The show that keeps on giving: BLE goes digital on 30 November and 1 December

Attendees to Brand Licensing Europe, which took place at ExCeL London last week, participated in 2,669 pre-booked meetings and many hundreds more arranged spontaneously during the three-day show, resulting in one exhibitor hailing the event a ‘triumphant return’.

BLE was back in person after more than two years away to reconnect thousands of retailers, manufacturers and designers with over 150 exhibiting companies and a marked increase in retailer attendees compared to 2019 (11 per cent to 15 per cent).

BLE 21 networking continues online

A further 870 (and rising) meetings have now been booked on the BLE platform for the follow-up online event, which takes place on 30 November and 1 December. Attendees unable to attend BLE in person, and those who did attend but want to book overflow meetings, will be able to connect with most of the in person exhibitors as well as 53 online-only exhibitors, including Mattel, The Pokémon Company, Playmobil, ITV Studios, Bavaria Media, Brigitte Bardot, Edutainment Licensing, Metrostar, Mondo TV, Princess Sam, and more.

The event’s online content programme will expand BLE’s ‘What’s Next’ theme, including three online-only ‘In Conversation’ sessions with senior executives from ViacomCBS Consumer Products; a sustainability panel with Products of Change, and Licensing U, alongside the option to watch recordings of the Team GB and ViacomCBS live keynotes, five ‘What’s Next at Retail’ sessions and the Kelvyn Gardner License This! final, which took place at the show. All of this content will be available to watch on demand for free until 28 February 2022.

 Online-only content includes:

‘D&I In Conversation’ sessions with ViacomCBS executives

  • Diversity in the Workplace
  • Diversity in Content
  • Diversity in Products

Brands for Social Change: Join Products of Change as they talk to Yellow Octopus, Newlife, Preloved Kilo and George at Asda to discuss how they are diverting clothes from landfill and building a fully circular fashion industry.

Licensing U: Featuring 14 presentations across three tracks – Basics, Spotlights and Tactics & Strategies – Licensing U is a one-stop-shop education programme about the $292bn licensing industry for newcomers and experienced professionals. Tickets start at £145 if purchased ahead of the event, or £160 in the platform, and can be purchased when registering for BLE. (Licensing International members can enjoy a 10% discount).

Anna Knight, VP licensing, Informa Markets, says: “What can I say? A massive thank you to everyone who not only made it possible for BLE to return in person this year, but who delivered a top-quality event that delivered on its promise to reconnect the European licensing industry for three days of incredible networking and content. We couldn’t be prouder or more delighted with the feedback we’ve received from exhibitors, visitors and partners.

“Next stop BLE online on Tuesday 30 November and Wednesday 1 December. This is the last real opportunity for the European licensing industry to connect en masse in 2021, so book those meetings now. And then next year we’ll be travelling over to Vegas for Licensing Expo and finally – just 10 months from now – BLE 2022, which will take place 20-22 September at ExCeL London. Despite the sore feet, we can’t wait.”

 

 

 

 

The show that keeps on giving: BLE goes digital on 30 November and 1 December

Attendees to Brand Licensing Europe, which took place at ExCeL London last week, participated in 2,669 pre-booked meetings and many hundreds more arranged spontaneously during the three-day show, resulting in one exhibitor hailing the event a ‘triumphant return’.

BLE was back in person after more than two years away to reconnect thousands of retailers, manufacturers and designers with over 150 exhibiting companies and a marked increase in retailer attendees compared to 2019 (11 per cent to 15 per cent).

BLE 21 networking continues online

A further 870 (and rising) meetings have now been booked on the BLE platform for the follow-up online event, which takes place on 30 November and 1 December. Attendees unable to attend BLE in person, and those who did attend but want to book overflow meetings, will be able to connect with most of the in person exhibitors as well as 53 online-only exhibitors, including Mattel, The Pokémon Company, Playmobil, ITV Studios, Bavaria Media, Brigitte Bardot, Edutainment Licensing, Metrostar, Mondo TV, Princess Sam, and more.

