Spacetoon and IMPS bring Smurfs TV series, toys and live experiences to MENA

Spacetoon, the family edutainment content provider, producer, and broadcaster, has recently partnered with IMPS to bring The Smurfs to MENA through Spacetoon TV channel, entertaining on-ground branded events and new toys.

Based on this partnership, the two parties are to work on re-introducing the show to young audiences in MENA by broadcasting the localised, Arabic dubbed version of The Smurfs in 3DCG animation style, in addition to recreating the “good old days” for those who grew up watching it in 2D years ago.

Audiences will be able to enjoy the adventures of Papa Smurf, Smurfette, Brainy and Clumsy, along with all other inhabitants of The Smurfs Village. This step comes as part of Spacetoon’s strategy to run the most-loved kid- and family-friendly content.

As the promotional licensee of the brand in the region, Spacetoon also has plans to expand the presence of The Smurfs in MENA through various on-ground entertaining activities.

The deal also includes bringing new The Smurfs toys to MENA market, in collaboration with ToyPro, the leading toy distributor in the region. This new toy line by Jazwares, the new global master toy partner of The Smurfs, includes action figures for The Smurfs characters, in addition to toys for all family members to enjoy.

Commenting on the partnership, Kamel Weiss, Strategic Business Development Director of Spacetoon, says: “The Smurfs is a multigenerational title that has been resonating with audiences for 40 years now, and we are proud to have it back in MENA as a TV show and also as branded events. We are aiming to pull all family members together to enjoy live entertaining experiences that suit all ages.”

“We are very excited to bring The Smurfs toys to the region to deliver a full family-entertaining experience with our media partner Spacetoon TV,” says Fawaz Abidin, Managing Director of ToyPro. “The Smurfs figures – reflecting their distinctive personalities – the different playsets, vehicles and plush toys all will hit the shelves in the MENA market next year.”

 

Semaphore Licensing adds travel influencer Drew Binsky to talent portfolio

Semaphore Licensing has broadened its growing portfolio of talent to include YouTuber Drew Binksy.

Binsky has just returned from a journey to Saudi Arabia, completing his quest to travel to all 197 countries, garnering a worldwide following of travel enthusiasts who crave the inside scoop on travel destinations with helpful advice to maximise each experience.

Binsky’s travel videos are more like short documentaries, and feature unique stories about people, food, and culture, plus travel tips and hacks. His YouTube channel has 2.79 million subscribers and his Facebook page has 4.2 million followers. Additionally, Binsky holds two Guinness World Records: for the most UNESCO World Heritage Sites visited in a 24 hour period, and the fastest time to pack a suitcase – 35.59 seconds.

“Drew allows his audience to see the entire world from the comfort of their home. Fans live vicariously through his travels and have an ability to witness sights they would never otherwise be able to see,” says Michael Bienstock, Founder and CEO, Semaphore Licensing. “We look forward to connecting more fans with Drew, as he inspires them to witness more of the world, one destination at a time.”

 

Hey Duggee series 4 gets the green light

BBC Studios and CBeebies have commissioned a fourth series of multi-award-winning hit animation Hey Duggee from Studio AKA.

Duggee and The Squirrels will return for 40 brand new episodes of the much-loved show.

Hey Duggee is a fun, inclusive and educational series devised by Grant Orchard, senior director of Studio AKA, and narrated by comedian Alexander Armstrong.

Each episode features members of the Squirrel Club exploring, learning and overcoming challenges to earn a new Badge from Duggee – making new friends along the way.

Since launching in 2014, Hey Duggee has become a six-time BAFTA and international Emmy award-winning hit on CBeebies and was the most-watched kids’ show on BBC iPlayer in 2020 with over 192 million requests. All episodes of Hey Duggee are available exclusively on BBC iPlayer in the UK.

Additionally, Hey Duggee has over 1.2 million fans across its social channels and its official YouTube channel has over a billion lifetime views. Recently Hey Duggee teamed up with The Body Coach Joe Wicks for The Workout Badges series on YouTube, following on from bespoke lockdown-themed content on its social channels such as The Handwashing Badge, while The Parenting Badge, which debuted in December 2020, has had over 1.2M views.

