Comic effect: How the UK’s love for comic books is keeping The Cartoon Museum Covid-secure

Whether it was at its former home along Little Russell Street in London’s Bloomsbury, or its new Wells Street, Fitzrovia abode, The Cartoon Museum had never previously had an issue with footfall. At the height of its popularity in the former location, the museum was pulling in 38,000 visitors a year. In its new site, it was on track to hit an all-time record.

But that was a time before the coronavirus had hit 2020 like an over-sized mallet over the head. By March this year, it was inevitable that numbers wouldn’t hold, with fewer and fewer making the journey to the UK’s capital. In the same week that the museum’s doors were finally closed at the hands of Covid-19 on March 18th, visitor numbers had hit an all time low of 50 per cent of its average.

Six months later, the museum’s doors remain closed, and the some 18,000 pieces housed within, decorate the walls of empty rooms. The Cartoon Museum has missed its key Easter to summer period – the period during which UK museums make most of their money – and subsequently has lost as much as 75 per cent of its income for this year. But however bleak this picture may seem, the optimism and support surrounding the museum and the community it embodies tells a very different story.

In a firm stance against the plight, The Cartoon Museum has found itself at the centre of a rallying cry from the comic and cartooning communities, with some of the biggest names on the scene throwing their weight behind actions taken to preserve this staple of modern British history. 

It’s without doubt a reflection of the size and passion of the UK’s comic book community that The Cartoon Museum has seen donations come in from its members and visitors, found itself the focus of an exclusive fundraising t-shirt by the UK comic book publisher Rebellion, the subject of a cover price percentage donation from ComicScene Magazine, and at the heart of a fundraising sale of The Bad, Bad Place by Soaring Penguin Press, as well as an art sale of unique pieces by the artist Dan Digby.

Not only all of this, but the museum curator’s husband has even ran a half marathon, all to help raise money for the cultural attraction. Then there’s the matter that it recently managed to secure a grant from the National Lottery Heritage Fund.

It would appear that, even as the UK navigates some of its toughest months in recent history, the nation’s affinity for and history with comic books has held as firm as ever. If ever there’s a story that exemplifies the passion of a homegrown fan base, it’s surely this one.

Licensing.biz catches up with The Cartoon Museum’s Director, Joe Sullivan and its Learning and Outreach Officer, Steve Marchant to tell the story of The Cartoon Museum and Britain’s undying love for the comic book.

Comic and cartoon aficionados Joe and Steve, hello to both of you, and thank you for chatting with us. By way of an introduction, can you talk about the history of the Cartoon Museum – when was it established, why so, and your roles at the museum?

The Cartoon Arts Trust was founded in 1989, as a way to collect and preserve key elements of Britain’s unique and nationally-important cartooning history. In 2006, The Cartoon Museum opened on Little Russell Street in Bloomsbury, London. In July 2019, the museum moved across London to a new, larger premises on Wells Street in Fitzrovia.

As of 2006, the museum has developed a reputation as a key champion of British cartoon and comic art, and a strong track record of innovative ways to democratise access to the arts. We have received 420,000 visitors, and built a nationally important collection of cartoons, comics and caricature, as well as a reference library of 18,000 items.

Over 50,000 children and adults have attended workshops, and we receive 3,000 student visits a year. We work in partnership with community-based organisations, including Laydeez do Comics, Geek Syndicate, Sketch Appeal, and MIND. We also work closely with universities and colleges, including Staffordshire, Dundee, Exeter, Westminster and Syracuse (in the USA).

Joe Sullivan is the Director of the museum, setting the vision for the future, and leading the museum forward to increase visitor numbers, and develop the collection and exhibitions programme., 

Steve Marchant is the museum’s Learning and Outreach Officer, and has been with the museum since 1991. He develops and leads the museums learning programme, teaching drawing skills to children and adults, and opening new pathways into careers and hobbies in the arts. 

How have you guys been impacted by the ‘explosion’ of the pop culture scene in recent years? What has the matter of underground culture going mainstream done for the museum?

The ‘mainstream-ification’ of pop culture has definitely been a benefit to the museum, with increased interest particularly in comics, which gave us some of our highest exhibition attendance figures. This created the opportunity for us to run the Comic Creators project, from 2015 – 2019, funded by the National Lottery Heritage Fund. We collected 402 pages of original British comic art, including ages from the Beano and Dandy alongside pages from legendary comics such as Judge Dredd, Asterix and Watchmen.

