Aconyte Books details long-planned novel series based on hit board game Pandemic

Aconyte Books, the fiction imprint of the global games group, Asmodee, has lifted the lid on its long-planned series of novels inspired by the global bestselling game, Pandemic.

The first title in the series will be Pandemic: Patient Zero, scheduled to land on shelves this September and promising to take fans of the franchise on a journey into the future, where an expert team of epidemiologists are tasked with tracking down potential outbreaks and resolving them before a pandemic breaks out.

A synopsis of the title reads: ‘In this first title, new recruit Bodhi Patel finds himself in South America, far from his comfort zone, where the clues to the source of a new mutated virus lie on land controlled by a local warlord.’

Aconyte’s publisher Marc Gascoigne, said: “To say this series has been long in the planning would be an understatement. Patient Zero was completely written and about to be announced in early Spring 2020 when… well, we all know what happened next. Even with a message as positive as the one enshrined in the game and the novels, the timing wasn’t right.

“Now updated, it truthfully and respectfully captures the courage and sacrifice of experts in the field, and shows what can be achieved when teamwork, cooperation, and empowerment are put to the test.”

The title has been written by Amanda Bridgeman, whose pair of futuristic crime thrillers, The Subjugate and The Sensation, have recently been optioned for a TV series by the team behind True Detective and Mr Robot.

The Perth, Australia-based writer has worked closely with the Aconyte and Z-Man teams, constructing a complete cast of relatable characters, and the organisation they work for, who will appear throughout the series. Two more novels are currently in development, for publication in 2022.

Aconyte Books now teams with Atomic Mass Games to launch first Marvel novel series based on tabletop title Crisis Protocol

This week marks another licensing partnership for Asmodee Entertainment’s fiction publishing arm, Aconyte Books, which has now partnered with Atomic Mass Games to launch a new trilogy of Marvel novels inspired by the popular tabletop miniatures game, Crisis Protocol.

The first of the series – Target: Kree – is scheduled to land this summer and tells the action adventure of Iron Man and Ms. Marvel clash with a cast of familiar faces from Guardians of the Galaxy.

Written by multiple award-winning author and comics editor, Stuart Moore, Target: Kree will be published in the US and Canada on July 6th 2021 and on September 16th in the UK. This first book in the trilogy will be available in trade paperback and ebook formats, with an audiobook version expected to follow shortly after.

A variety of translated editions are being planned with Aconyte’s European publishing partners.

Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble, paint, and collect highly detailed miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team, and then pit their chosen forces against each other on an interactive tabletop space.

Will Schick of Atomic Mass, said: “One of the cornerstones of Marvel: Crisis Protocol is how it allows players the opportunity to create their own stories on the tabletop together within the Marvel Universe. While super powered, cinematic battles are part of fun, it’s the narrative that emerges as players control their squads of iconic Marvel characters to complete their games objectives that truly sets the game apart from any other tabletop game of its kind.

“With this in mind, we are extremely excited to be partnering with Aconyte to bring players and fans of the Marvel Universe all-new stories set amid the climatic confrontations of Crisis Protocol.”

At the end of 2019, Aconyte was announced as Marvel’s newest fiction partner for original prose novels, creating new adventures based around an exciting roster of Marvel’s comic book characters including Legends of Asgard, Heroines, Untold, and Xavier’s Institute.

More announcements are expected as Aconyte’s range of world-expanding fiction expands further.

Asmodee’s Aconyte Books secures multi-year deal with Ubisoft to develop Assassin’s Creed novel series

Asmodee Entertainment’s fiction publishing imprint, Aconyte, has secured a multi-year agreement with Ubisoft to create a series of new novels set within the worlds of the game giant’s Assassin’s Creed franchise. The deal builds on a previous agreement that saw Aconyte names publishing partner for Ubisoft titles Watch Dogs and Tom Clancy’s The Division.

Aconyte’s primary mission is to publish untold stories from new or under-explored corners of the game series’ history-spanning timeline, featuring both characters from the games and totally new creations.

The first fruits of the new deal will be the publication of The Ming Storm this June. The novel is the opening volume of an exciting trilogy set in 16th century China, featuring young assassin Shao Jun. Written by notable Chinese author Yen Leisheng, the novel has already been published in China and France, with editions in several other languages planned.