Henrietta Hurford-Jones, Director of Children’s and Executive Producer of Hey Duggee for BBC Studios, says: “Hey Duggee is so popular with both parents and children and I’m sure they’ll be as delighted as we are that a new series is on the way. We’re really proud of what we’ve achieved so far and how much people love Duggee and The Squirrels – so we’re delighted to be working with the hugely talented Studio AKA once more and can’t wait for you to see it!”

Sue Goffe, Head of Production at Studio AKA, adds: “We’re thrilled to be continuing our glorious Duggee Adventure with BBC Studios and CBeebies. A huge thank you to our extraordinary creative team for all their hard work, and to all our viewers for your continued love and support for the show. Prepare yourselves for more gems to come!”

Hey Duggee has an impressive footprint in over 150 countries with its global popularity spawning numerous licensing agreements, including Golden Bear as UK master toy partner and Penguin Books publishing under their Ladybird imprint. Recently BBC Studios secured agreements in Spain with Ypislon as licensing agent and Bizak as master toy partner, marking further growth in Western Europe.

Last year, France TV was signed as the French licensing agent for Hey Duggee and product now available in the region includes: toys from master toy Lansay; plush toys, furniture and melamine courtesy of licensee Jemini; puzzles and early learning games from Ravensburger; magazines by Milan; and books by Hachette.

Spread Group signs worldwide license with ZAG for Miraculous: Tales of Ladybug and Cat Noir collection

Award-winning global independent animation studio ZAG has signed a global licensing agreement with Spread Group. Under the new agreement, Spread Group will provide a print-on-demand collection for the globally successful animated series Miraculous – Tales of Ladybug & Cat Noir, created by ZAG and co-produced with ON kids & family (Mediawan). Kids and young adults’ apparel and accessories for Miraculous will be available via Spread Group’s Marketplace in time for the holiday season.

A worldwide print-on-demand offering means brands can demonstrate their sustainability credentials to customers. At Spread Group, nothing is printed before it is ordered, so there is no overproduction. The Miraculous designs will be published online, ready to be printed on to t-shirts, hoodies and lunchboxes, plus accessories like bags and mugs.

Helena Perheentupa, VP, Licensing, Central, Eastern, Northern Europe and Russia at ZAG, says: “Print-on-demand is a great new opportunity for our passionate fans to engage with Miraculous: Tales of Ladybug and Cat Noir. This global partnership marries Spread Group’s e-commerce expertise with the enthusiasm of our fans, who can now choose from a range of styles and accessories to suit them. We’re delighted with this new initiative and look forward to its great success.”

Sven Burscher, Head of Licensing at Spread Group, adds: “We’re excited to be the strategic e-commerce partners for ZAG, especially after the IP has just won three Licensing International Awards in Germany. Our partnership shows how print-on-demand can add a sustainable element to licensing. Miraculous fans can now choose from pre-designed products that are only printed once an order is placed. Fans can also change the product and the colour to suit their own style, from a range of kids’ clothing and accessories.”

This is Spread Group’s first licensing deal since Sven Burscher’s appointment in October.

Spread Group becomes a strategic e-commerce partner for ZAG in time for the worldwide premiere of the US$100M+ Miraculous animated feature to premiere in 2022.

 

 

Nominees for Kidscreen 2022 awards revealed

Kidscreen, host of the global kids’ entertainment industry’s leading awards for excellence, has announced the shortlisted entries that are continuing in the competition through a final round of judging.

The winners will be be revealed on February 15 at a gala awards ceremony during Kidscreen Summit 2022.