The event’s online content programme will expand BLE’s ‘What’s Next’ theme, including three online-only ‘In Conversation’ sessions with senior executives from ViacomCBS Consumer Products; a sustainability panel with Products of Change, and Licensing U, alongside the option to watch recordings of the Team GB and ViacomCBS live keynotes, five ‘What’s Next at Retail’ sessions and the Kelvyn Gardner License This! final, which took place at the show. All of this content will be available to watch on demand for free until 28 February 2022.

 Online-only content includes:

‘D&I In Conversation’ sessions with ViacomCBS executives

  • Diversity in the Workplace
  • Diversity in Content
  • Diversity in Products

Brands for Social Change: Join Products of Change as they talk to Yellow Octopus, Newlife, Preloved Kilo and George at Asda to discuss how they are diverting clothes from landfill and building a fully circular fashion industry.

Licensing U: Featuring 14 presentations across three tracks – Basics, Spotlights and Tactics & Strategies – Licensing U is a one-stop-shop education programme about the $292bn licensing industry for newcomers and experienced professionals. Tickets start at £145 if purchased ahead of the event, or £160 in the platform, and can be purchased when registering for BLE. (Licensing International members can enjoy a 10% discount).

Anna Knight, VP licensing, Informa Markets, says: “What can I say? A massive thank you to everyone who not only made it possible for BLE to return in person this year, but who delivered a top-quality event that delivered on its promise to reconnect the European licensing industry for three days of incredible networking and content. We couldn’t be prouder or more delighted with the feedback we’ve received from exhibitors, visitors and partners.

“Next stop BLE online on Tuesday 30 November and Wednesday 1 December. This is the last real opportunity for the European licensing industry to connect en masse in 2021, so book those meetings now. And then next year we’ll be travelling over to Vegas for Licensing Expo and finally – just 10 months from now – BLE 2022, which will take place 20-22 September at ExCeL London. Despite the sore feet, we can’t wait.”

 

 

 

 

BLE unveils content agenda for online event

Brand Licensing Europe has unveiled its online agenda which will go live on 22 November as part of the online experience supporting the in-person event, taking place 17-19 November at ExCeL London, allowing attendees to enjoy sessions on-demand and use their time at the show to focus on in-person meetings, live experiences and walking the floor.
The two-day online event (30 November – 1 December) offers additional virtual networking and learning opportunities. The networking allows those who attend BLE in-person to book follow up and overflow meetings and ensures that people who are unable to travel to London for BLE don’t miss out on valuable business opportunities. With 1,500+ meetings already confirmed, the free meetings platform is already open allowing registered attendees to start planning their diary and send meetings requests.
The event’s online content programme will continue the show’s ‘What’s Next’ theme and includes three online-only ‘In Conversation’ sessions with senior executives from ViacomCBS Consumer Products; a Sustainability Panel with Products of Change and Licensing U, alongside the option to watch recordings of the Team GB and ViacomCBS live keynotes; the five ‘What’s Next at Retail’ sessions taking place at the show and more – all of this content will be available to watch on demand until 28 February 2022.
ONLINE-ONLY CONTENT INCLUDES:
‘D&I In Conversation’ sessions with ViacomCBS executives
Diversity in the Workplace with
o Wincie Knight, VP Global inclusion Strategy, ViacomCBS International

o Nancy Lenghorn, Global Chief Inclusion and Culture Officer, MediaCom (moderator)

Diversity in Content with 
o Wendy Harris – SVP of Content & Creative Affairs, 9 Story Media Group
o Farrell Hall – Chief Inclusion Officer, 9 Story Media Group
o Nina Hahn – Senior Vice President, International Production & Development, Nickelodeon International & Head of ViacomCBS International Studios (VIS) Kids

o Keith Dawkins, Founder & CEO, Rock Hill Media Ventures (moderator)

