Aardman goes next level personalisation with funwisher.com to offer customised Shaun the Sheep ‘episodes’

Aardman has partnered with the wish-fulfillment platform, funwisher.com, an initiative that offers personalised wishes from sports stars, actors, influencers, musicians, and now animated characters. From today, fans can order customised wishes from Shaun the Sheep online in the form of their own personalised videos.

The five minute episodes, which are set on the farm, will be sent to the lucky recipient to enjoy again and again. All that users will need to create their bespoke videos are some photos of that special someone, along with providing basic information about them: their name, age, interests and Shaun will come up with a script and, together with his friends, they will develop a unique video greeting.

Rachael Peacock, senior brand manager at Aardman, said: “We’re delighted to be working with Funwisher to offer our fans something truly unique with their very own personalised Shaun the Sheep episode. What a baa-rilliant birthday gift!”

Initially, it will be birthday messaging available for personalisation, but in the coming months fans will be able to have Shaun and his flock deliver bespoke videos for every occasion: name day, Children’s Day,  exams, end of the school year and the holidays.

Through this innovative platform, not only will consumers receive an exclusive gift but there is also the added benefit of supporting a charity that Aardman support at the same time. A percentage of sales from each video will go to one of the following charities; The Grand Appeal, The Children`s Sleep Charity or Brake the Road Safety Charity, and can be selected by the consumer on purchase. 

Custom wishes from Shaun the Sheep will launch in English-speaking territories around the world from Friday 21st August. Polish and German language versions will also be available soon.

Italy’s Rainbow celebrates its 25th anniversary in style at the Giffoni Film Festival

The Italian animation and children’s content studio, Rainbow, celebrated its 25th anniversary at this year’s prestigious Giffoni Film Festival, one of the best-loved kids’ film festivals in Europe that this year was celebrating its own half a century.

A special Rainbow installation set the scene on Tuesday, August 18th, when the opening night paid homage to the entertainment company founded in 1995 by its president and CEO Iginio Straffi. Marking its own milestone, the Giffoni Film Festival will this year run as a four-part special edition, with activity taking place until December this year.

For the duration of the event, visitors can delve in the world of Rainbow through unpublished images and the first cartoon drawings that have conquered the hearts of children and adults, from the birth of the classic Winx Club world all the way up to 44 Cats, a revelation Series of 2018 broadcast in over 20 languages, and the latest news born from the inspiration of Iginio Straffi.

During the opening night at the Yaris Arena, a video celebrating the content company was also presented, and Claudio Gubitosi, founder and director of Giffoni Opportunity, honoured the company with the Giffoni 50 Award, for its 25 years of success.

“There is something magical uniting Giffoni’s story with Rainbow’s one,” said Iginio Straffi, founder of the Rainbow Group. “The same tenacious and passionate ambition to try make a dream come true, to transform a youthful aspiration into a great reality. Claudio Gubitosi loved cinema as a boy and managed to make Giffoni a world capital of cinema.

“I wanted my stories, created by looking at the horizon beyond the Apennines, to be told and heard all over the world. Two impossible dreams, two dreams that, once fulfilled, met each other.”

Among the protagonists of the world entertainment market, Rainbow is a constantly growing reality thanks to the imagination and vision of Iginio Straffi, an entrepreneur who was able to turn his dreams into reality, offering them to millions of people around the world.

Bit Fry Game Studios scores NFL Players Association partnership for its latest video game push

Bit Fry Game Studios has struck up an agreement with OneTeam Partners and the NFL Players Association to bring an officially-licensed football game to the studios’ growing line-up of sports videogames.

The games developer already incorporates select NFL players into its existing arcade action NHL-licensed hockey game Ultimate Rivals: The Rink, and its upcoming NBA-licensed basketball game, Ultimate Rivals: The Court. With the NFLPA license, Bit Fry will enable users to play on the virtual gridiron with superstar athletes from across hockey, basketball, baseball, and soccer, alongside a select roster of NFL players.