The nominees are:

PRESCHOOL

Best New Series

Ridley Jones (Netflix)
Trash Truck (Glen Keane Productions, Netflix)
Waffles + Mochi (Higher Ground Productions, Netflix)

Best Animated Series

Madagascar: A Little Wild (DreamWorks Animation) Ridley Jones (Netflix)
Trash Truck (Glen Keane Productions, Netflix)

Best Live-Action Series

Helpsters (Sesame Workshop, Apple TV+)
Izzy’s Koala World (Dodo Productions, Netflix)
Sesame Street, season 51 (Sesame Workshop, HBO Max)

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Best Mixed-Media Series

Gabby’s Dollhouse (DreamWorks Animation, Netflix)
JoJo and Gran Gran (BBC Children’s In-House Productions, A Productions, CBeebies) Waffles + Mochi (Higher Ground Productions, Netflix)

Best One-Off, Special or TV Movie

“Molly and the Great One”—Molly of Denali (GBH Kids, Atomic Cartoons, PBS KIDS) PBS KIDS Talk About: Race and Racism (PBS KIDS, Crossroads Productions)
Zog and the Flying Doctors (Magic Light Pictures)

Best Holiday or Special Episode

A Trash Truck Christmas (Glen Keane Productions, Netflix)
“Blue’s Night Before Christmas”—Blue’s Clues & You (9 Story Media Group, Nick Jr.) “Holiday at Hoopers”—Sesame Street, season 51 (Sesame Workshop, HBO Max)

Best Inclusivity

Magic Hands Black History Songs (Flashing Lights Media, CBeebies) Mira, Royal Detective (Wild Canary, Disney Junior)
Waffles + Mochi (Higher Ground Productions, Netflix)

KIDS

Best New Series

Centaurworld (Netflix, Sketchshark Productions)
Kid Cosmic (Netflix)
The Patrick Star Show (Nickelodeon Animation Studio)

Best Animated Series

Centaurworld (Netflix, Sketchshark Productions)
Jurassic World: Camp Cretaceous (DreamWorks Animation, Netflix) Looney Tunes Cartoons (Warner Bros. Animation, HBO Max)

Best Live-Action Series

Family Reunion (Netflix)
Odd Squad (Fred Rogers Productions, Sinking Ship Entertainment, PBS KIDS) Stardust (NRK)

Best Mixed-Media Series

Alien TV (Entertainment One, POP Family Entertainment, Netflix, Nine Network)
Club Mundo Kids (Exile Content Studio)
Sisimpur—Bangladeshi adaptation of Sesame Street (Sesame Workshop Bangladesh, Ddhoni Chitra)

Best One-Off, Special or TV Movie

All Star Nickmas Spectacular (Nickelodeon) Arlo the Alligator Boy (Netflix)
Mum is Pouring Rain (Laïdak Films, Dandelooo)

Best Holiday or Special Episode

“Bramley Holiday”—It’s Pony (Nickelodeon)
“The Lonely Haunts Club 3: La Llorona”—Victor and Valentino (Cartoon Network Studios) “Winter Break”—Craig of the Creek (Cartoon Network Studios)

Best Short Film

Coffee Run—It’s Pony (Nickelodeon)
Proud of Your Eyes #Coming Together (Sesame Workshop) The Wonton Warrior (Saffron Cherry, CBBC)

Best Inclusivity

16 Hudson, season two (Big Bad Boo Studios)
Snaps (Threewise Entertainment, CBBC)
Young, Black & British—Hear Us: A Newsround Special, Part 1 (BBC Children’s In-House Productions, CBBC)

TWEENS/TEENS

Best New Series

HouseBroken (Bento Box Entertainment, Kapital Entertainment, Fox Entertainment) Nick News (Nickelodeon)
We the People (Higher Ground Productions, Netflix)

Best Animated Series

Bob’s Burgers (Bento Box Entertainment, 20th Television) Central Park (20th Television, Apple TV+)
We the People (Higher Ground Productions, Netflix)

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Best Live-Action Series

Jenny 3—My Future/Mon Avenir (Productions Avenida)
Serengeti II (XIX Entertainment, John Downer Productions, Discovery) The Bold Type (Universal Television, The District)