Diversity in Products with
o Simta Sawhney, UK Category Direct, ViacomCBS Consumer Products
o Shalom Lloyd, Founder & Managing Director, Naturally Tribal
o Saphia Maxamed, President @London Entertainment Inc & Founder, Black Lives Matter Licensing (moderator)
Brands for Social Change
Join Products of Change as they talk to Yellow Octopus, Newlife, Preloved Kilo and George at Asda to discuss how they are diverting clothes from landfill and building a fully circular fashion industry. Speakers include:
o Amanda Gallacher, Sustainability and Brand, George at Asda
o Sheila Brown, CEO, Newlife
o Steve Lynam, MD, Preloved Kilo
o Jack Ostrowski, Founder and CEO, Yellow Octopus
o Helena Mansell-Stopher, Founder, Products of Change (moderator)
“The quality of content for BLE online is phenomenal and hats off to ViacomCBS for curating three amazing sessions delivered from very senior perspectives on some of the most important topics businesses within licensing are addressing right now,” says Anna Knight, VP Licensing, Informa Markets.
“These sessions – and more – are just a small part of a much bigger focus for BLE and the Global Licensing Group around sustainability and D&I during 2022. We promise to continue sparking these incredibly important conversations at each of our flagship events and conferences and through License Global content.
Licensing U
BLE and Licensing International are bringing the Licensing U programme to Europe for the first time. Featuring 14 presentations across three tracks – Basics, Spotlights and Tactics & Strategies – Licensing U is a one-stop-shop education programme about the $292bn licensing industry for newcomers and experienced professionals.
Licensing U will take on a fully virtual format and will be available on demand for three months from 22 November 2021. Tickets start at £145 if purchased ahead of the event, or £160 in the platform, and can be purchased when registering for BLE. (Licensing International members can enjoy a 10% discount).
“We’re pleased that Licensing U, which has long been a mainstay of Licensing Expo Las Vegas, is now part of BLE, with outstanding speakers and presenters, offering information and insights for both industry newcomers and seasoned executives,” said Maura Regan, President of Licensing International.
LICENSING U AT BLE
Basics Track:
How does licensing work? What do I need to know to get started? Executives and experts will create the foundation of your licensing knowledge to help you understand the ins and outs of the business.
Basics of Licensing
Licensing Law for Non-Lawyers
Working with Agents & Consultants:
Style Guides: Bringing Brands to Life
 
Spotlights Track:
We’ll take a deep dive into some of the key growth categories within the licensing business, covering the unique aspects of those classifications, current trends and spotlighting some of the opportunities and challenges that are ahead.
Art Licensing
Location-Based Licensing
Sports Licensing
Gaming & eSports
Fashion
Tactics & Strategies Track:
Aside from the products and brands themselves, the success of a licensing program is determined by how it’s brought to market. These sessions will examine some of the forces at play, and how licensing executives create strategies to give them the best chance to succeed.
The Key to Successful Partnerships & Collaborations
Confronting Supply Chain Challenges
The Changing Face of Retail
Sustainability
How to Promote Diversity & Inclusion in Licensing, Marketing and Advertising: A UNICEF Playbook

 

Art and design brand Snowtap to make licensing debut at BLE

Set to appear for the first time at Brand Licensing Europe, Design studio Snowtap has partnered with licensing agent Kirsty Guthrie from KJG to create a range of consumer products based around its beautiful, playful designs.

Established in 2016 by two university friends, Snowtap is the design studio of graphic designer Susy Snow and illustrator Gracie Tapner. The pair met at the University of Westminster in 2011 while studying for degrees in Illustration and Visual Communication.

After graduating, the founders were both working in the industry, when a catch-up over coffee sparked the idea of setting up a studio together. Less than a month later, the pair had launched Snowtap and the initial two greeting card designs had been stocked in their hometown of Newmarket.

The company now boasts over 70 card designs. Featuring witty puns, the cards cover all occasions, with a range of instantly recognisable designs and illustrations created collaboratively using watercolour, line drawing and hand-drawn typography.

Snowtap is now working with Kirsty Guthrie from KJG to build a licensing portfolio around the brand and extend the illustrations to a range of products covering greetings, homewares, stationery, gifts and more.

Susy commented: “We’re really excited to be working alongside Kirsty and for our range of illustrations to have had such a positive reception already from industry leaders. Working as a duo, our designs have double the creative input, resulting in illustrations that are the best of both worlds. Add to this mix some new opportunities to expand our range and the result is a very exciting future for Snowtap with unlimited potential.”