The agreement grants Bit Fry the right to feature the names, numbers, images, and likenesses of nearly 2,000 current NFL players in an arcade action football game. OneTeam, the NFLPA’s group licensing representative, facilitated the deal.

“Bit Fry is the leading studio in the arcade-action sports segment and is thrilled to be bringing the NFL players into the Ultimate Rivals universe with another play-book shredding, category defining title that gives football a video-game treatment unlike any seen before it,” said Ben Freidlin, CEO and founder of Bit Fry Game Studios and the creator of the Ultimate Rivals franchise.

“Fans of the franchise can expect the studio to remain dedicated to an exceptionally high quality experience, including all of the standard baseline ingredients of a Bit Fry game, such as 60fps framerates minimum, an unprecedented balance of approachable gameplay and high skill-cap depth, and industry standard-setting visuals and auditory aesthetics.”

Steve Scebelo, interim president, NFL Players Inc, added: “Bit Fry’s games continue to impress, providing opportunities for fans to create virtual team mashups while including the likes of Alex Morgan, JuJu Smith-Schuster, Mike Trout and Skylar Diggins-Smith.

“As we look for new ways to connect with sports gamers, especially in today’s climate, this is an exciting development for fans and the future of gaming.”

“We are constantly exploring ways to innovate how athletes interact with fans across the ever-evolving games landscape, and this partnership with the NFLPA and Bit Fry Game Studios illustrates the creative potential that exists,” said Ahmad Nassar, CEO, OneTeam Partners.

Ultimate Rivals: The Rink is available now exclusively on Apple Arcade and will be followed by Ultimate Rivals: The Court. Bit Fry’s football game is scheduled for release in 2021, with platforms to be announced at a later date.

The Gruffalo readies new Australian adventure with exclusive The Gruffalo Spotter 2 app launch

The Gruffalo is taking further strides down under thanks to a new deal that will see Queensland’s The Ginger Factory, Illawarra Fly and Wildlife Sydney Zoo in New South Wales, and Rippon Lea Estate in Victoria come on board as the brand’s exclusive The Gruffalo Trail partners.

Under a new deal brokered by Magic Light Pictures’ Australian licensing agent, Merchantwise Licensing, the three sites will be the first in the world to activate The Gruffalo Spotter 2 app when it launches at the locations across the country next month.

The Gruffalo Spotter 2 app follows the runaway success of the original, ground-breaking Gruffalo Spotter app launched with Forestry England in 2017, when it was the first development of its kind. Using the very latest Augmented Reality technology, the free app brings to life the characters from the much-loved Gruffalo. This second app was produced by Magic Light Pictures, in partnership with Forestry England, developed and animated by Nexus Studios.

Families can learn about the characters from the picture book, written by Julia Donaldson and illustrated by Axel Scheffler, and interact with the 3D characters from the film on the self-led trails, which are lined with facts about forest animals, and fun activities. Through face and body recognition technology, the characters now look at the children directly, encouraging them to play along.

Mixing animated characters with the real-world environment, the app encourages children to get exploring, firing their imaginations and enabling them to have an all-new forest experience. The Gruffalo Spotter 2 app is available for free with no in-app purchases from the App Store and Google Play and requires downloading before visiting.

Meanwhile, a further deal executed by Merchantwise Licensing will see a Smiffys range of The Gruffalo dress-up costumes launch next month ahead of October’s Book Week in Australia.  The ‘onesie’ costume available for sizes three to five years, will launch across a number of Australian retail destinations including Spotlight and Costumebox.

“We are thrilled to be announcing the partnership with The Ginger Factory as an exclusive Australian The Gruffalo Trail location in time for the global first launch of The Gruffalo Spotter 2 here in Australia. The trail continues to be as popular as when it first launched at Illawarra Fly, Wildlife Sydney Zoo and Rippon Lea Estate last year, so we anticipate it to be a must-do experience for those in and visiting The Ginger Factory on Queensland’s Sunshine Coast,” said Merchantwise Licensing’s general manager, Kerryn McCormack.

