Zavvi teams with DUST! to launch ultra-exclusive pop culture puzzles range

The UK online retailer Zavvi has partnered with DUST! to launch a new limited-edition range of fully-licensed movie themed jigsaw puzzles, bringing the artwork of some of cinema’s best-loved cult classics to the jigsaw space.

The partnership witnesses the launch of 12 limited edition 1000-piece jigsaw puzzles, each featuring images and movie posters from a selection of popular film franchises, including Jaws, Back to the Future, Transformers, and Jurassic Park.

The limited edition puzzles are all 50cm by 70cm with only 1000 of each design in production worldwide, making the range ultra-exclusive. Each puzzle retails at £14.99.

The range is available to pre-order via Zavvi now. The retailer has urged fans to place their orders quickly before the limited product roll-out sells out.

Other designs in the collection include the 1982 sci-fi classic The Thing, a Teenage Mutant Ninja Turtles Classic Comic Book design, a Back to the Future DeLorean Schematic, and a Twister Impossible puzzle, featuring the design of the classic party game of the same name.

Pokémon and Post Malone to host virtual music concert as part of the brand’s 25th anniversary celebrations

Pokémon has unveiled plans for a virtual music concert celebrating its 25th anniversary with the help of the headline act and Pokémon fan, Post Malone.

Taking place on February 27th – or Pokémon Day to the real fans – the event will take the form of an online party for all fans of music and Pokémon around the world. The virtual music concert will serve as the launch activation for the franchise’s year-long P25 Music programme – an initiative that has seen Pokémon team up with Universal Music Group to bring a host of music surprises to 2021.

As part of the P25 Music programme, Pokémon revealed last month that Katy Perry had been secured as its premier artist.

“I’ve been a Pokémon fan for a long time, so the opportunity to headline the Pokémon Day concert celebrating 25 years is awesome,” said Post Malone.

The concert will be free to view on the official Pokémon YouTube channel, Pokémon’s official Twitch channel, and on Pokémon’s 25th anniversary website beginning at 7:00 p.m. EST / 4:00 p.m. PST on February 27 (0:00 a.m. GMT on February 28) .

Pokémon will unveil more P25 Music details at the end of the concert, so fans will want to tune in for more upcoming collaboration surprises.

The pop-culture brand broke the news with help from headliner and Pokémon fan Post Malone in the video below.

https://youtu.be/Cdn_Fvug-hI

 

In anticipation of the concert, The Pokémon Company International will host several celebratory activations across the brand in the week leading up to the virtual music event. In addition to the previously announced Pokémon GO Tour: Kanto event on Saturday, February 20, The Pokémon Company International will distribute a special password on February 25 for players of the Pokémon video game franchise to add a special Pikachu to their Pokémon Sword and Pokémon Shield games.

In keeping with the music theme for the year, this Pikachu knows the move Sing, which it can’t ordinarily learn. On February 27, fans can tune in to Pokémon TV, either on the web or by downloading the app, for a curated selection of music-themed episodes of the popular Pokémon animated series as they prepare for the big Pokémon Day concert with Post Malone in the evening. Fans can expect more announcements that week from across the franchise.

Asmodee acquires digital gaming platform Board Game Arena in latest global growth plan

Asmodee has acquired the online multi-player board gaming platform, Board Game Arena in a move that will allow the tabletop giant to scale up its online play and allow players around the world access to some of Asmodee’s biggest games.

Founded in 2010, Board Game Arena has emerged as a global leader in online board games, providing official online versions of more than 250 games across 40 languages to more than five million members around the world.

Asmodee has suggested that the combination of the two companies will help to ‘bridge the gap in board game get-togethers created by the pandemic,’ while also offering that five million member base access to hit Asmodee titles including Catan, Ticket to Ride, and Pandemic.

Board Game Arena’s already expansive catalogue of games includes Asmodee hits Carcassonne, Jaipur and 7 Wonders, of which more than four million games have been played since its release on the platform in 2018.

The digital platform has been one of a number in the gaming space to have seen a surge in popularity driven by the pandemic last year, and in 2020 it registered a 600 per cent growth, indicating the scale of the current board game craze among families and single players.

To support its growth and pursue its development, Board Game Arena’s management team has chosen to join Asmodee in a move that will allow Asmodee to speed up the availability of its key titles on the platform.

Grégory Isabelli and Emmanuel Colin, Board Game Arena co-founders, said:  ”Working with Asmodee allows us to continue our massive growth, with a partner that shares our love and passion for board gaming.

“Asmodee fulfills a sine qua non criteria for us: that BGA is always run by absolute board game fans whose core business is board game.”

Thomas Koegler, head of strategy at Asmodee, said: “Our growth is based on one crucial commitment: offer the best gaming experience to consumers and bring our brands to the widest audience.”