Kirsty Guthrie added: “Snowtap’s designs are absolutely gorgeous, and their clever, funny puns make the artwork ideal for creating a wide range of lifestyle products. Susy and Gracie are incredibly talented and can create illustrations for any purpose and I’m really looking forward to discussing this brand with potential licensees at BLE and building a consumer product portfolio. Our initial conversations have already resulted in a few deals – more to be revealed shortly – and the brand is being incredibly well received over all manner of product categories. I’m looking forward to seeing what the future holds for Snowtap.”

 

 

 

Team GB to present Day 1 keynote at Brand Licensing Europe

Fresh from securing 63 medals at Tokyo 2020 this summer, Team GB will present the opening day keynote at Brand Licensing Europe in November when British Olympic gold medallists Tom Daley and Charlotte Worthington will talk about their journeys to the 2020 Summer Olympics.

BLE – the meeting place for the European licensing industry – takes place in-person at ExCeL London from 17-19 November followed by an online event on 30 November to 1December. Visitors can register for a free ticket now at www.brandlicensing.eu

The Team GB keynote will take place on Wednesday 17 November at 4pm (GMT) in the Platinum Suite of ExCeL London, and open with the Olympians’ personal accounts of their experiences before, during and following their gold-medal-winning performances at this year’s 2020 Summer Olympics.

The first Team GB diver to win four Olympic medals, Tom Daley will appear by live video link from Canada. BMX Freestyle gold medallist Charlotte Worthington will appear in person alongside Tim Ellerton, Commercial Director of Team GB, and Will Stewart, Managing Director of The Point. 1888 (one of Team GB’s brand licensing partners).

A panel session will follow, featuring all four speakers and covering: how Team GB are building the brand to inspire future athletes and sports fans; how will Paris 2024 be a new milestone for the Team GB brand and its athletes?, and Team GB’s unique approach to brand licensing with sports and fan communities in mind.

Charlotte Worthington will join The Point. 1888 on their stand for a meet-and-greet following the presentation at 5pm.

“The brand licensing stories behind Team GB and our British Olympians are fascinating for retailers, licensees and consumers at any time, but this year – when the pandemic delayed the 2020 Summer Olympics by 12 months – they are particularly compelling,” says Informa Market’s VP of Licensing Anna Knight.

“How do you extend your campaigns while also ensuring they have the same impact with consumers? How do you maximise the window of opportunity when an athlete strikes gold? And how do you prep for something that’s three or four years ahead?

“BLE is truly honoured to have two of this summers’ most popular and inspirational Team GB Olympians participate in what will no doubt be an exceptional keynote at the event next month.”

“The Tokyo Games were a sporting event like no other and the postponement to a year later created some complicated challenges, not only for the athletes but also off the field of play in the commercial and licensing world,” says Tim Ellerton, Commercial Director of Team GB.

“Our ability to come together and find creative solutions for our partners and licensees played a huge role in ensuring that when the Games arrived we had everything in place to provide the athletes with the best possible platform to go and perform. We’re very excited to join the panel on the day and provide an insight into what was another fantastic Olympic Games for Team GB.”

Please note, attendees must pre-register for Brand Licensing Europe to ensure a seat.

 

Brand Licensing Europe supports a post-pandemic industry with What’s Next theme for 2021

As the industry collectively begins to look towards a post-pandemic future, Brand Licensing Europe, in partnership with Licensing International, is supporting the network, weaving a ‘What’s Next’ theme throughout its 2021 show.

BLE is making its return this year with a new multi-platform format taking place in-person from November 17th to 19th at ExCeL London, followed by an online event on November 30th to December 1st, giving a platform to people, ideas and practices set to change the face of brand licensing.

The What’s Next theme will focus on three distinct areas to give attendees an overview of the most important considerations for doing business in 2022 and beyond.

  • Who’s next: Attendees are invited to discover and celebrate the licensing change makers in the all-new Agents of Change gallery; the disruptors, the rising stars, the professionals and the trailblazers who are brave and savvy enough to go back to the drawing board and affect real change.

The ‘Agents of Change’ Roll of Honour gallery will be situated at the entrance of BLE, providing an aspirational welcome back to the live event for the whole community and will be taken from License Global’s Influentials list of 2021 that will feature in December.

  • Innovation in Sustainability Showcase in partnership with Products of Change. This feature area will inspire attendees on their journey towards a more sustainable future by learning how pioneering businesses from inside and outside of the licensing community are addressing the challenge of moving forward in a more ethical way.