“For the first time, The Gruffalo dress-up costumes will be available here in Australia and we are pleased to be launching this range with Smiffys ahead of Book Week in October across a number of our key retail partners.”

Mayflower 400 cultural anniversary programme gets underway with extension into 2021

Arts Council England and the Mayflower 400 team are hitting the play button on a programme of activity surrounding the 400th anniversary of the Mayflower. The programme started in Southampton earlier this month with the launch of Wampum: Stories from the Shells of Native America, a national touring exhibition curated by The Box, Plymouth.

This will be followed with an online documentary presented by the TV historian Dan Snow on September 16, marking exactly 400 years to the day since the Mayflower ship set sail. The documentary will reflect the story of the Pilgrim’s journey, its impact on the Native American people who helped them when they first arrived and the wider colonial context of this journey.

It will also include a look at some of the cultural projects involved in the programme.

The Mayflower 400 programme will then run through to 2021 culminating with a Four Nations Commemoration Ceremony involving the USA, Netherlands, UK and Wampanoag nations on July 11 next year.

Deputy leader of Plymouth City Council, Pete Smith, said: “It’s been an extraordinarily challenging year, but we’re delighted to be able to carry so much of the Mayflower 400 commemorative programme into 2021. A huge amount of work has already gone into all of these events, so it’s fantastic that locals and visitors will still be able to enjoy what is an impressively varied and creative programme throughout the next year. 

“The finale will be the spectacular Mayflower Four Nations Public Ceremony on the Hoe; it’s going to be an unmissable event which brings together all four nations involved to reflect on the Mayflower story.” 

Adrian Vinken OBE, Chair of Mayflower 400, added: “After all the recent uncertainty I’m delighted that we’re finally in a position to confirm the key elements of the Mayflower 400 programme starting now and taking us through to next July. We look forward to people across the country engaging with these remarkably diverse activities and the raft of other smaller Mayflower community projects based on the voyage and its many impacts.”

The Mayflower 400 programme is supported by national supporters and sponsors; Womble Bond Dickinson, National Lottery Heritage Fund, Arts Council England, Department for Culture, Media & Sport, Visit England, Visit Britain, Plymouth City Council, Royal Navy and Babcock. 

For all Licensing enquires please contact enquiries@lmiuk.com 00 44 (0) 1425403430

Myne Cards joins retailer Squizzas!’s growing line up of licensed gifts and accessories

Myne Cards has taken its place alongside staples of the licensed gift space such as Funko and licensed Monopoly, having found a new home with the gift retailer Squizzas. The online and brick and mortar retailer has seen ‘exponential sales’ throughout lockdown, and has now bolstered its licensed catalogue with the complete Myne Cards range.

The Myne Cards licensed range currently includes the likes of Wallace and Gromit, Skinnydip London, The National Gallery, Beryl Cook, To Home From London, Howard Robinson’s Selfies, and Dominique Vari.

“This is an exciting time for Myne Cards. As travel restrictions slowly start to ease, we are seeing more customers take their bank card protection seriously,” said Keith Milburn of Myne Cards. “Working with Squizzas! who has a wide presence online, is a great match as their customers love eye-catching licensed designs.”

Luke Bedden of Squizzas!, added: “Our customers enjoy buying and collecting fun, interesting products with their favourite brands, from Funkoverse to Monopoly, so adding the Myne Cards licensed range provides more choice to our customers, just as they start travelling again.”

The full range of Myne Cards is available now at Squizzas.co.uk

Peppa Pig joins growing raft of licensed characters in the Tonies portfolio

Hasbro and Entertainment One have signed a new partnership with the popular children’s audio system, Tonies to bring its pre-school property Peppa Pig to the line-up of Tonies characters this October. Through the partnership, a total of nine different Peppa Pig stories totaling over an hour of content is coming to the platform this AW.