This will be followed in early 2022 by a new trilogy of novels set in the time of Ubisoft’s latest hit game Assassin’s Creed Valhalla, which offers players the experience of playing as a legendary Viking warrior leading their clan to glory in ninth century England. A third trilogy of novels in a wholly new historical setting is in development too

“We’re absolutely delighted to add Assassin’s Creed to our ranges of new adventures set in the amazing worlds of Ubisoft’s games,” said Aconyte’s publisher, Marc Gascoigne. “The chance to tell wholly new stories set this rich universe, featuring both new and fan-favourite characters, was far too tasty to miss.”

Julien Fabre, Ubisoft associate director, publishing and TV distribution, added: “We are really happy to team up with Asmodee Entertainment. Thanks to their expertise in transmedia storytelling and community engagement, we will expand the Assassin’s Creed universe with new, original stories told through a range of compelling novels.”

Asmodee’s fiction book division Aconyte partners with Ubisoft for Assassin’s Creed novel trilogy

Aconyte, the fiction imprint of the global games group, Asmodee, has partnered with the international video games company Ubisoft to publish a new Assassin’s Creed trilogy of novels, beginning this summer.

Set in 16th Century China, the new series will kick off with the title The Ming Storm and will follow the central character Shao Jun, a young assassin and already a fan-favourite from the franchise as the protagonist of the Assassin’s Creed: China video game.

Following the elimination of the Chinese Brotherhood by the rival Templars, Shao Jun must travel to Europe to train with the legendary Ezio Auditore, before she returns to exact revenge.

Written by bestselling Chinese author Yan Leisheng, the novel has recently been published in his homeland as well as France, with a Russian edition imminent. The Ming Storm will be published in the US and Canada on June 1st 2021 and on July 8th in the UK. The book will be available in paperback and ebook formats, with an audiobook version expected to follow shortly after.

“When we started out on this project for the Chinese fans of Assassin’s Creed, we wanted to create something that would feel meaningful and engaging to them. We worked hard finding the author who would understand both our franchise and how to tell a compelling story that would resonate with the audience,” said Aymar Azaizia, transmedia and business development director at Ubisoft.

“We are really proud to be able to bring this original trilogy to English readers worldwide through Aconyte. Although the content is not set in the continuity of the main storyline, you will find a great authentic Assassin’s Creed story. Enjoy the ride.”

At the end of 2020, Aconyte was announced as Ubisoft’s go-to fiction partner for novels for adult readers, to create new adventures from unexplored corners of the worlds of popular games like Watch Dogs, Tom Clancy’s The Division, Beyond Good & Evil and more.

More announcements are expected as Aconyte’s range of compelling tie-in fiction expands further.

Asmodee’s licensing game: “It’s about time this happened, the fans out there are starving for stuff”

“The world is going to look very different now that Asmodee – one of the biggest players in the board gaming sector – is very actively pushing into licensing,” Alexander Thieme, manager of licensed publishing and consumer products, Asmodee Entertainment, promises.

The board game giant kicked off October with a show of force when it entered Festival of Licensing’s European leg with a tranche of partnership announcements covering both its hobby gaming portfolio and publishing imprint Aconyte Books.

Tapping into a fanbase and core audience of gamers and pop culture fans that are “positively starving for Asmodee licensing,” all of a sudden, the international hobby gaming specialist was landing graphic novel deals with CMON, bringing its artwork to the fore in pop culture collaborations, and partnering with the major entertainment studio, Ubisoft, to develop novels based on some of the largest video gaming IP on the planet.

Alexander Thieme, licensing manager of publishing and consumer products, Asmodee Entertainment

Yet while it may seem there’s not been a day over the last two weeks that a new development hasn’t emerged from Asmodee Entertainment, Thieme confidently informs us this is just the beginning.

“It’s about time this happened,” he tells Licensing.biz. “The fans out there are hungry, they are starving for stuff. Whenever I talk to fans and tell that I do the licensing, I ask them what they are looking for – is it comics, is it this, or that? And they bite my hand off. They are really crazy for it right now.