“Having a platform that allows players from all over the world to meet, play their favorite games together or discover new games is a natural fit alongside our amazing catalogue of board games. Skull and Splendor will be in the coming weeks the first of a long list of Asmodee releases on the platform: we hope that players will enjoy them.”

As with other Asmodee entities, Board Game Arena will remain independent, and current management will remain at its helm. Pricing policies and editorial line remain unchanged, with Board Game Arena continuing to rely solely on the quality and popularity of games, offering its services to all publishers and market players.

Blizzard toasts 30 years of gaming and geekery in new anniversary merchandise collection

Blizzard is toasting 30 years of gaming and geekery, as well as the launch of the first BlizzConline, with the release of a swathe of new merchandise this month across the Blizzard Gear Store.

New 30th Anniversary themed merchandise will lead a roll-out that includes limited edition pins, exclusive puzzles, art prints, gaming desk accessories, journals, outerwear and more. All of the products will be adorned with the 30th Anniversary Logo and include heroes and scenes from some of Blizzard’s most iconic games.

Announced earlier this month, Blizzard is also release an Artha Helm of Domination Blizzard Exclusive Replica, a special launch that taps directly into the hardcore fan base for its popular World of Warcraft franchise. Standing at over 15 inches in height, the launch is billed as one of the firm’s most premium collectables.

Blizzard VP of global consumer products, Matt Beecher, said: “We couldn’t think of a better way to celebrate fans that have spent the last three decades with us than with a special collection that commemorates our shared journey.”

Fans will also be able to dive into the worlds and lore of Hearthstone, Overwatch, and World of Warcraft with new literary releases coming later this year. New launches will include The Art of Hearthstone Volume IV: Year of the Raven, The Art of Overwatch Volume 2, and World of Warcraft: Folk & Fairy Tales of Azeroth.

An official World of Warcraft Cookbook – World of Warcraft: New Flavours of Azeroth – will also be launched.

These new titles will be available for pre-order via the Blizzard Gear Store starting February 19.

Fanattik lands Teenage Mutant Ninja Turtles gift license in pan-European deal

The pop culture specialist, Fanattik, has signed a pan-European gift license with ViacomCBS Consumer Products to develop and launch a Teenage Mutant Ninja Turtles-inspired collection.

The new range will span home decor, barware, gifts, and collectables, all of which will be available from June this year in shops across Europe.

Considered one of the most popular kids’ TV programmes of the 1980s, Teenage Mutant Ninja Turtles was created in 1984 by Kevin Eastman and Peter Laird when it made its debut as a successful comic book series before becoming an animated TV series, a live-action TV series, and later spawning four blockbuster movie releases.

“From the comic books in the ’80s to the films of the ’90s and the more recent animated series, Teenage Mutant Ninja Turtles is a brand with real heritage,” said Anthony Marks, MD, Fanattik.

Teenage Mutant Ninja Turtles has been translated into a significant consumer products business with toys, apparel, home goods, video games, DVDs and more generating millions at retail.

Teenage Mutant Ninja Turtles is a top selling action figure and the franchise is a previous recipient of the Toy Industry Association’s top honour for Property of the Year at the TOTY Awards.

“The whole creative team is so looking forward to working on Teenage Mutant Ninja Turtles. With over 90 per cent brand recognition with both male and females under the age of 55 and such a well engaged fan base, the Fanattik team understands that we need to create a range that will appeal fans both new and old,” said Melissa Tudor, head of product development at Fanattik.

“Before it was announced to the team that we had this license the MD bought a Teenage Mutant Ninja Turtles arcade machine for the office, so we must get this right, otherwise he is going to take it away.”

Mark Kingston, senior vice president, international, ViacomCBS Consumer Products, added: “We’re excited to amplify the Turtles universe with a fully loaded gifting range from Fanattik; with products that will resonate with the broad spectrum of fans from this beloved IP.”

Head of sales, Luiz Ferreira, said: “Fanattik works with all levels of the European gift market so we are asking toy an gift retailers that are not already talking to us to contact myself to book a video appointment so they can learn more about this upcoming Teenage Mutant Nina Turtles range.”

Ferreira can be contacted via Luiz@fanattik.co.uk

Fanattik is a licensee for 20th Century Fox, Microsoft, Capcom, Universal Studios, Capcom, Bethesda, Studio Canal and more.

Fanattik has won numerous awards with the latest being the North West Business Of The Year organised by the Federation of Small Business just prior to Covid.

The Fanattik Jaws bottle opener and Friends premium limited edition pin badge were both nominated for Gift Of The Year 2021.

Erve Europe teams with Psyonix to launch Rocket League apparel collection

Erve Europe has partnered with the video game developer, Psyonix to create an extensive collection of Rocket League apparel in a deal brokered by the licensing agency, IMG.

