a platform that enabled players to purchase ‘tokenised’, limited edition weapons to be downloaded into its game.

Tony Pearce is the co-founder of Reality Gaming Group, pioneers of NFT video gaming

These were, of course, the days of NFT before the term NFT even existed. The mere cave drawings of a concept that has in recent months been subject of an enlightenment and at the centre of an “explosion” that has witnessed brands – whether from the arts and culture (or even museums) sector or the children’s toy industry – move to get a foot in the digital collectables door.

“Back then, the only way we could talk about what we were doing was that we were ‘wrapping’ these items with a bit of code that tokenised them and made them limited edition,” recalls Tony Pearce, co-founder of Reality Gaming Group. 

“For three years I tried to explain this to people who had no idea what I was talking about. But in the last six months, the NFT world has exploded… people are beginning to know what we mean by it.”

While it’s evident that the loudest noises are being made in the collectable art side to the NFT movement, Pearce remains insistent that the greatest cultural impacts are yet to be felt, and they will be felt across the video games industry.

“Every week that goes by, more and more people are realising the potential for NFT games,” he says. “But it is still a very small market, when you compare it to mobile games revenue in general. And it’s tiny in the whole games industry. But I have been in games for over 20 years, and have always come into new platforms.

“This is a platform that is waiting for a tipping point. It will be the moment that a really big gaming IP comes into it, integrates NFTs seamlessly, and makes it super easy for people to understand. And that is happening.”

It wasn’t too long ago that BBC Studios detailed its first partnership in the space, tapping Reality Gaming Group itself to develop a blockchain-based digital trading card game based on its Doctor Who franchise. 

Titled Doctor Who: Worlds Apart, the licensed game enables fans to collect and trade digital versions of the characters from the iconic TV series. Secured on the blockchain, each NFT is a unique asset that cannot be copied, replicated, or even tampered with. They are in essence, one of a kind. A limited edition of absolute singular rarity. Like little digital snowflakes that will remain frozen. For the rest of time.

But for the kind of cultural impact that Pearce envisions, we need to scale up. 

“It’s going to be Call of Duty having tradeable guns, or FiFA having tokenised players to trade with; it’s going to be one of these mass market games that integrates NFT seamlessly, and suddenly people will realise what that means for games.”

And that’s perhaps, precisely why, so far, it hasn’t been done. After all, what publisher will be the first Triple A video game franchise in the queue to relinquish its power over its players? For the companies currently running the show, the NFT pill is a bitter and tough one to swallow right now. And one that could turn the market on its head. 

“The truth is,” admits Pearce, “the big game companies are worried about this. They are very happy to lock people in to their games, and only their games. The last thing Fortnite wants is you buying an in-app skin, taking it out and using it somewhere else. They want you spending money in the game.

“And that’s where the games industry is wrong in my view, and why I am so happy with the way the blockchain is changing that; because you could spend hundreds of pounds in a game, and actually, you don’t own anything.”

And what happens if that game gets pulled? It’s certainly not an uncommon occurrence, and with a majority of games now opting for in-game purchasing, the impact of closures could potential reach far and wide. According to the statistical website, Statista, in-game purchasing overtook game purchases last year, accounting for the biggest share of the video game market and taking around $54 billion from global audiences last year. By 2025, the market value of in-game purchases is expected to pass $74.4 billion.

This is no small amount that gamers are spending on items that, when it comes down to it, do not – in the physical sense –  belong to them.

Doctor Who: Worlds Apart – an AR and NFT digital card game developed by BBC Studios and Reality Gaming Group

“In the real world, I go into TopShop three months ago and buy a t-shirt. TopShop went bust two months ago, so I’m walking down the street and my shirt disappears? That’s the equivalent of in-game purchasing right now,” says Pearce.

“I spent real money on those items, why don’t I own them? Well, the reason I don’t own them is because they are logged into that game in a centralised database. You don’t even have a wallet, you have an account.”

The idea central to NFTs then – whether that is in the video games space or in the digital collectables and art world – is that it allows for ownership to be changed hands. Its story is that it transfers the power back to the consumer or the player, by decentralising the assets bought by the player. Taking them out of the system composed by the games publishers, and into the ‘wallets’ (they are actually called wallets) of their owners. Even if the game they are from does go bust.

“So imagine that scenario, and the game you play has gone bust. You could say, ‘well what do I use my NFT gun for now’? Well, guess what?” says Pearce. “Someone else will make a game that will allow you to use that gun in it, because there is a community of people that have all of these guns that are waiting for the next game to come out.

“You have instantly got a community of hundreds of thousands of people that are desperate to use their items. What a great user acquisition tool that is.

“And if you have a game like Fortnite, that locks you in and won’t allow for NFTs, or a new game similar to Fortnite where you can use your NFTs, well, guess where the players are going to go.”

And that has to be the crux of the argument. The success or failure of the NFT video game market must therefore rest with the players.

“It is the players, the gamers, and the community that is going to force the big games companies to go blockchain, because independents are building for it. The big players have had it too good for too long but the blockchain has the potential to change all of that.

“It’s not going to be before Christmas, but over the next two to three years, we will see a big brand step in. simply because they have to. NFTs have the potential to turn things on its head, all driven by the global audience of gamers.”

You don’t get much more punk rock than that, and who knew it would all begin by breeding kittens.

MGA Entertainment’s LOL Surprise becomes latest toy brand to make move into NFTs

MGA Entertainment’s hit fashion doll brand, LOL Surprise is the latest toy brand to enter the digital collectable space, having partnered with the New Zealand based NFT app, VeVe.