We also are beginning to see interesting patterns relating to pop culture – for example, the highest attended UK exhibition last year was Manga at the British Museum, and our Manga half-term workshops have been incredibly popular and over-subscribed. This is a clear response to the current popularity of anime, manga and Japanese video games among children, teenagers and young adults.

So, what kind of collections and exhibits do you house at the Cartoon Museum? And what are some of the most popular?

We have a large and varied collection of cartoon and comic art, but only five to 10 per cent of our collection is on display at any one time, meaning we have a veritable treasure trove stored away. Our cartoon collection traces the history of satirical cartoons, from Heath Robinson and Gillray through to current Cartoonists Martin Rowson and Steve Bell – both of whom are Trustees.

Our comic collection of 402 items contains pages from key British comics such as the Beano and Dandy, as well as famed graphic novels including Dave Gibbon’s work on Watchmen.

In addition, we have a large library and some interesting items and ephemera, including an original Spitting Image puppet and a replica of William Heath Robinson’s infamous ‘pea counting machine’. Our collection is almost entirely original pieces of art, and part of the fascination for me is the look you get into the artists mind-set. On some of our comics you can see how the page has been assembled, with cut-out word balloons positioned over the artwork.

Our current temporary exhibitions, Hail to the Chief: The Best and Worst US Presidents, and Dear Mr. Poole (which you can view online) celebrate a theme around ‘tools of the trade’, and delve into the types of pen nibs different artists use, their relationship with specialist art stores, and what a cartoonist’s work space looks like.

How do you think the way we as a society engages with comic books has evolved across the generations?

If you look back 17,000 years into the past, Stone Age cave art shows us how narrative art has always been an essential communication for humans. It is an older form of communication than writing, and potentially older than formalised language.

Cartoons and comic books are the successor to this form of narrative art. Like anything, there are ebbs, flows and reactions in style, content and readership. Right now, the age of the internet has changed the landscape for comics. Anyone can self-publish widely on the internet, and often do, leading to a huge rise in webcomics and other narrative artforms, such as memes.

How far do comic books and cartoons go to reflect the sensibilities of their generation?

Like many mediums that are consumed en-masse, comics have evolved in response to political and social situations, which often change on a generational basis. For example, in the 1950s and ’60s, ‘girls comics’ presented a specific view of what was expected of girls at the time, with stories about boarding schools and relationships. At the time this led a lot of girls to pick up a ‘boys comic’, like Eagle, and read that instead.

‘Boys comics’ featured topics such as war, or sport. If you compare that to today, these lines are much more blurred and comics are largely written for and read by a more general audience – Roy of the Rovers, for instance, a football strip previously a bastion of ‘boys comics’ relaunched in 2016, and was quickly followed by a new strip starring his female cousin, Rocky of the Rovers.

What would you highlight as some of the most notable steps of evolution of the comic book? How do you think engagement with the medium today compares to that decades ago?

One of the earliest steps towards modern comic books in the UK was the change from featuring single-panel cartoons and prints in newspapers, to using two or three panels to create cartoon strips. One of the earliest popular characters was Ally Sloper in the late 1800s, who set a type for a lazy ne’er-do-well surrounded by a troupe of colourful characters drawn in grotesque stereotyped ways. He is considered the first ‘recurring character’, which set a precedent for new regular newspaper and magazine strips with readers returning to check in with their favourite characters.

DC Thomson started the Dandy and the Beano in the 1930s, starting a boom in comic anthologies and books. This continued through to the 1970s, where independently drawn and published ‘comix’ started to pop up, often featuring more adult-orientated material. In the 1990s web comics started to gain popularity, and in 2020 we see a mix of all that has gone before – beloved characters in long-running formats (The Beano is still being published) sit alongside deep, thoughtful graphic novel material, all of which is published often in both physical and digital formats.

Can you describe for us, the British affinity with comic books? How does the UK’s engagement differ to the likes of the US, for example?

Comics and comic readers of today are largely viewed in a different light by the mainstream today in Britain than they are in America. In Britain, the over-riding view is (and has been for a few decades) that comics are only for children. This is of course, nonsense, but you do generally see a graduation towards other entertainment mediums as children get older. However, in America comics are viewed as a viable medium for all ages, making the market bigger and healthier. Part of this may come down to the cheap and disposable nature of comics – in the US this led to a wider variety of children and adults having easy access to them before disposing of them or passing them on.