This interactive space will tell the stories of the branded products on show – where they came from, how they were made; the partnerships and collaborations featured, as well as offering practical advice and support on how the licensing industry can unite to tackle these vital issues.

  • What’s next for retail: Visitors can explore an interactive retail space showcasing how brand licensing is leading the way in the production of unique, creative, and entertaining consumer experiences critical to the much-needed transformation of retail.

Informa Markets’ VP of Licensing, Anna Knight, said: “Identifying new trends, change makers and upcoming challenges is what makes an industry gathering like BLE unmissable. This past year has shown how adaptable we are and, as we move into a post-covid world, that pace shows no sign of slowing down. Looking towards the future has never been more vital and this is precisely what our ‘What’s Next’ theme is designed to support.

“Our hope is that this year’s theme, and all of the amazing content that envelops it, will help to take the guesswork out of strategic planning and support our attendees to drive forward their visions for the future.”

Registration for the event is now open and retailers, manufacturers and brand owners wishing to take part in this year’s event are invited to register for free at https://www.brandlicensing.eu/en/home.html to reconnect with the European licensing community in-person and online this November.

Asmodee’s licensing game: “It’s about time this happened, the fans out there are starving for stuff”

“The world is going to look very different now that Asmodee – one of the biggest players in the board gaming sector – is very actively pushing into licensing,” Alexander Thieme, manager of licensed publishing and consumer products, Asmodee Entertainment, promises.

The board game giant kicked off October with a show of force when it entered Festival of Licensing’s European leg with a tranche of partnership announcements covering both its hobby gaming portfolio and publishing imprint Aconyte Books.

Tapping into a fanbase and core audience of gamers and pop culture fans that are “positively starving for Asmodee licensing,” all of a sudden, the international hobby gaming specialist was landing graphic novel deals with CMON, bringing its artwork to the fore in pop culture collaborations, and partnering with the major entertainment studio, Ubisoft, to develop novels based on some of the largest video gaming IP on the planet.

Alexander Thieme, licensing manager of publishing and consumer products, Asmodee Entertainment

Yet while it may seem there’s not been a day over the last two weeks that a new development hasn’t emerged from Asmodee Entertainment, Thieme confidently informs us this is just the beginning.

“It’s about time this happened,” he tells Licensing.biz. “The fans out there are hungry, they are starving for stuff. Whenever I talk to fans and tell that I do the licensing, I ask them what they are looking for – is it comics, is it this, or that? And they bite my hand off. They are really crazy for it right now.

“But it’s the truth to say that we are just getting started.”

And that must be music to the ears. As dedication to a cause goes, you’ll find few more resolute than the tabletop gaming audience and the connection they have with their favourite titles. Yet, for so long, this has been a vastly under-served, if not, unrecognised market. With tabletop, hobby, and board gaming reaching new global heights, Asmodee Entertainment is on a mission to change all of that.

“I was part of the inventory at Games Workshop for many years, and I know the fanbase and the depths of their immersion,” says Thieme. “But I was surprised at how strong the connection is here, between fans and their board game titles.

“Arkham Horror is one of those that I am just super fascinated with how positive or how engaged the fans are when we announce something. It is incredible, they just pour out their love. The trick now is to find the right partners that are willing to jump into the boat with us.”

This will be Thieme’s remit. In the ten short months since he joined the board gaming giant, he has already seen this side to the business begin to flourish. The formation of Aconyte Books last has been an ace up the sleeve for the games publisher, having given the company a swinging door through which to license in and license out. It’s allowed the company to align itself with major entertainment companies such as Marvel and Ubisoft, as well as a platform from which it can propel titles like Twilight Imperium or Arkham Horror outside of the board game space.

“For me,” says Thieme, “as much as Asmodee’s statement is that there is a game for every gamer, I believe that here, there is a brand for every licensee. It’s about finding the right commercial endeavours.

“Dobble behaves very differently and has different opportunities to Arkham Horror. Catan is a beautiful hybrid of a mass market casual game and a super-ingrained hobby game. All of this produces very distinct audiences and very distinct opportunities.”