Peppa Pig is the latest in a line of big launches for the Tonies brand this year, a company that has seen vast success over the last year having engaged with parents and families in search of entertainment during the UK’s lockdown months.

The new launch engages children in the world of Peppa, George and the cast of Peppa Pig with stories including Peppa Goes on Holiday, and George and the Noisy Baby. The Tonies stories will feature a full cast of voices, music, and special effects from the popular TV series.

Launched in the UK in 2018 by Patric Faßbender and his friend and co-founder Marcus Stahl, the Toniebox is an intuitive speaker system that has gone on to revolutionise story time for children. The Toniebox is a screen-free audio toy with simple controls that boasts an interactive way for children aged three to eight to engage with their favourite stories.

Through its growing portfolio of licensed characters, it is fast becoming a favoured route of engaging children with their favourite licensed IP, too. Kids can listen to each Tonie character’s audio content simply by placing the Tonie character on top of the box.

Tonies UK GM Manon Sel, said: “We are delighted to announce this latest addition to the Tonie-Family, which is sure to excite children and fill their homes with even more audio joy this Christmas. The characters of this hit series join our ever-growing line up of both licensed and Tonie-owned figures and bolster our range of audio content.”

Over 14 million Tonies and 1.5 million Tonieboxes have been sold across Europe since the launch and 2020 started with the exciting announcement of the brands’ expansion to the USA – expected towards the end of this year.

Moose Toys teams with family YouTube channel Collins Key for new activity range

Moose Toys is teaming with the family YouTube channel, Collins Key starring the online stars Collins and Devan Key, to launch an activity line that will allow fans to recreate the DIY challenges and projects the pair undertake, at home.

CollinsKey is recognised as the number one YouTube channel for compounds, activities, and creativity. Collins and Devan Key boast more than 21.5 million subscribers and over 5 billion total views. The CollinsKey  collection taps into the pair’s authenticity, energy and passion, and their over the top challenges to bring innovative play to the activity aisle.

The new range will launch this autumn and will feature boxed play-sets in two categories: Fake Food Challenges and pranks and Collectables. The hero item in the first collection will be the Fake Food Challenge Wheel, inspired by the show’s own Mystery Wheel Challenge. Players will take turns spinning the wheel to receive their challenge, and then use their tools to shape and mould their compounds into food items.

“We worked closely with Collins and Devan to translate their vibrant and engaging personalities and approach to family-friendly fun into tangible games for everyone to enjoy,” said Joe Smith, director of global marketing, licensed brands, Moose Toys.

“This is Collins and Devan’s first national partnership in consumer products, and we’re honored to work with like-minded innovators to bring their wildly popular challenges to their biggest fans — and introduce new fans to their world.”

Another theme seen within Collins and Devan Key’s programming is lighthearted and fun pranks. The Ultimate Unboxing Game pits two players against each other, racing to find the key within one of three mystery boxes, with the losing person presented with a gross surprise.

For the Mystery Box Collectible, players are tasked with blindly feeling around inside a box and guessing what’s hidden inside.

“Devan and I had a blast rolling up our sleeves and collaborating with a category leader like Moose Toys,” Collins Key said. “We’ve loved seeing what we’re so passionate about authentically come to life in this new line of products, and we can’t wait for the #KeyperSquad to try all the wild challenges within this collection.”

Earlier this year, Moose Toys announced it was named the global master toy partner for the Collins Key brand. The Collins Key collection is available exclusively at Walmart.com, Walmart stores starting Sept. 1, and online and at retail locations across the US.

Comic effect: How the UK’s love for comic books is keeping The Cartoon Museum Covid-secure

Whether it was at its former home along Little Russell Street in London’s Bloomsbury, or its new Wells Street, Fitzrovia abode, The Cartoon Museum had never previously had an issue with footfall. At the height of its popularity in the former location, the museum was pulling in 38,000 visitors a year. In its new site, it was on track to hit an all-time record.