“But it’s the truth to say that we are just getting started.”

And that must be music to the ears. As dedication to a cause goes, you’ll find few more resolute than the tabletop gaming audience and the connection they have with their favourite titles. Yet, for so long, this has been a vastly under-served, if not, unrecognised market. With tabletop, hobby, and board gaming reaching new global heights, Asmodee Entertainment is on a mission to change all of that.

“I was part of the inventory at Games Workshop for many years, and I know the fanbase and the depths of their immersion,” says Thieme. “But I was surprised at how strong the connection is here, between fans and their board game titles.

“Arkham Horror is one of those that I am just super fascinated with how positive or how engaged the fans are when we announce something. It is incredible, they just pour out their love. The trick now is to find the right partners that are willing to jump into the boat with us.”

This will be Thieme’s remit. In the ten short months since he joined the board gaming giant, he has already seen this side to the business begin to flourish. The formation of Aconyte Books last has been an ace up the sleeve for the games publisher, having given the company a swinging door through which to license in and license out. It’s allowed the company to align itself with major entertainment companies such as Marvel and Ubisoft, as well as a platform from which it can propel titles like Twilight Imperium or Arkham Horror outside of the board game space.

“For me,” says Thieme, “as much as Asmodee’s statement is that there is a game for every gamer, I believe that here, there is a brand for every licensee. It’s about finding the right commercial endeavours.

“Dobble behaves very differently and has different opportunities to Arkham Horror. Catan is a beautiful hybrid of a mass market casual game and a super-ingrained hobby game. All of this produces very distinct audiences and very distinct opportunities.”

It’s just a matter of unearthing them. And that is what excites Thieme the most. His is a vision for Asmodee Entertainment unburdened by limitations of the IP. His is a belief that the opportunities are boundless, and that the success can be big. Bigger even than video gaming.

“How far can the medium be taken into licensing? That’s a simple answer,” he says. “Look at other media, such as video games, and how they are branching out. We have three licensing managers here at Asmodee; me for publishing and consumer products, a licensing manager for interactive games – so we can do interactive licensing next to us having our own publisher, and we have someone in Los Angeles talking television and film.

“There is no segment or category that won’t work. Of course, it won’t be everything for all of it. Dobble as a movie will not work. Dobble in a TV show… that can work. Dobble in apparel? Absolutely. Dobble in publishing? Oh yes. Comics or a Dobble Kids’ magazine? Hell yes.

The chances that Asmodee has as a licensor are gigantic. But it is early days right now; we are getting the first people in the boat and getting the market used to the idea that there is more to a board game than just rolling a dice. Customers and consumers are emotionally linked to them.”

What is intrinsic to Asmodee’s output is its storytelling. The board gaming scene thrives off its immersive storytelling; it’s ability to bring an audience one level deeper into a narrative by having them play a role within it. Of course, you can argue that video games do it just as well. Thieme will argue back that what analogue gaming delivers, however, is a social, shared-experience of living a narrative together.

“There’s a social story happening with every board game,” he explains. “I and many others find stories in board games that we remember for the rest of our lives. These social stories are extremely strong, and strong for licensing because what you want is a brand that someone will wear in their heart.

“Board games are in the home, on the table and a part of your life, more so, I would say, than digital games. You see the people around you. You have a drink with them, it’s a shared experience and it creates social fabric, and this is the canvass that we paint the licensing programme on.”

It’s with this that Asmodee Entertainment can start to have fun with the licensing endeavours it embarks upon. Over the coming months or years, promises Thieme, fans will begin to see what he calls ‘licensing with secret handshakes,’ or ‘guerrilla licensing’; the kind that will nod to the internal jokes or idiosyncrasies found in individual gaming titles.

“I call them the secret handshake of the geek, the kind where you’ll have just a symbol on a hat or something subtle,” says Thieme. “Of course you’ll have more obvious ones, but games like Arkham Horror or Pandemic are good for those idiosyncrasies.

“I think this will all be very welcomed. I think there has been a media fatigue in licensing and people are looking to break the monotony and be more dynamic. It’s why I can assure you, Asmodee Entertainment has plenty more to come.”