It’s just a matter of unearthing them. And that is what excites Thieme the most. His is a vision for Asmodee Entertainment unburdened by limitations of the IP. His is a belief that the opportunities are boundless, and that the success can be big. Bigger even than video gaming.

“How far can the medium be taken into licensing? That’s a simple answer,” he says. “Look at other media, such as video games, and how they are branching out. We have three licensing managers here at Asmodee; me for publishing and consumer products, a licensing manager for interactive games – so we can do interactive licensing next to us having our own publisher, and we have someone in Los Angeles talking television and film.

“There is no segment or category that won’t work. Of course, it won’t be everything for all of it. Dobble as a movie will not work. Dobble in a TV show… that can work. Dobble in apparel? Absolutely. Dobble in publishing? Oh yes. Comics or a Dobble Kids’ magazine? Hell yes.

The chances that Asmodee has as a licensor are gigantic. But it is early days right now; we are getting the first people in the boat and getting the market used to the idea that there is more to a board game than just rolling a dice. Customers and consumers are emotionally linked to them.”

What is intrinsic to Asmodee’s output is its storytelling. The board gaming scene thrives off its immersive storytelling; it’s ability to bring an audience one level deeper into a narrative by having them play a role within it. Of course, you can argue that video games do it just as well. Thieme will argue back that what analogue gaming delivers, however, is a social, shared-experience of living a narrative together.

“There’s a social story happening with every board game,” he explains. “I and many others find stories in board games that we remember for the rest of our lives. These social stories are extremely strong, and strong for licensing because what you want is a brand that someone will wear in their heart.

“Board games are in the home, on the table and a part of your life, more so, I would say, than digital games. You see the people around you. You have a drink with them, it’s a shared experience and it creates social fabric, and this is the canvass that we paint the licensing programme on.”

It’s with this that Asmodee Entertainment can start to have fun with the licensing endeavours it embarks upon. Over the coming months or years, promises Thieme, fans will begin to see what he calls ‘licensing with secret handshakes,’ or ‘guerrilla licensing’; the kind that will nod to the internal jokes or idiosyncrasies found in individual gaming titles.

“I call them the secret handshake of the geek, the kind where you’ll have just a symbol on a hat or something subtle,” says Thieme. “Of course you’ll have more obvious ones, but games like Arkham Horror or Pandemic are good for those idiosyncrasies.

“I think this will all be very welcomed. I think there has been a media fatigue in licensing and people are looking to break the monotony and be more dynamic. It’s why I can assure you, Asmodee Entertainment has plenty more to come.”

Korea’s popular animated IP Pucca makes play for US with King Features

The popular Korean animated character, Pucca is looking to make waves across the North American market, having appointed King Features as the brand’s exclusive licensing agent for the region. King Features will look to build on the international success of the brand with a licensing programme targeting milennials and children.

This year sees Pucca brand owners, CJ ENM celebrate 20 years of its flagship IP, a noodle delivery girl who falls in love with a reserved martial arts boy. First introduced to the public as the star of an animated online e-card service, Pucca’s popularity exploded around the globe, eventually leading to an ongoing animated television series, which recently aired its latest season in 3D CGI on Netflix, as well as 2D specials on Kidoodle TV in 2019.

The 3D CGI, Pucca: Love Recipe, series also airs around the world on channels including Discovery Kids, Tooniverse and MBC, and will soon launch on Prime Video and Roku, where the first two 2D seasons are currently available. Pucca has a strong international fanbase, with over 18 million views on Facebook and over 171 million views to date on YouTube.

“In times like these, everyone could use more positivity in their lives,” said Carla Silva, vice president and general manager, global head of licensing, King Features. “Pucca teaches us to love fiercely, to express freely and above all to be ourselves, and we are thrilled to welcome this vibrant and energetic brand to the King Features’ portfolio.

“Consumer demand around classic properties like Pucca remains strong and we look forward to expanding the brand into new categories through strong foundational and creative partnerships in North America that will promote long-term success.”

Young Wook Kim, head of animation at CJ ENM, said: “We are delighted to team up with King Features, whose impressive expertise and track record make them the perfect partners to further build Pucca’s appeal across North America.

“Pucca’s cool and unique look, style and joyful philosophy really strike a chord with today’s kids and young milennials and with King’s astute strategy – fresh and innovative while still staying true to the brand – we are very excited for Pucca’s future success in the territory.”