Best Mixed-Media Series

About Mental Health/On Parle de Santé Mentale (Écho Média, Télé-Québec) Live from Mount Olympus (TRAX from PRX, Onassis Foundation)
The First Years (Zone3)

Best One-Off, Special or TV Movie

Disney Holiday Magic Quest (Disney Channel, 7Ate9 Entertainment)
NFL Wild Card (Nickelodeon)
Roald & Beatrix: The Tail of the Curious Mouse (Hartswood Films, Sky One)

Best Holiday or Special Episode

“Craftenstein’s Monster”—Craftopia (HBO Max, B17)
“Who’s Afraid of Boomsday?”—HouseBroken (Bento Box Entertainment, Kapital Entertainment, Fox Entertainment)

Best Inclusivity

Central Park (20th Television, Apple TV+)
FYI’s Kidversation (Fresh Start Media, Sky News, Sky Kids) We the People (Higher Ground Productions, Netflix)

Shortlisted entries in the Programming categories will be reviewed and assessed by a fresh panel of judges, including Rick Clodfelter (Disney Branded TV), Libbie Doherty (ABC Australia), Luiz Felipe Figueira (Gloob), Craig Hunter (YouTube), Yann Lebasque (TF1), Leslie Lee (WarnerMedia Kids APAC), Sarah Muller (BBC Children’s), Nikki Reed (HBO Max), Linda Simensky (Duolingo), Morten Skov Hansen (DR Ultra), Tara Sorensen (Apple TV+) and Heather Tilert (Netflix).

Best Inclusivity entries were reviewed and assessed by a jury that includes Lauren Appelbaum (RespectAbility), Mounia Aram (Mounia Aram Company), Musa Brooker (Six Point Harness), Yatibaey Evans (GBH Kids), Jay Francis (Disney Television Animation), Sameer Gardezi (Break the Room), Sarah Haasz (Pillango Productions), Grainne McGuinness (Paper Owl Films), David Michel (Cottonwood Media), Zulema Uriarte (Netflix) and Wanda Witherspoon (Sesame Workshop).

The nominees in the Broadcasting Categories are:

Channel of the Year

CBBC Nickelodeon PBS KIDS

Best On-Air Host or Hosting Team

Spencer, Tyra, Alex, Duhin and RikiMisu—The Zone, Zone Weekend and Big Fun Movies (YTV) Trevor Noah—TIME Kid of the Year (Nickelodeon)
Zachary Noah Piser—Camp TV (THIRTEEN)

Best Kids-Only Streaming Service

Hellosaurus Pinna Sensical

The nominees in the Digital Categories are:

PRESCHOOL

Best Alternative Game

Hey Duggee: The Busy Day Badge (Jollywise, BBC)
Roll to the Rescue (GBH, Hero4Hire, PBS KIDS)
Scribbles and Ink: Far and Away (GBH Kids, Global Mechanic)

Best Game App—Branded

Dino Dana—Fossil Hunt (Sinking Ship Interactive) On the Job (Noggin)
PBS KIDS Games (PBS KIDS, Goodboy Digital)

Best Game App—Original

OK Play (OK Play)
Pango Games & Stories (Studio Pango)

Best Learning App—Branded

BYJU’s Magic Work Books featuring Disney (BYJU’s) Noggin (Noggin)
Play Along with Miffy (Azerion, Mercis B.V.)

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Best Learning App—Original

iCan (First Media, Applicaster) Lingokids (Lingokids)
Sago Mini School (Sago Mini)

Best Web/App Series—Branded

Awesome Alaskan Kids—Molly of Denali (GBH Kids, PBS KIDS) Rhymes Through Times (Noggin)
The Wiggles + You (Hellosaurus, The Wiggles)

Best Web/App Series—Original

Cool School: Story Time with Ms. Booksy (Driver Studios) Maria Mini Explorer (Turtlebox Productions)

Best Website

Daniel Tiger’s Neighborhood (Fred Rogers Productions, Schell Games, PBS KIDS) Donkey Hodie (Fred Rogers Productions, Curious Media, PBS KIDS)
PBS KIDS (PBS KIDS)