Through the partnership, a series of limited edition, singularly unique digital collectables will be developed, giving fans the opportunity to collect their favourite LOL dolls and characters as 3D models which can be animated and made interactive.

The partnership marks the first time that VeVe has developed a series of NFTs based on a property taken form the children’s market.

Currently recognised as the only app of its kind, VeVe allows fans to interact with their collections through mixed reality technology that brings their favourite toys and other collectables to life. Fans will also be able to share their own curated collections of photos, videos, and virtual showrooms with their friends and the fan community using the app’s features.

“This is a very exciting step to be partnering with the world’s largest toy brand and we look forward to offering a new and exciting way for fans to play and engage,” said David Yu, co-founder and CEO, VeVe.

“With hundreds of thousands of satisfied adult fans we look forward to creating offerings for younger fans.”

VeVe NFT digital collectibles are minted on the blockchain, which allows for an immutable record of authentication and for fans to collect their digital products in a fun and engaging experience. Since last December, the VeVe app has been downloaded more than 350,000 times and has sold over 580,000 NFT digital collectibles to avid fans.

VeVe is currently one of the top apps in the entertainment category on the Google app store.

On top of that, earlier this year VeVe announced its plans to be the first carbon neutral NFT platform and committed to 100 per cent carbon neutral NFTs, offering grants to environmental nonprofits to raise money for causes.

“We are very excited to be working with a company who, like MGA, creates unique ways to experience the world of fandom. Combining technology with toys has been successful for us in the past and we are looking forward even more success with VeVe,” said Isaac Larian, CEO and founder of MGA Entertainment.

More details on the L.O.L. and other MGA collectibles series, including drop date, will be announced in the coming weeks.

Where’s the fun in fungible? | Could the toy industry be key to unlocking the potential of the NFTs market?

For those who remember typing BRB into their MSN chat box, or anyone still wrestling with the WFH concept, there’s a new acronym in town, and it’s potential to shape the future of entertainment and the collectables space is boundless. It’s probably time we all got to know NFTs a little better.

Here’s The Insights Family to help talk us through the concept and what the arrival of Non-Fungible Tokens could mean for the toy industry.

We all know this generation of children are like no other, growing up in a world with an unprecedented level of access to technology.

Even by the age of three, an average 51 per cent of children globally own a tablet device, and by the age of 12, 69 per cent of kids globally own a mobile phone. This generation are as comfortable existing in a virtual world as they are the physical, and they expect a seamless integration between the two.

We have seen many key development milestones just as likely to be reached today in a virtual world as the physical; a child’s first concert for example could just as likely happen within the gaming platform, Fortnite as it could in a real-life venue.

As the physical and digital worlds blur for this generation of kids, we are also seeing children spending and earning money digitally via gaming platforms like Roblox, Minecraft and Fortnite. Kids’ identity now lives online, whether that be on a social media feed or materialised through digital purchases. For these kids, a cosmetic skin they purchased in Fortnite is as much about self-expression and personality, as the t-shirt they put on the same morning.

The speed of innovation in this sector continues to accelerate and its important brands stay ahead of the latest trends and opportunities.

Non-Fungible Tokens (NFT) are currently one of the most popular trends within the cryptocurrency market. A token which verifies legitimacy and singularity of a digital asset, they have primarily been used to sell digital art or assets, such as the first ever Tweet, selling for over $2.9m. The technology has since been adopted by major art auction houses such as Sotheby’s and Christie’s.

According to The Insights Family data, from Q1 2020 vs Q1 2021, there is a 11 per cent increase in kids as young as six to nine who have heard of cryptocurrencies. While information about blockchain is permeating throughout the kids ecosystem, it is still a relatively niche market.

However, as global adoption of cryptocurrencies continues to increase, brands are using the NFT as a real-world use-case for the technology. It’s currently mostly fashion brands – such as Gucci experimenting with NFTs, enabling consumers to buy and ‘wear’ their products via Augmented Reality or in-game on Roblox.

In fact, these fashion sales of clothing for digital versions of yourself are not news anymore. It is a long-standing practice, and a lot of video generate their main income through it. For example, one of the most popular games of recent years – Fortnite, is monetised entirely through cosmetic microtransactions.

What this means to you…

One example of potential NFT integration in the kids’ ecosystem could be as an extension of collectable items – for example, trading cards, a digitised version could be available as a token. The popularity of trading cards in general increased throughout the pandemic – from six per cent of kids aged three to 12 purchasing in Q1 2020 to nine per cent by December.

Within the toy space, in theory, anything in the digital world which has scarcity and value derived from that scarcity could be reimagined as an NFT.

For instance, some collectors are already spending millions on ‘NBA Top Shot’ – a website that allows people to buy, sell and trade basketball highlights as NFTs.

Every year the number of younger kids who spend more of their money online increases. In the UK, since the pandemic began in March 2020 the number of three to 12 year olds has almost doubled from 17 per cent to 28 per cent in February 2021. This, along with fast-paced innovation, means that it’s important brands stay ahead of the latest trends and opportunities.

Therefore, The Insights Family team of researchers, data scientists and developers have created the latest version of our platform, Portal 4.0, which will open more possibilities for brands. The new tools will enable brands to understand the attitudes, behaviours, and consumption patterns of kids, parents, and families.

To learn more about the attitudes, behaviour, and consumption patterns of kids, parents, and families, and to get freemium access to The Insights Family real-time data portal, please visit: https://try.theinsightsfamily.com/toynews