But that was a time before the coronavirus had hit 2020 like an over-sized mallet over the head. By March this year, it was inevitable that numbers wouldn’t hold, with fewer and fewer making the journey to the UK’s capital. In the same week that the museum’s doors were finally closed at the hands of Covid-19 on March 18th, visitor numbers had hit an all time low of 50 per cent of its average.

Six months later, the museum’s doors remain closed, and the some 18,000 pieces housed within, decorate the walls of empty rooms. The Cartoon Museum has missed its key Easter to summer period – the period during which UK museums make most of their money – and subsequently has lost as much as 75 per cent of its income for this year. But however bleak this picture may seem, the optimism and support surrounding the museum and the community it embodies tells a very different story.

In a firm stance against the plight, The Cartoon Museum has found itself at the centre of a rallying cry from the comic and cartooning communities, with some of the biggest names on the scene throwing their weight behind actions taken to preserve this staple of modern British history. 

It’s without doubt a reflection of the size and passion of the UK’s comic book community that The Cartoon Museum has seen donations come in from its members and visitors, found itself the focus of an exclusive fundraising t-shirt by the UK comic book publisher Rebellion, the subject of a cover price percentage donation from ComicScene Magazine, and at the heart of a fundraising sale of The Bad, Bad Place by Soaring Penguin Press, as well as an art sale of unique pieces by the artist Dan Digby.

Not only all of this, but the museum curator’s husband has even ran a half marathon, all to help raise money for the cultural attraction. Then there’s the matter that it recently managed to secure a grant from the National Lottery Heritage Fund.

It would appear that, even as the UK navigates some of its toughest months in recent history, the nation’s affinity for and history with comic books has held as firm as ever. If ever there’s a story that exemplifies the passion of a homegrown fan base, it’s surely this one.

Licensing.biz catches up with The Cartoon Museum’s Director, Joe Sullivan and its Learning and Outreach Officer, Steve Marchant to tell the story of The Cartoon Museum and Britain’s undying love for the comic book.

Comic and cartoon aficionados Joe and Steve, hello to both of you, and thank you for chatting with us. By way of an introduction, can you talk about the history of the Cartoon Museum – when was it established, why so, and your roles at the museum?

The Cartoon Arts Trust was founded in 1989, as a way to collect and preserve key elements of Britain’s unique and nationally-important cartooning history. In 2006, The Cartoon Museum opened on Little Russell Street in Bloomsbury, London. In July 2019, the museum moved across London to a new, larger premises on Wells Street in Fitzrovia.

As of 2006, the museum has developed a reputation as a key champion of British cartoon and comic art, and a strong track record of innovative ways to democratise access to the arts. We have received 420,000 visitors, and built a nationally important collection of cartoons, comics and caricature, as well as a reference library of 18,000 items.

Over 50,000 children and adults have attended workshops, and we receive 3,000 student visits a year. We work in partnership with community-based organisations, including Laydeez do Comics, Geek Syndicate, Sketch Appeal, and MIND. We also work closely with universities and colleges, including Staffordshire, Dundee, Exeter, Westminster and Syracuse (in the USA).

Joe Sullivan is the Director of the museum, setting the vision for the future, and leading the museum forward to increase visitor numbers, and develop the collection and exhibitions programme., 

Steve Marchant is the museum’s Learning and Outreach Officer, and has been with the museum since 1991. He develops and leads the museums learning programme, teaching drawing skills to children and adults, and opening new pathways into careers and hobbies in the arts. 

How have you guys been impacted by the ‘explosion’ of the pop culture scene in recent years? What has the matter of underground culture going mainstream done for the museum?

The ‘mainstream-ification’ of pop culture has definitely been a benefit to the museum, with increased interest particularly in comics, which gave us some of our highest exhibition attendance figures. This created the opportunity for us to run the Comic Creators project, from 2015 – 2019, funded by the National Lottery Heritage Fund. We collected 402 pages of original British comic art, including ages from the Beano and Dandy alongside pages from legendary comics such as Judge Dredd, Asterix and Watchmen.