Best YouTube Channel

Blue’s Clues & You (Nick Jr.)
PBS KIDS (PBS KIDS)
Sesame Street (Sesame Workshop)

KIDS

Best Alternative Game

Horrible Histories: Beastly Boxset (Jollywise, BBC)
Miraculous RP: Quests of Ladybug & Cat Noir (ZAG Games, Toya)
The Last Kids on Earth and the Staff of Doom (Atomic Cartoons, Outright Games)

Best Game App—Branded

Disney Coloring World (Story Toys)
Hot Wheels Unlimited (Budge Studios)
Screens Up by Nickelodeon (Nickelodeon, ViacomCBS, Monterosa)

Best Game App—Original

Namoo (Baobab Studios) Taniwha (Adrenalin Games) Toca Life World (Toca Boca)

Best Learning App—Branded

BYJU’s Learning App featuring Disney (BYJU’s, Tangible Play) Cyberchase: Echo Explorers (THIRTEEN, FableVision, The WNET Group) Marvel Hero Tales (Kuato Studios, Marvel)

Best Learning App—Original

Da Vinci Kids (Da Vinci Kids, Macademia)
DIY—The Learning Community (DIY—The Learning Community, Kyt Technologies) Pinna (Pinna, Curious Media)

Best Web/App Series—Branded

Barbie Vlog (Mattel TV)
Next Level Kart Racers (Nickelodeon) Star Stable Mistfall (Ferly Animation)

Best Web/App Series—Original

According to Kids (CBC Kids)
Denis and Me (Headspinner Productions) The Solutioneers (Shaftesbury)

Best Website

Cartoon Network Climate Champions (Cartoon Network, Jollywise) DIY (Kyt Technologies)
Nick Helps (Nickelodeon, ViacomCBS, House of V)

Best YouTube Channel

Bakugan (Spin Master)
Denis and Me (Headspinner Productions)
Maddie Moate (Let’s Go Live with Maddie & Greg)

Shortlisted entries in the Digital categories will be judged by Damon Berger (WildBrain Spark), Andrew Chan (Mattel), Sunil Gunderia (Age of Learning), Justin Hsu (MarcoPolo Learning), Michael Levine (Noggin), Rob Lowe (LEGO Ventures), Nancy MacIntyre (Sandbox Kids), Bonnie Rosen (Disney Accelerator), Dana Ware (Dark Slope Studios) and Gerald Youngblood (Tankee).

All Kidscreen Awards winners will be announced and celebrated at a special awards ceremony taking place during Kidscreen Summit 2022 in Miami on Tuesday, February 15. All Kidscreen Summit delegates are invited to attend as part of their event registration.

Additional details about the Kidscreen Awards, including categories, eligibility, judging and entry process, can be found at awards.kidscreen.com.

Jetpack acquires international rights for live action toddler series The Mini Kids    

Global kids and family content distributor Jetpack Distribution has acquired the rights for The Mini Kids, a live-action preschool show commissioned and produced by Norway’s PSB digital terrestrial channel NRK Super.

The deal sees Jetpack acquire the first two seasons (16 x 17 minutes) of The Mini Kids, which targets babies and toddlers (0 – 3-year-olds), alongside their parents or carers, plus season three (12 x 17 minutes), which is being delivered in summer 2022.

The first two seasons have aired in Norway, Sweden, Denmark, Finland and The Faroe Islands to critical acclaim, delivering strong performance among all age-groups particularly on channel-led video on demand platforms.

The Mini Kids aims to stimulate activity and development for toddlers. It features real-life one- to two-year-olds and combines them with animation and music. The show’s objective is to inspire positive interactions among young children. It also stars ‘Fantus’, an animated character the audience engages with throughout each episode.

The series is structured in accordance with curriculum based preschool/kindergarten’s practice, with safe and familiar frameworks and rituals.