What makes a British comic British? Across the decades, has there been a common thread that holds it together as a particular ‘genre’ within comics?

British comics are often more inherently satirical in nature – 2000 AD in particular filters its action and square-jawed heroes through a lens of social collapse, providing commentary and warning on the importance of working together to make a better society. Perhaps there is a strong link to political and satirical cartooning in this, something which is a very British tradition of narrative art.

Modern comics continue this trend, and are easy to digest, and provide a great entry point into reading and telling stories. Comic books also offer a mid-point between the voyeurism of films and the imagination needed to create images in your head when reading a book. Comic books encourage the reader to create the voices of the characters and the movement between panels themselves, but in return show the reader fantastical images, design and art.

There is a give-and-take element not seen in other media.

We know that you guys have felt the impact of the coronavirus pandemic and the temporary closure of the museum… How has it been, seeing the action that’s been taken by the community to support you guys?

The museum has been very lucky during its closure, as the UK cartooning and comic communities have rallied around us to lend their support – it has been very humbling to be a part of.

We have had donations from our members and visitors, an exclusive fundraising t-shirt by Rebellion, a cover price percentage donation from ComicScene Magazine, a fundraising sale of The Bad, Bad Place by Soaring Penguin Press, an art sale of unique pieces by artist Dan Digby, and our Curator’s husband even ran a half marathon to help raise money! In addition to that, we received a grant from the National Lottery Heritage Fund.

We hope to reopen soon, but things will remain quiet for a while, and 2021 and 2022 will be difficult years for both us and other museums, with school visits not happening for a year, and a huge reduction in overseas tourists. We are safe for now and continue to fundraise, and hope to get back on our feet properly over the next year.

How can those interested help support the museum through this period?

We are expecting 2021 to be very quiet in terms of visitors, so we are still fundraising for our long-term survival. If you would like to donate to our appeal, please visit: https://www.cartoonmuseum.org/

You can also buy an amazing exclusive t-shirt from our friends at 2000AD, with all profits going to the museum: https://shop.2000ad.com/catalogue/XRC032

Loot Crate to launch 60th anniversary Sanrio crate as the subscription box specialist details raft of partnerships

The pop culture subscription box service, Loot Crate, is celebrating the 60th anniversary of the world-famous Sanrio with the launch of a special October Anniversary themed Sanrio Crate. The limited edition crate will feature new and exclusive Hello Kitty and Friends collectables and gear.

To celebrate a successful six decades of the company and its portfolio of globally revered characters, including the likes of Hello Kitty, Mr Men, and more, the October Anniversary crate includes a Loot Crate exclusive Hello Kitty Cake Figure, a Loot Crate exclusive Jewellery Pouch and a host of other items each showcasing 60 years of Hello Kitty and Friends.

Sanrio Crates start at $39.99 plus shipping and handling.

The partnership with Sanrio is the latest in a surge of new and classic properties to extend their relationship with the subscription box specialist. This November will see the firm launch its Elder Scrolls crate, featuring officially licensed collectables, gear, apparel, and more all based on the hit gaming franchise Elder Scrolls.

Meanwhile, earlier this month, Loot Crate detailed its latest partnership with Disney to launch a limited edition Pixar crate, featuring wares from the likes of Toy Story, The Incredibles, Up and more. The run of three limited edition crates will enable fans to unbox the new Disney and Pixar goods while celebrating the magic of Pixar’s films and characters.

Pop culture retail chain Forbidden Planet celebrates 42 years with star-studded ‘epic online event’

The comic book and cult entertainment retail chain, Forbidden Planet has detailed the launch of its own ‘epic online event’ to celebrate its 42nd birthday this year, featuring a cast of famous faces and special guest stars that have found a home within the legacy of the renowned brand.

On Saturday, August 29th ForbiddenPlanet.com will play host to a range of celebrity interviews, as alumni from the worlds of science fiction, comics, and popular culture gather to help the store celebrate 42 years of pop culture fandom.