We also are beginning to see interesting patterns relating to pop culture – for example, the highest attended UK exhibition last year was Manga at the British Museum, and our Manga half-term workshops have been incredibly popular and over-subscribed. This is a clear response to the current popularity of anime, manga and Japanese video games among children, teenagers and young adults.

So, what kind of collections and exhibits do you house at the Cartoon Museum? And what are some of the most popular?

We have a large and varied collection of cartoon and comic art, but only five to 10 per cent of our collection is on display at any one time, meaning we have a veritable treasure trove stored away. Our cartoon collection traces the history of satirical cartoons, from Heath Robinson and Gillray through to current Cartoonists Martin Rowson and Steve Bell – both of whom are Trustees.

Our comic collection of 402 items contains pages from key British comics such as the Beano and Dandy, as well as famed graphic novels including Dave Gibbon’s work on Watchmen.

In addition, we have a large library and some interesting items and ephemera, including an original Spitting Image puppet and a replica of William Heath Robinson’s infamous ‘pea counting machine’. Our collection is almost entirely original pieces of art, and part of the fascination for me is the look you get into the artists mind-set. On some of our comics you can see how the page has been assembled, with cut-out word balloons positioned over the artwork.

Our current temporary exhibitions, Hail to the Chief: The Best and Worst US Presidents, and Dear Mr. Poole (which you can view online) celebrate a theme around ‘tools of the trade’, and delve into the types of pen nibs different artists use, their relationship with specialist art stores, and what a cartoonist’s work space looks like.

How do you think the way we as a society engages with comic books has evolved across the generations?

If you look back 17,000 years into the past, Stone Age cave art shows us how narrative art has always been an essential communication for humans. It is an older form of communication than writing, and potentially older than formalised language.

Cartoons and comic books are the successor to this form of narrative art. Like anything, there are ebbs, flows and reactions in style, content and readership. Right now, the age of the internet has changed the landscape for comics. Anyone can self-publish widely on the internet, and often do, leading to a huge rise in webcomics and other narrative artforms, such as memes.

How far do comic books and cartoons go to reflect the sensibilities of their generation?

Like many mediums that are consumed en-masse, comics have evolved in response to political and social situations, which often change on a generational basis. For example, in the 1950s and ’60s, ‘girls comics’ presented a specific view of what was expected of girls at the time, with stories about boarding schools and relationships. At the time this led a lot of girls to pick up a ‘boys comic’, like Eagle, and read that instead.

‘Boys comics’ featured topics such as war, or sport. If you compare that to today, these lines are much more blurred and comics are largely written for and read by a more general audience – Roy of the Rovers, for instance, a football strip previously a bastion of ‘boys comics’ relaunched in 2016, and was quickly followed by a new strip starring his female cousin, Rocky of the Rovers.

What would you highlight as some of the most notable steps of evolution of the comic book? How do you think engagement with the medium today compares to that decades ago?

One of the earliest steps towards modern comic books in the UK was the change from featuring single-panel cartoons and prints in newspapers, to using two or three panels to create cartoon strips. One of the earliest popular characters was Ally Sloper in the late 1800s, who set a type for a lazy ne’er-do-well surrounded by a troupe of colourful characters drawn in grotesque stereotyped ways. He is considered the first ‘recurring character’, which set a precedent for new regular newspaper and magazine strips with readers returning to check in with their favourite characters.

DC Thomson started the Dandy and the Beano in the 1930s, starting a boom in comic anthologies and books. This continued through to the 1970s, where independently drawn and published ‘comix’ started to pop up, often featuring more adult-orientated material. In the 1990s web comics started to gain popularity, and in 2020 we see a mix of all that has gone before – beloved characters in long-running formats (The Beano is still being published) sit alongside deep, thoughtful graphic novel material, all of which is published often in both physical and digital formats.