It won the Prix Jeunesse 2020 and best VFX at the Golden Screen Awards Norway 2020 and 2021.

Jetpack Distribution’s CEO, Dominic Gardiner, says: “The Mini Kids really strengthens our preschool offering and is one of a few outstanding shows for this age group. It’s hugely didactic and something that parents across the globe will welcome. Safe, funny and enjoyable for the youngest sector!”

The Mini Kids has had exceptional ratings in Norway and we are very happy that the show can now travel the world with Jetpack,” says Head of NRK Super, Hildri Gulliksen. “We are optimistic that The Mini Kids will be as well received outside of the Nordics.”

IP licensing platform Brainbase wins top award

Brainbase, the venture-backed company helping licensing teams optimise their partnerships from contract to revenue, has been crowned winner of the “Contract Management Solution Provider of the Year” award in the second annual LegalTech Breakthrough Awards programme.

LegalTech Breakthrough is a leading independent market intelligence organisation that evaluates and recognises standout legal technology companies, products and services around the globe.

Brainbase brings together every feature required to run a global licensing business at scale so licensing teams can make smarter, faster decisions. With the help of Brainbase, IP owners are able to unify their global operations into a single software platform – from deals and contract management, product approvals, royalty reporting, digital asset management, and dashboard analytics.

“This is an incredible moment for Brainbase, especially our product and engineering teams, to be recognised by LegalTech Breakthrough along with some other incredible companies in the legaltech and contract management space,” says Gautam Godse, Senior Vice President of Product at Brainbase. “Though still focused on building the best end-to-end platform for brands that own and license their IP, we’re grateful to be recognized for the contract management functionality of our platform.”

The mission of the annual LegalTech Breakthrough Awards programme is to conduct the industry’s most comprehensive analysis and evaluation of the top technology companies, solutions and products in the legal technology industry today. This year’s programme attracted more than 1,300 nominations from over 12 different countries throughout the world.

“IP management has hitherto been lost in old school archaic paper-shuffling. Owners of IP assets have spent so much time trying to capture more value,” says Bryan Vaughn, Managing Director of LegalTech Breakthrough Awards. “This best-in-class legal-technology from Brainbase helps clients to collect royalties more promptly, and gives them tools to manage their licensing contracts and creative approvals more effectively. Congratulations on winning ‘Contract Management Solution Provider of the Year.'”

Brainbase works with leading global brands including BBC Studios, BuzzFeed, Chefclub, Crayola, Moose Toys, Penske Media Corporation, SYBO Games and the Van Gogh Museum, among others.

Keeping Christmas lunch on track with Munchy Play plates

If you’re looking for the ideal gift for a toddler this Christmas, a Munchy Play plate is right on track.

Featuring a built-in railtrack, the award-winning Munchy Play Thomas & Friends Train Track Plate Collection comes in three designs: Thomas (blue), James (red) and Percy (green). For car lovers, there’s also a separate Vroom-Vroom car plate.

Sophia Procter, Munchy Play founder and CEO, said: “This Christmas, bring the whole family together with the Thomas & Friends Train Track Plate collection. Universally loved by grandparents, parents and young children, the fun designs make the perfect festive gift, stocking filler and Secret Santa for everyone to enjoy.”

Designed for toddlers and pre-schoolers, the tableware features high-sides and a non-slip base for self-feeding, whilst the track takes children on a journey from Knapford Station, passing tunnels, trees and traffic lights along the way. There’s even a ‘train ticket’ gift tag on the packaging for writing a personalised message.

Made in Britain, the tableware is made from polypropylene, which is free of BPA, PVC and melamine. With zero-single-use plastic, both the product and packaging can be recycled. The collection is available from Munchyplay.com and Amazon, from £15.99.

Interview I Talking strategy with MGM’s Robert Marick

Home to Bond, Rocky and The Pink Panther, MGM is a powerhouse of a studio. We asked Robert Marick, Executive Vice President Global Consumer Products & Experiences, to tell us about developing licensing strategies for some of the most iconic properties in entertainment, and how his stints at Disney, Mattel, Twentieth Century Fox and Discovery have shaped his approach to global brand management.