The new Rocket League-branded line will include t-shirts, sweatshirts, hoodies, jackets, nightwear, socks, accessories, and more. It will all feature designs inspired by the game’s most loved cars and arcade style football concept.

Tom Fabes, Erve Europe’s gaming license manager, commented: “We are very happy to be working with Rocket League. The game has been on our radar for a long time now. Reaction from retail has been very positive for the brand and we are looking forward to delivering products to consumers very soon.

“Rocket League is an awesome game with a broad fanbase, that deserves a broad distribution. And that’s exactly what we aim for.”

Launching in summer 2021, the collection will be available for purchase across Europe.

Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem that has become one of the most recognisable video game brands across the globe. 

Zavvi partners footwear brand Akedo to launch Borderlands 3 and Assassin’s Creed trainers

The UK online retailer, Zavvi has teamed up with the footwear brand Akedo to launch a new limited edition gaming collection celebrating two of the biggest gaming franchises in the world, Borderlands 3 and Assassin’s Creed.

The new collection will consist of two high-top trainer designs featuring numerous motifs from the games covering one side of the sneaker, with the other side featuring their iconic logos.

The Borderlands 3 trainers will include eye-catching white logos on a black base, while the unique Assassin’s Creed Valhalla signature high-tops will feature a striking blue and white design, inspired by the actionadventure game.

Each pair of trainers are handmade and customised for every order, featuring classic lace-up fastening, a rubber toe cap and hightop silhouette.

The launch follows previous limited-edition Zavvi x Akedo footwear collections, including Wonder Woman, The Goonies and Jaws. The range will be available from 12pm on 29th January 2021, exclusive to Zavvi.com.

Pop culture’s Super7 lands Godzilla action figures, apparel, and accessories in Toho deal

The pop culture design house and toy manufacturer, Super7 has landed a colossal new partnership with Toho International to bring the King of Monsters – Godzilla – into its world of ReAction figures and more.

Super7’s 3.75-inch articulated Godzilla ReAction figure is scheduled to arrive this summer, along with a capsule collection, offering various products, including apparel and accessories.

The collaboration will witness the arrival of more Godzilla product later this year, escalating in 2022 with a range of Ultimate figures.

“It is not a stretch to say that Godzilla may be the most important license to Super7’s history, and one we hold with possibly too much reverence,” said Super7 founder and owner, Brian Flynn. “The genesis of Super7 started with Godzilla, and we can’t wait to add that same Super7 love and affection to Godzilla’s future.”

Super7 launched in 2001 as a magazine filled with content about collecting vintage Godzilla toys; from Marusan and Bullmark vinyl figures, die-casts and tin toys, to Shogun Warriors, featuring characters from Hedorah and Kamikaras to Rodan and Mothra.

The first toy Super7 produced was a grey color variant of the Baremodel 1954 Godzilla, sold through a coupon available only in the first issue of the Super7 magazine in 2001.

“It was here that we started with our love for a giant rubber suited reptilian phenomenon,” added Flynn.

Lora Cohn, managing director, Toho International, said: “Super7 oozes that cool factor in all its products, so we’re thrilled to bring Godzilla into their portfolio of premium products, including the popular ReAction Figures, Ultimates! line and more.

“Beyond quality products, Super7 brings so much meaning to Godzilla, with a team deeply passionate about the brand. We’re excited to offer this all-new line of products based on the King of the Monsters, and we think fans can truly feel the passion and love put into them.”

ReAction Figures are designed to celebrate the iconic action figure of our childhood. The unique size and sculpting style is simple while allowing the imagination to go all in on daily adventures, says the firm.

‘With ReAction Figures, Super7 continues the classic action figure style while making the figures we wished we had while growing up,’ it added.

Meanwhile, Super7’s articulated Ultimates! seven-inch figures are the premiere fan product. They are made-to-order figures that come with an assortment of extra features.

Hit action anime series Baki taps Reemsborko for Europe and Australasia licensing

The popular action anime, Baki is on the path to grow its licensing activity across Europa and Australasia, having appointed the pop culture licensing specialist, Reemsborko to represent the property across all categories.

Baki has been the subject of multiple manga, anime, and video games over the last 30 years and the show is currently confirmed as a top ten Netflix show across 50 countries. The series currently consists of 39 episodes across two seasons, with a third season scheduled to land this year.

Max Arguile of Reemsborko, said: “In the absence of theatrical releases, everyone now gets their entertainment at home, and the only genres showing real growth for merchandise are gaming and animé. Baki has both heritage and current popularity and is on a great platform with more content on the way.

“It has just started venturing into merchandising outside Japan so this is a great opportunity for licensees.”

Cinzia Mariani, Vice President at TMS Paris, added: “Baki brings you all the sweat, tears and blood you could hope for. We’re very excited to team up with Reemsborko to expand in the field of merchandising both in Europe and down under.”