Asmodee’s Aconyte Books details publishing plans for hit board game IP Zombicide and Terraforming Mars

Aconyte Books, the fiction imprint and publishing arm of Asmodee Entertainment, has detailed a raft of new partnerships with some of the leading names in tabletop gaming to develop a series of novels set within the worlds of a selection of the most critically acclaimed board games.

Kicking off the latest signings, the publishing arm has secured a multi-year agreement with CMON – otherwise known as Cool Mini Or Not – to create a new series of novels set in the worlds of its popular Zombicide range of games.

Having made its debut back in 2012, Zombicide became the first of a wildly popular series of tabletop games that pit players against the walking dead. Featuring detailed miniatures and fast-action gameplay, the games have since picked up legions of players around the globe.

As well as the modern day original, CMON has also developed versions set in medieval times (Zombicide: Black Plague) and far out in the depths of space (Zombicide: Invader). Aconyte now plans to publish novels based on all three settings with the first title expected to hit shops in time for Halloween 2021.

Aconyte publisher Marc Gascoigne, commented: “We love Zombicide, for the all-out mayhem of the game, the passion of its dedicated following – and the lovingly detailed (and incredibly deadly) worlds that its designers have created. There are a whole bunch of stories we want to create, to explore their secrets further.”

CMON’s COO David Preti, added: “We designed the Zombicide games to tell exciting stories populated with iconic characters who had unique personalities that came through in the gameplay.

“We wanted each play session to feel like its own pulp novel. We’re so happy to have a great partner in Aconyte, who understands the world and tone of the game, and is going to put these stories in prose for the first time.”

Continuing its ambitious mission to set up new content platforms for its own and third-party properties, Aconyte has also detailed a multi-year agreement with FryxGames to create new novels set in the world of its own Terraforming Mars games.

Since its launch in 2016, the original Terraforming Mars has been a firm favourite with gamers, and currently sits at number four in the all-time best games list on Boardgamegeek.com.

Designed by Jacob Fryxelius and published by the Swedish games company set up by him and his brothers, the game has grown in scope with several expansions, and is now available in more than 25 languages. Set in the early 2400s, Terraforming Mars explores the many challenges facing mankind as rival corporations attempt to open up the inhospitable surface of the Red Planet to make it fit for human settlers.

The underlying spirit of the game is one of optimism and scientific progress, qualities the novels will embody.

Aconyte’s Gascoigne, said: “We’re big fans of the Terraforming Mars games, and we’re looking forward to telling epic tales of science fiction exploration and adventure in this exciting setting. We may have our problems down here on Earth, but these novels will provide a much needed escape to a different world.”

FryxGames’s CEO, Enoch Fryxelius, added: “Terraforming Marsis a game of bold and innovative ideas to take on the hostile environment of an alien planet, and turn it into a living, breathing biosphere and a vibrant human civilization.

“We are excited to see some of these ideas come to life and become the backdrop of inspiring stories. Through these novels we hope that more people will be dreaming about Mars and the future of human exploration.”

The first Terraforming Mars novel is expected to hit shops in summer 2021, with several further volumes being planned.

Asmodee’s Aconyte Books strikes UK distribution deal with Simon & Schuster

Aconyte Books, the fiction imprint of the global games company, Asmodee Entertainment has entered into a distribution agreement with Simon & Schuster for the UK book trade.

Under the new deal, the publishing house will handle sales and distribution when the Aconyte portfolio launches in the UK this October. A partnership with Simon & Schuster is already in place for the US market.

Aconyte’s mission it to create deep tie-in fiction set in the fantasy world’s of much of Asmodee’s game portfolio, as well as those of other partners including Marvel.

Sarah Anderson, client publishing director at Simon & Schuster, said: “We are delighted to welcome Aconyte to the Simon & Schuster family, and we look forward to a long and fruitful partnership over the years to come.”

Aconyte’s publisher, Marc Gascoigne added: “This is lovely news. We’re doing something a little different with fantasy fiction, and the experienced team at Simon & Schuster are a perfect fit. With their impressive track record handling tie-in books based on world-famous properties, Simon & Schuster are the ideal partners to help launch our novels into the British book trade.”