A lot has been said about how people returned to familiar, “comforting” brands during the Pandemic. Do you think the landscape is now almost back to its pre-Pandemic state, or will nostalgia brands keep on having a moment?

The Pandemic affected companies and people in so many different ways, but I think one of the things that was ultimately a positive for consumers is that they were able to connect with brands, and foods, and time with family – let’s call these things “comfort opportunities” – like never before. And that definitely had an impact in terms of how consumers reacted to our properties. Whether it was the Pink Panther or, in particular, Rocky or Creed, there was a real connection there.

Particularly with Rocky, fans connected with some of the core themes of the DNA of that property: the underdog, the perseverance, how you can find something within yourself that enables you to push boundaries… Those things became more important than ever during that time period, and we saw in the news how consumers would look at properties like Rocky and say, “That is my inspiration.” What we noticed over the past 18 months was a definite resurgence of engagement with our catalogue titles.

Can you give us an outline of your role and responsibilities at MGM?

In essence I’m a global brand manager; my job is to build and grow our properties. We look at them more as franchises now, and less as a catalogue, title or a new release. If you take the example of The Addams Family, which has been around for 75 years, we recently supported it with a new CGI film, and now we’re going to be releasing Wednesday on Netflix. Or in the case of Rocky, which I mentioned earlier, we released Creed I and II, and Creed III is out next year. Vikings is now being supported with a new Netflix series, Vikings: Valhalla. All these franchises have a foundation that fans around the world appreciate in one form or another, and we’re fortunate now to be able to build off that base, and release new content across the board.

There’s also Pink Panther, which will be celebrating its 60th anniversary shortly; we have a new film in development. What you see there is our company really investing in new ways to build out these global franchises.

With some of your IPs having such a long history, how do you market them to the entire fanbase? Presumably younger audiences require a different approach to Boomers?

Without a doubt, Gen Zs and millennials require a different approach to older consumers when it comes to promotional activities. So, how do we do that? If you look at what’s on my radar at the moment – The Addams Family, Vikings, Rocky/Creed, and also Legally Blonde, which is celebrating its anniversary, plus there’s a new film in the works ­–  we have new content coming out that is really supporting the core property. But we can also look at supporting the core properties by genre; so, this year, there was a focus on horror [with the release of Candyman], 2022 is all about sci-fi, and 2023 will be about laughter.

We’re also going to be looking at upcoming anniversaries. Legally Blonde, for example, is turning 21, so that’s going to be a big initiative for us. We also market by decade, so fans of, say, the 80s, or 90s or 2000s, can really buy in to our brands and properties. When you have 4,000 movies in your library, you need to find the common connections that consumers have to your IP.

By taking different approaches we’re able to find connections with our audience, whether they’re genre fans, anniversary fans, or a fan of a particular IP. Research shows that Gen Zs and Millennials tend to get their first source of content from a video game, while Gen Xs and Baby Boomers still get their content from new films or television in development. Our video game business is growing exponentially and that is an opportunity for us to be able to drive awareness in new areas. One example is that we’re developing a Robocop game on console. Bond is another case in point; we’re driving interest in the IP through video games.

MGM has an amazing library of IPs to draw upon – but entertainment is a crowded market. What do you think MGM’s particular strengths are when it comes to licensing?

I think it really comes down to four things – what I call “the DNA” of MGM. First off, it’s about the lion logo. It’s such an iconic trademark. It represents the Hollywood of yesteryear, but it’s also about today. Another thing that makes MGM different is that when launched, it was all about the latest technology and different ways of working, and artists and directors would come to MGM to be able to try new things. And that still continues today.

The third aspect is quality; we’re immensely proud of the quality of the work that we do, it’s evident in all our shows. And I think the fourth point is storytelling. Everything that we do is about the story that’s being told. In particular, I think that’s what helps us not only in traditional licencing, but in terms of video games, and in location-based entertainment.