The star-studded event will feature exclusive interviews with the likes of William Shatner, DMC, Neil Gaiman, Alice Cooper, Jonathan Ross, Gerard Way, Garth Ennis, Kevin Smith, Michael Moorcock, Simon Pegg, Mark Millar, Dan Slott, V.E. Schwab, Dave Gibbons, Brian Bolland, Dirk Maggs, Chris Claremont, and Ben Aaronovich. The interviews will be hosted by Forbidden Planet’s own Andrew Sumner.

The online event will also host a tribute to Forbidden Planet’s old friend, the late Douglas Adams – author of The Hitchhijer’s Guide to the Galaxy – in the shape of a rare, never-before-heard interview (recently discovered in the Forbidden Planet vaults) conducted by Neil Gaiman.

Vivian Cheung and Nick Landau, owners of Forbidden Planet, said: “Forbidden Planet 42 is an auspicious tip of the hat to our old friend Douglas Adams, the genius behind The Hitchhiker’s Guide to the Galaxy, for whom the number 42 was the answer to The Ultimate Question of Life, the Universe, and Everything.

“Douglas was one of the first authors to ever sign at the store, and he returned for every new book he wrote. We are joined by a galaxy of stars from comics, music, science fiction, film and TV – friends of Forbidden Planet who have signed at the store over the last four decades. This celebration is dedicated to every creator who has appeared at FP and every staff member who has worked with us over the years – but most importantly, to all our customers and to every pop culture fan who shares this passion with us.”

Over the 42 years, Forbidden Planet has become a name synonymous with the culture, and has garnered a following that spans some of the genre’s most famous faces.

Kevin Smith of Clerks fame, said: “Before I ever visited London, Forbidden Planet was whispered about in New Jersey, you’d read about it in the letter columns of comic books, it actually appeared in the comics themselves. The first time I went over to the UK, one of the most important things to me about London was: We have to go to Forbidden Planet.”

Presenter and comic book fan, Jonathan Ross, added: “I went to university in London because I wanted to stay and enjoy things like Forbidden Planet. That’s when the whole new wave of more adult, progressive comics began. It was such an exciting time – there was a lot of new books and new publishers coming out – and the only place you could find them was at Forbidden Planet.”

The 42nd anniversary festivities will continue with special offerings and promotions in-store at Forbidden Planet branches throughout the UK.

Check out the trailer below:

 

 

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ADK Emotions NY prepares for 20th anniversary of Beyblade with archived epsiodes drop on its YouTube channel

The US-based Japanese IP specialist, ADK Emotions NY, has debuted a selection of archived episodes from the global anime and toy franchise Beyblade across its official YouTube channel. The classic Generation  One content is now available to watch on demand, laying the foundations of Beyblade’s 20th anniversary celebrations in 2021.

Focused on exploring the two-decades rich history of Beyblade, ADK Emotions NY is embarking on a nostalgic journey back to the origins of the global phenomena. With weekly classic episode drops in both English and Latin American Spanish, the brand’s YouTube channels – which boast more than 2 million subscribers (excluding Asia) – is connecting with a groundswell of rekindled fandom for the franchise.

All of the episodes are being promoted by a robust social media campaign that serves both Beyblade demographics: the long-time fans, who have responded to the nostalgia of the campaign, and a new generation of fans keen to discover the classic content for the first time. Meanwhile, the Beyblade Geeks, long time Beyblade YouTubers, have also come on board to release a special episode that will give fans past and present alike, a chance to dive into the storylines and concepts of Generation One.

Buoyed by the social media buzz generated by the classic content campaign, ADK Emotions NY will be releasing brand new Beyblade Generation One apparel which will also be available this summer on Amazon.

New content in the form of Beyblade Burst has been championed by international broadcasters and it has enjoyed a profile presence on Netflix and YouTube where we have seeded more than 1,600 videos and achieved 360 million global views.  The addition of classic content is the perfect kick-off to what promises to be a comprehensive and coordinated campaign of fresh content and bold new consumer products that will take Beyblade into its third decade.

ADK Emotions NY will continue to engage Beyblade Burst fans in as many ways as possible in the latter half of the year. In September, a digital EP featuring the series theme songs will be released on all major digital distribution platforms including Spotify, iTunes, and Google Play Music, meeting the fans fervent demand for music.

Funko feels the Covid-19 impact as net sales drop 49 per cent

Store closures across the US and the rest of the world at the hands of the Covid-19 pandemic have ‘significantly impacted,’ second quarter results for the pop culture collectables specialist Funko. Net sales for the firm decreased 49 per cent to $98.1 million in its Q2 2020 earnings compared to the $191.2 million in the same period last year.