Can you describe for us, the British affinity with comic books? How does the UK’s engagement differ to the likes of the US, for example?

Comics and comic readers of today are largely viewed in a different light by the mainstream today in Britain than they are in America. In Britain, the over-riding view is (and has been for a few decades) that comics are only for children. This is of course, nonsense, but you do generally see a graduation towards other entertainment mediums as children get older. However, in America comics are viewed as a viable medium for all ages, making the market bigger and healthier. Part of this may come down to the cheap and disposable nature of comics – in the US this led to a wider variety of children and adults having easy access to them before disposing of them or passing them on.

What makes a British comic British? Across the decades, has there been a common thread that holds it together as a particular ‘genre’ within comics?

British comics are often more inherently satirical in nature – 2000 AD in particular filters its action and square-jawed heroes through a lens of social collapse, providing commentary and warning on the importance of working together to make a better society. Perhaps there is a strong link to political and satirical cartooning in this, something which is a very British tradition of narrative art.

Modern comics continue this trend, and are easy to digest, and provide a great entry point into reading and telling stories. Comic books also offer a mid-point between the voyeurism of films and the imagination needed to create images in your head when reading a book. Comic books encourage the reader to create the voices of the characters and the movement between panels themselves, but in return show the reader fantastical images, design and art.

There is a give-and-take element not seen in other media.

We know that you guys have felt the impact of the coronavirus pandemic and the temporary closure of the museum… How has it been, seeing the action that’s been taken by the community to support you guys?

The museum has been very lucky during its closure, as the UK cartooning and comic communities have rallied around us to lend their support – it has been very humbling to be a part of.

We have had donations from our members and visitors, an exclusive fundraising t-shirt by Rebellion, a cover price percentage donation from ComicScene Magazine, a fundraising sale of The Bad, Bad Place by Soaring Penguin Press, an art sale of unique pieces by artist Dan Digby, and our Curator’s husband even ran a half marathon to help raise money! In addition to that, we received a grant from the National Lottery Heritage Fund.

We hope to reopen soon, but things will remain quiet for a while, and 2021 and 2022 will be difficult years for both us and other museums, with school visits not happening for a year, and a huge reduction in overseas tourists. We are safe for now and continue to fundraise, and hope to get back on our feet properly over the next year.

How can those interested help support the museum through this period?

We are expecting 2021 to be very quiet in terms of visitors, so we are still fundraising for our long-term survival. If you would like to donate to our appeal, please visit: https://www.cartoonmuseum.org/

You can also buy an amazing exclusive t-shirt from our friends at 2000AD, with all profits going to the museum: https://shop.2000ad.com/catalogue/XRC032

Mothercare signs off franchise partnership with UK high street retailer Boots

The baby products specialist brand Mothercare has signed off a franchise deal with the high street retailer Boots that will see the pharmacy chain sell Mothercare products within its branches and online. Mothercare wnet into administration last year and was forced to close all of its UK shops in January this year.

The deal with Boots was first detailed in December 2019, but has suffered repeated delays drawn out by the ongoing coronavirus pandemic. The franchising agreement will now run in the UK and Ireland for an initial period of 10 years. Mothercare has stated that the deal will take effect as of this autumn.

“Boots is at the heart of one of the largest healthcare businesses in the world and Mothercare will dovetail well as the specialist brand for parents and young children in both Boots stores and online,” Mothercare said in an update on its restructuring plan.

Mothercare’s UK business went into administration in November last year and all its 79 UK outlets were subsequently closed. There are still 800 stores in 40 other territories, all operated by franchise partners.

Mothercare said it had signed a new 20-year deal with its biggest franchise partner, the Alshaya Group, which operates Mothercare stores in Russia and 10 Middle Eastern countries.

It said that the restructuring of its UK business had substantially reduced its debts, but estimated that it still had outstanding obligations worth about £10m.