I am very selective about where I spend my time and energy; it’s not just a case of pushing the latest release. What’s almost more important is creating a programme during “bridge” years”. For instance, with The Addams Family, we had a CGI film in 2019, we had The Addams Family 2 in 2021, now we’ve got the Wednesday TV series coming in 22. I’ll ask myself, in the “gaps”, what does the programme look like? And that’s where video games come in, that’s where experiential comes in…

You’ve worked for some of the biggest companies in the entertainment sector. How has that wide experience coalesced to influence your licensing strategy at MGM?

I’ve been fortunate enough to work with some very significant companies. Each one has provided me with a different lens or perspective that allows me to do the job that I do. Having worked at Mattel for many years, I really understand the idea of product development, and marketing a product. That led into my time at Disney, which was all about how you manage a brand, looking at its different elements to see how they might apply to music, or toys, or film or apparel.

With anything that I look at from a brand franchise perspective, I always ask myself, what’s the DNA of the property? Once I’ve established that, it’s “What can merchandise help amplify? What can video games help amplify? What can location-based entertainment help amplify?” The recent campaign we ran for Rocky’s 45th anniversary is a good example of how we look to create an experience around a property, where you have multiple disciplines [including athletic runs, gaming collaborations, concerts and apparel collections] that come together to create a consumer experience.

Ultimately, I’m hoping that once you’ve done the Rocky Run, or you’ve experienced some new merchandise, you’re going to come back and want to watch the film, or the next film or the third film within the franchise. My job is really about expanding the media experience, and that’s three-fold: first, you watch it. Then you buy it – whether it’s a pencil, a t shirt or a video game. And then you’re going to want to live it, which is where experiential comes in. And by living it, you’re going to want to go back to the original media and watch it again. So the whole thing is cyclical.

Vikings: Valhalla and Wednesday are expected to air in 2022. Creed III is scheduled to premiere in cinemas in November next year.

 

 

 

Iron Maiden and Marvel join forces for merchandise collection

Iconic British rock band Iron Maiden and entertainment powerhouse Marvel have collaborated to create a unique collection of merchandise. Fans of both will be dealt a wide assortment of apparel and accessories that highlight iconic Marvel characters and the notorious otherworldly Iron Maiden character Eddie.

The collaboration interweaves the universes of both brands, with designs that pay tribute to Wolverine, Venom, Thanos and Deadpool in unique variations of iconic album and single artwork such as Fear of the Dark, The Trooper and Killers.

Iron Maiden manager Rod Smallwood says: “Eddie has long stood shoulder to shoulder with the greatest superheroes and we’re also pretty proud of the Worlds we created for his many incarnations  – from battlefields to Egyptian tombs to frozen ice-scapes or futuristic cities. Juxtaposing some of the most recognisable characters in pop art and comic-book culture into planet Maiden has been an ambition of ours for years, and working with Marvel and their unparalleled character-based IP is the perfect fit in this day and age.

“To see such iconic characters alongside Eddie is something our fans have discussed for years and we think that the twist of placing Venom, Thanos, Thor or Deadpool in our Maiden worlds will excite fans of both cultures.”

Iron Maiden is recognised as having one of the most iconic figures in music in the shape of Eddie, whose image appeared on the band’s debut single “Running Free” and has evolved to adorn every piece of artwork, including albums, tour posters, beer labels, graphic novels and merchandise, even featuring in computer games and award-winning mobile RPG game, Legacy of the Beast.

“Marvel is cool and aspirational, and has inspired the greatest artists, musicians and creators for more than 80 years,” says Paul Gitter, SVP, Marvel Licensing. “This collaboration offers another exciting example of how the Marvel brand continues to push into lifestyle areas, with music being a top priority, and the collection allows fans to pay tribute to our iconic characters while celebrating the legendary Iron Maiden.”

The collection launches in time for the holidays and is available through Iron Maiden’s online store, speciality retailer Hot Topic and German e-tailer, EMP.