The year-over-year decline has been attributed primarily to impacts from Covid-19 during the quarter, including the prolonged closure of many of the company’s retail partners.

The second quarter of 2020 also saw the number of active properties total 644, decline of five per cent on Q1 2020 numbers, but an increase on the second quarter of 2019. Net sales in the US dropped 36 per cent to $77.9 million, while international net sales plunged 71 per cent to $20.2 million.

The European region was especially challenged in the quarter as Funko made the strategic decision to shift new products slated for the second quarter into the third quarter of 2020. Sales related to Loungefly branded products declined 25 per cent compared to the prior year despite many of its retailers being closed, reflecting resiliency in the Loungefly brand during the quarter.

Despite what makes for pretty grim reading, Funko is optimistic for the second half of the year, boasting what it calls its ‘most diverse product offering in the market,’ ready to land for the holiday season.

Brian Mariotti, Chief Executive Officer, said: “Although our second quarter results were significantly impacted by store closures in both the US and abroad, we were able to accelerate our connection and engagement with our fans through continued innovation and new product introductions as well as the expansion of our direct to consumer business. In Q2, we saw strong performance on our own e-commerce sites which delivered triple-digit sales growth.

“Looking at the second half of the year we are excited to have our most diverse product offering in the market come this holiday season. In the face of the highly dynamic environment, we are staying nimble and remain committed to our key growth strategies.”

Funko feels the Covid-19 impact as net sales drop 49 per cent

Store closures across the US and the rest of the world at the hands of the Covid-19 pandemic have ‘significantly impacted,’ second quarter results for the pop culture collectables specialist Funko. Net sales for the firm decreased 49 per cent to $98.1 million in its Q2 2020 earnings compared to the $191.2 million in the same period last year.

The year-over-year decline has been attributed primarily to impacts from Covid-19 during the quarter, including the prolonged closure of many of the company’s retail partners.

The second quarter of 2020 also saw the number of active properties total 644, decline of five per cent on Q1 2020 numbers, but an increase on the second quarter of 2019. Net sales in the US dropped 36 per cent to $77.9 million, while international net sales plunged 71 per cent to $20.2 million.

The European region was especially challenged in the quarter as Funko made the strategic decision to shift new products slated for the second quarter into the third quarter of 2020. Sales related to Loungefly branded products declined 25 per cent compared to the prior year despite many of its retailers being closed, reflecting resiliency in the Loungefly brand during the quarter.

Despite what makes for pretty grim reading, Funko is optimistic for the second half of the year, boasting what it calls its ‘most diverse product offering in the market,’ ready to land for the holiday season.

Brian Mariotti, Chief Executive Officer, said: “Although our second quarter results were significantly impacted by store closures in both the US and abroad, we were able to accelerate our connection and engagement with our fans through continued innovation and new product introductions as well as the expansion of our direct to consumer business. In Q2, we saw strong performance on our own e-commerce sites which delivered triple-digit sales growth.

“Looking at the second half of the year we are excited to have our most diverse product offering in the market come this holiday season. In the face of the highly dynamic environment, we are staying nimble and remain committed to our key growth strategies.”

Reemsborko’s Max Arguile: “The anime investment bubble shows no sign of bursting”

With a portfolio spanning some of the most iconic IP in pop culture, including Bill and Ted, Dragon Ball Z and and extended library of anime properties now starting to gather pace here in the UK, Max Arguile, founder of the licensing agency Reemsborko is riding on the crest of a wave that shows no sign of ebbing any time soon.

Much like the Big Bang, the pop culture explosion seems only to be expanding further and further into even the most distant corners, helping the kind of properties and fandom that was once deemed ‘underground’ pitch new flags in the mainstream channel, and finding new ways to engage audiences the world over.

While lockdown has not come without its challenges for the pop culture space, and for Arguile’s own Reemsborko business alike, it’s with a sense of optimism that the pop culture specialist takes his position at the front of that charge, and the wealth of new developments he has managed to forge, even in the face of the last few months.

Licensing.biz catches up with Arguile to talk about the latest projects for Reemsborko, the unerring passion for pop culture, and where business is heading from here on out.

Hi Max, to kick us off, how has business been for Reemsborko over the last few months?