Pucca is the latest brand to join King Features’ expanding portfolio of licensed properties including Popeye, Betty Boop, Cuphead, The Phantom, Flash Gordon, Archie Comics and recent IP additions, Moomin, Tulipop and PURENorway.

The Pucca representation comes on the heels of King Features’ announcement that they have expanded representation for classic literary and art-based brand Moomin with publishing rights and new product launches in North America as they continue to grow their presence in the territory.

Female fitness channel Blogilates launches first signature sporting goods through Semaphore Licensing partnership

The female fitness YouTube channel, Blogilates has developed its first line if signature sporting goods in partnership with the US retail giant Target in the brand’s first foray into licensing. The partnership was brokered by the channel’s rights and merchandising agency, Semaphore Licensing Solutions.

Semaphore Licensing is continuing to create opportunities for its ‘new media’ brands to expand their reach within the retail world. The Blogilates deal follows from the previously detailed licensing expansion for the YouTube skateboarding channel, Braille Skateboarding in deals that took the brand into toys and recently into footwear.

Blogilates is recognised as the leading female fitness channel on YouTube with over 812 million lifetime views and 5.36 million subscribers. The channel features full-length POP Pilates, HIIT, and total body sculpting workouts that can all be done at home, led by certified Pilates an fitness instructor, and the CEO and founder of Blogilates, Cassey Ho.

The brand’s extended reach currently engages nearly 11 million wellness loving fans across several other social platforms, including 2.1 million TikTok followers and 1.9 million Instagram followers.

The licensing opportunity with Target will allow Blogilates to bring stylish sporting good essentials into the hands of consumers who value quality fitness equipment, as at home workouts become the new normal. The line of products that will be available via Target stores and Target.com will include items such as luxurious vegan suede yoga mats, beautiful gold dumbbells, and blush toned resistance bands.

Our goal is to create licensing opportunities that connect consumers with their favorite brands via retailers they trust,”said Lisa Berlin Wright, senior vice president of licensing, Semaphore Licensing Solutions

“Target understands the emotional connection that new media stars have with their audience. We are thrilled to be elevating the at home fitness experience through high-quality products at accessible price points for consumers nationwide,” added Michael Bienstock, founder and CEO, Semaphore Licensing Solutions.

Moomin grows its presence across the US as King Features adds publishing rights to the licensing slate

The classic literary and art-based brand, Moomin, is expanding its presence across North America as its US licensing agency King Features adds publishing rights to its licensing slate as well as brings the brand into active baby wear for the first time in the region.

As the Tove Jansson creation continues to celebrate its 75th anniversary this year, and as part of a global deal negotiated by its Nordic licensing agency, Rights & Brands, King Features has partnered with Reima, a leading kids activewear brand from Finland, to bring its Moomin Baby Kit for newborns to the US market.

Inspired by the carefree and adventurous Moomin characters, the collection includes a stylish wardrobe full of the essential wear that babies will need during the first six months, including 17 pieces of exclusive gender neutral Moomin items.

In addition to growing Moomin in new categories in North America, King Features has also added publishing rights for Moomin to its slate and is expecting a lineup of exciting titles to come.

“Moomin has been one of the world’s most beloved character properties for generations with a highly successful global licensing program,” said King Features vice president and general manager, global head of licensing, Carla Silva.

“We look forward to introducing the next generation of families across North America to the classic heartwarming adventures of the Moomin family and their friends through fresh publishing and products.”

Moomin already has an extensive fan base in European territories and is gaining popularity in North America. The classic publishing property consists of a library of illustrated editions that celebrate the Moomin values of friendship, love, kindness, adventure, courage, tolerance, equality, freedom, individuality and respect for nature.

Moomin characters also star in a new 3D CGI series, Moominvalley, currently airing in multiple territories around the world. The new Moomin Baby Kit from Reima is the latest product line available in the US, following the launch of Moomin plush from Aurora and apparel from Ripple Junction.

Moomin can be seen next at King Features virtual exhibitor booth during the upcoming Festival of Licensing Americas event from October 20 through 22. Registered attendees can click this link to make an appointment with the U.S. licensing team.