Image: ©Keisuke Itagaki(AKITASHOTEN)/Baki II Film Partners All Rights Reserved.

NPD: UK toy market grows five per cent, fulled by games, puzzles, and kidult toy fans

The lockdown success of the games and puzzles market, a surge in the kidult market, and early Christmas trading all fuelled by the restrictions and implications of the Covid-19 pandemic, has helped the UK toy market hit a five per cent sales increase for its overall value.

According to the latest results from The NPD Group, total sales for the year hit £3.3 billion, helping the UK maintain its position as the largest toy market in Europe and the fourth largest in the world.

The biggest spike in toy sales of the past year came during the first nationwide lockdown, throughout which toy sales increased by 22 per cent. The NPD has cited the nation’s rediscovery of the value of play to stimulate children and adults, as well as alleviate pressures imposed by the stay at home messaging alongside the closure of tourism, hospitality, and leisure.

Games and Puzzles saw the highest category growth with a 19 per cent increase, as families spent more time playing together. Puzzles, which can be enjoyed both in groups and individually, increased by 38 per cent.

Building Sets and Outdoor Toys also experienced significant growth in 2020, growing by 18 per cent and 15 per cent respectively. Good weather in the spring and early summer lockdown provided opportunities for families to bring fun and add in some exercise to combat the increase in indoor screen time. They also had the benefit of helping to compensate for missed holidays at Easter and in the summer.

The periodic closure of schools also meant that many parents turned to educational toys for assistance to help bolster their children’s cognitive development. This drove a nine per cent increase in sales of Learning and Exploration toys such as Scientific Sets and Musical Instruments.

‘Kidults’ now responsible for more than one quarter of toy sales

In addition to these trends, the industry witnessed yet further evidence of the kidult market’s appetite for toys.

This adult and teen category now represents 27 per cent of total toy sales, up by 16 per cent since 2016. In 2020, with more time on their hands, kidults completed complex building set kits, played more games and entertained themselves with puzzles.

As this group tends to purchase higher priced toys, their buying power helped increase the average sales price of toys overall.

Meanwhile, with concerns over shortages of supply and of delivery capacity, people were urged to shop early for toys in Christmas 2020. The result was a very strong November for the toy market, that saw sales increase 11 per cent year on year. This was, however, followed by lower than usual sales in December – down nine per cent year on year – exacerbated by lockdowns in November and December.

Classified as essential retail and therefore able to remain open during lockdowns, grocery chains fared well for toy sales in the last two months, up ten per cent year on year.

Joining the click and collect debate, The NPD Group has said that online services ‘proved to be essential’ for retailers operating within the confines of lockdown and social restrictions. Britons moved online to buy their toys throughout 2020 as retailers adapted and maximised their omnichannel offering to reach them.

As a result, in the 12 months ending September 2020, online toy sales grew to almost half of all sales.

Frédérique Tutt, global industry analyst at The NPD Group, said: “The top 15 sellers of the year tell much of the story for toys in 2020. We turned to toys and games to help fill the long weeks of lockdown.

“Toys provided the hub for fun, entertainment, education, exercise and stress relief. They helped make the decidedly abnormal feel normal – especially at Christmas. Manufacturers and retailers worked hard to meet the need for toys of all kinds for all ages, shifting sales to online and Click & Collect, and to grocery chains to fulfil demand. 2020 accelerated changes already underway in the toy sector and underlined the importance of innovation, strong supply chain and channel management.”

Roland Earl, director general at the British Toy & Hobby Association, added: “2020 was an extremely challenging year for retail as a whole, and toy retailers of all sizes had to adapt and innovate in this difficult environment in order to ensure consumers could still obtain the products they require.

“The end of year statistics reflect the role that toys and games played in bringing enjoyment and assisting families and individuals to navigate the difficulties of repeated closures and lockdowns. Despite varying functions, objectives and age suitability, all toys are ultimately designed with one overarching goal – to bring fun, enjoyment and play value to the recipient and never has this been more important.

“Looking ahead to 2021, the uncertainty surrounding the pandemic will remain for some time, though toy designers will continue to innovate during tough conditions to ensure families have access to the items they want and need.

“Brexit will continue to have an impact on all industries in 2021, and the toy sector specificially will continue with its thorough preparation following the deal announced at Christmas.”

NPD’s Tutt, concluded: “One thing is certain, the importance of playing together with toys, games and puzzles as a family, group or alone has been re-established during the lockdowns.

“Many people have also rediscovered the value of nature and the environment in the pandemic, and one encouraging sector trend is that green issues have come to the fore, and many manufacturers are reducing packaging and incorporating eco-friendly materials in their products.

“Finally, when cinemas hopefully reopen later on in the year, blockbusters will boost toy sales once again.”