It was pretty mixed under lockdown. Three deals fell apart in early on and it was tough but I still managed to get a dozen contracts signed, mostly new business but a couple of renewals.

What sort of impact do you think the lockdown has had on the pop culture/anime licensing and merchandising business?

Consistent with all industries, it has been horrific for those companies that have gone bankrupt and for those that have had to down-size. I have been working from home since early 2018 so no real change for me but everyone has had to adapt to survive. And coming out of lockdown a big impact for the companies that are still trading is the disruption to production timelines and therefore a delay for new business.

The numbers of people streaming content over the lockdown has surged – a good share of which is anime content… Meanwhile, Netflix continues to bulk out its own anime library – how do you think this may impact the merchandising opportunities?

Whatever people love represents a merchandising opportunity. Unsurprisingly Netflix did phenomenally well with a captive audience and other streamers must have done OK but everything has a cost.

Families facing increased streaming bills will have been glad of not only the BBC but also free channels like POP, which apparently enjoyed record viewing figures. For everyone still undecided, yes, Dragon Ball is still the number one boys show on POP with more content on the way.

What lasting impact do you think recent events will have on licensing? How well has the pop culture scene adapted to the changes, and what do you think this will mean for its licensing?

Recently it was Comic-Con From Home – the online version of a crucial pop-culture event. I’ve seen some good presentations done with flair and imagination (Factory Entertainment and Super7 take a bow), and others that just looked like giant Zoom meetings and so I didn’t even bother.

E-commerce has leaped forward by about five years since March, and as a trader, if you don’t have a vibrant route to market online then it’s going to be tougher from now on. Fortunately for Reemsborko, the fans of the licenses I sign don’t usually expect to find the corresponding merchandise in bricks and mortar, you know? The fans just wouldn’t think to look there – the first place they will go is online hence the licensees I have that do online selling in a meaningful way actually did OK in Q2.

The Reemsborko portfolio is now looking very strong. Can you talk us through some of the exciting developments for you over the last few months/first half of 2020?

The portfolio is decent but frankly there isn’t enough in there. We’re not resting yet. I’m looking for more animation properties, and also video games – anything that is cool and interesting, rather than simply a cashcow (although I’m not against those).

Hatsune Miku has been extremely strong in 2020 firstly at the level of interest and secondly now in the market place. The first Wild Bangarang range launched just last weekend – online only – they are very happy with the sales and consider this to be a signing that will grow, especially once the fans start discussing their purchases. Not only is the fanbase super-engaged but we have influencers on board that will wear and show the product via their social media channels – free advertising, directly to the fans never hurts. Likewise, Dragon Ball also continues to work. Junji Ito hasn’t really started yet in Europe (although the t-shirt range will hit retail in Australia by Q4) and there is a lot to come on both Heathen and Black Hammer.

Heathen should start filming in January – they have cast the lead so that is pretty exciting, and we are in the midst of approving a massive apparel range for Black Hammer.

What have been some of the key partnerships you’ve established for 2020 so far?

I’m very happy to now be working with some major talent in the comics industry. Dark Horse have already committed to pushing new Black Hammer products via their Twitter account and Vault Comics are really punching above their weight as a publisher. Aside from Heathen, they have a range of titles, one of which – Vagrant Queen – was made into a TV series, showing recently on Syfy. Vault are fully open to maximising on their whole catalogue – so if anyone is interested in original IP to develop as live action or animation, please get in touch.

You’ve recently partnered with TMS to bring Lupin the Third into the portfolio. What sort of plans have you got for the property in the European market? What is the strength of the brand here in Europe?

Lupin is a well loved classic animé – I aim to start with apparel and collectibles and the new feature length CGI film should be released this year so I’m hopeful of also capitalising on the halo effect that will have

It’s a topic we’ve discussed many times before, but always worth highlighting – what do you make of the current strength of the pop culture scene across Europe? How has the demand for animé ‘swag’ in Europe grown? 

Pop culture is just getting bigger in all territories. What was traditionally underground is becoming mainstream and, as the saying goes, the geek shall inherit the earth.

Animé is only getting started in the UK outside of specialty – we have a long, long way to go catch up with Europe and North America. Furthermore, the animé investment bubble shows no sign of bursting – the streaming platforms continue to commission new content which just increases the size of the total offering.

Conventions won’t be happening so there will be no physical meeting for a while but communication never stops. The fans are fully aware of new developments, and new content almost before they are announced – it’s the job of people like me to ensure that they also know about new products too.

The fans should have the swag so it is our job to make the good stuff visible to not just the fans but also the gift givers. We have our work cut out but the future is bright.

What’s the next big step for Reemsborko as the world wakes up from the pandemic lockdown?

Before Matrix 4, Cyberpunk 2077, John Wick 4 and the new SpongeBob movie, remember that the renaissance of Keanu Reeves starts in earnest when Bill and Ted Face The Music reaches fans worldwide in September.

For many years licensees have enjoyed a steady pace of success with the merchandise from the first two Bill and Ted films – Bill and Ted’s Excellent Adventure and Bill and Ted’s Bogus Journey. A healthy dose of Bill and Ted is something we could all use right now

Anything you’d like to add?

Be excellent to each other!

“There’s opportunity in the chaos” – FanGirl Consulting’s Anita Castellar talks pop culture licensing

While the world’s lockdown over the past few months will go down in history as a period of inertia for businesses worldwide, the pop culture merchandising space could be about to experience a further boom, as the industry ‘begins to spy opportunities within the chaos,’ to maximise on a newly engaged audience of fans created via the pandemic standstill.

While it’s true that the scene has found itself hitting the pause button along with the rest of the world over the course of the spring, with the temporary closure of retailers in the space hampering sales, a rising demand in pop culture merchandise could now be expected as a knock-on effect of audiences finding new properties to engage with via SVOD platforms during the season of staying home to stave off the spread of the coronavirus.

It’s according to Anita Castellar, founder and the face of FanGirl Consulting, a specialist in brand development and licensing within the pop culture space, that ‘opportunities are now starting to present themselves from within the chaos’ of the world’s reaction to the pandemic.

Streaming services like Netflix and Disney+ have played a major role in facilitating new engagement in content and fuelling the pop culture scene, while the demand for retro properties and the popularity of pockets of the pop culture space such as anime – both areas that were experience growth before the appearance of Covid-19 – has only gained momentum over recent months.

“A lot of the retro properties are coming back, there were a lot of these reunions that were happening during the lockdown with virtual reunions for Friends, The Office and so on, but then there’s also – in the vein that anime is becoming more and more mainstream in general – a ton of anime that is being watched and rediscovered nowadays,” Castellar told Licensing.biz.

“As far as pop culture and content, whether it’s older or newer – and Disney+ has helped a lot with Mandalorian which is on fire for them – there’s a lot of content being delivered which is really helping the cause. The Trolls movie debut on VOD was a great idea and I think it shows that people are willing to experiment now a little bit, they’ve seen that if you’re willing to toss something in to the fire, it might actually work.”

Couple the forced evolution of the licensing and entertainment industry at the hands of the pandemic and its restrictions with the light that has been shone on the topic of diversity, it’s been anything but a quiet period for the business.

“The Black Lives Matter movement is one that has been in movement for the last ten years, but people are finally waking up to it, and it is really good that people are now becoming conscientious,” said Castellar. “People are becoming conscientious of who their licensees are, who their vendor base is if they’re a retailer, and there’s more awareness of the companies that are out there.

“There’s a black-owned company called Saturday AM which published Manga – diverse Manga – which is finally getting recognition, so it’s really good that the world is opening up to companies that before this, many people didn’t know existed. We just have to make sure that this doesn’t die off. You have to make sure you are conscientiously pushing that forward.”

With a background in product development for toys with Disney Theme Parks, followed by her role with Hasbro as the global brand manager for the Star Wars master toy line, Castellar has a deep affinity with the pop culture toy space. Her latest client signing – Panda Mony Toys – falls well within that region, presenting its retro-style Alter Nation action figure toy line.

Under the new partnership, Castellar and the FanGirl Consulting team will work to promote and market the Alter Nation name as it looks to take on the toy industry.

“They want to have their own voice, so we are trying to curate that in the framework of a very traditional toy industry,” said Castellar. “We have to balance off being the rebels. We can’t piss everybody off then expect them to be our friends and buy our products, so we’re trying to balance that off.”

Alter Nation comes with its own series of webisodes, animated in a retro style that will speak to an audience of nostalgia-chasers, while presenting a wholly unique, new IP within the toy space. Already the team has been in conversation with broadcasters to develop the webisodes into an animated series for TV or SVOD.

What’s clear is that Castellar and the FanGirl Consulting unit is now looking at how to start bringing new approaches and ideas to the branding, merchandising, and licensing business, a message that she often likes to promote through her FanGirl Friday social media platform, that, over the course of lockdown, has evolved into a live streaming event each Friday via Instagram.

“I wanted to keep in touch in a way that wasn’t sales-y but showcased the knowledge that we have in the company. And just have some fun,” she said. “Fangirl Friday was something I posted 10 to 15 years ago on social media, it became part of my personal brand. It’s fun, and there’s a business piece behind it as well, and I wanted a platform that showcased talent, information, networking and it’s an easy way to stream all of that.

“I think a lot of us will have to shift that way; it won’t go away. The community piece and connection, we all know and feel that very keenly – a virtual event won’t replace a sense of community when you’re face to face with people you work with.”

 

Reemsborko partners with TMS Entertainment to bring anime’s Lupin the Third to licensing

Reemsborko, the pop culture and anime licensing specialist has partnered with TMS Entertainment to represent the classic anime property, Lupin the Third in the consumer products space. Under the deal, Reemsborko will embark on a licensing programme for the European market.

A classic in the anime market, Lupin the Third was created in 1967 by the manga artist Kazuhiko Kato (under the pen name Monkey Punch) and has spawned a multi-media franchise encompassing six animated TV series, seven full length animated films, two live action films, multiple music albums and soundtracks, stage musicals, and video games.

Lupin the Third follows the story of the grandson of the fictional Arsène Lupin, the original gentleman thief, and one of the most famous and wanted crooks in the world. A ruthless criminal with a sense of humour, Lupin is constantly pursued by Interpol’s Zenigata and often accompanied by a group of not-so-faithful accomplices as he attempts some of the most outrageous thefts of all time, or deals with the many, many people holding a grudge against him.

The animé series have been heavily rotated on Funimation and Cartoon Network while new content is still being produced. The first CGI feature film is due to be in cinemas worldwide later this year.

Max Arguile of Reemsborko, said: “It’s really great to be working with TMS, representing the best of Lupin the Third. This classic animé property is still delivering new content that will drive consumer products to the fans.”

Cinzia Mariani, Vice President at TMS Paris, added: “We are very excited at TMS to team up with Reemsborko to bring all the swagger and allure of the Lupin family to European fans old and new. Do keep an eye out for our gentleman thief.”

 

Dark Horse Comics teams with Studio71 Games to launch The Umbrella Academy card game

For everyone who enjoys a bit of pop culture nerdery, Dark Horse Comics is looking to provide your latest fix with the launch of a new battling card game based on the hit comic series-turned Netflix series, The Umbrella Academy. The news arrives as season two of The Umbrella Academy readies to land on Netflix this July 31.

The card game has been developed by the comic book publisher in partnership with Studio71 Games, a Red Arrow Studios company, and aims to bring the fantastical and dysfunctional world of The Umbrella Academy to life in the living room.

“We are thrilled with the continued fan response and reception to The Umbrella Academy. Our love for these stories and characters is what makes us excited for you all to get to experience them firsthand with the Studio71 Umbrella Academy Card Game,” said Gerard Way and Gabriel Bá, creators of The Umbrella Academy comic series.

The game brings together your favourite seven siblings to defeat hordes of villains in cooperative battle. Play as Five, Séance, Space Boy, The Rumor, The Horror, The Kraken, or Vanya, each with their own unique powers. These abilities give players a powerful strategy to follow during the game.

Players will battle deadly villains like Carmichael, Dr. Terminal, Perseus X and Medusa, Hazel & Cha Cha, and more. Based on the number of players, shuffle and place the indicated number of villain cards in the middle of the play area, face down. Those villains will use villain attack cards to battle against the siblings.

‘An Umbrella Academy game would be nothing without a little dysfunction, brothers will fight, there will be confrontation, hopelessness, you might even hit rock bottom,’ reads the game’s description. ‘Throughout the game, dysfunctional family cards bring the comic themes to life and affect each round. The siblings are victorious when all the villain cards are defeated, but if the villains overwhelm the siblings the world will be destroyed.’

The Umbrella Academy Card Game is available to pre-order now.