Going viral after the virus: Fanbytes’ Timothy Armoo talks the new future of toy and brand marketing

Timothy Armoo is the CEO and founder of Fanbytes, a digital marketing business that has shot to success in the three short years it has been plying its trade as a leading light in Gen Z marketing and tapping into the global TikTok sensation early doors. At 24 years old, Fanbytes is Armoo’s third business.

At the age of 17, the young entrepreneur had sold his second business, EntrepreneurXpress, a platform that held open the door for his subsequent success in the world of social media marketing.

Before the coronavirus really took hold of the UK earlier this year, Armoo – working alongside the team at Playtime PR – launched the first TikTok campaign for the global toymaker Bandai and its Yolkies product campaign.

Bandai is just one of five major toy companies that Armoo’s company is now working with, and one of many more global entertainment brands that have turned to the young marketing magician to better tap into today’s younger audiences.

Licensing.biz catches up with Timothy Armoo, CEO and founder of Fanbytes for his insight on the future of toy marketing in a post-pandemic world.

Last time we connected, Fanbytes had just kicked off a marketing campaign with Bandai – how did it all go? What was response like, and what kind of engagement did you guys see with that?

The reception was incredible, the brand Yolkies was a perfect fit for TikTok and working with the team at PlayTime PR meant that we could have a full 360 approach both with media and PR. The content now stands at millions of views but most important are the comments, with a 93 per cent positive sentiment across the comment. TikTok is one of those platforms where it can be very easy to swipe and leave

A lot has happened since back then. How have things evolved at Fanbytes over the last few months? How has lockdown and the pandemic impacted on the social media marketing space in that time?

Pretty interesting. At the start of the lockdown, we brought out the Bytehouse which was the first-ever UK TikTok house which did insanely well. We put 6 of the biggest and most influential creators on TikTok in one house to create content We’ve now clocked over 100 million views on our content and we signed on What Do You Meme as our games partner which did very well and now work with Rubik’s, Gymshark and even helped Government organizations with spreading the word about coronavirus.

I think the pandemic has accelerated some changes in the social media world where agencies who solely relied on client revenue from one service are failing. We’ve had to be nimble in what we do constantly bringing out products and services which are innovative. The Bytehouse for example was featured on BBC News, Sky and every major press article because it was genuinely innovative, taking all the IP and insight we’d used from helping brands reach this audience to then build our own brand.

How far do you think the last few months will influence the future of social media marketing? Will brands be adopting the ‘home made’ social media approach more? Have you guys seen an increase in activity here?

Yes, this was a trend we were already seeing with people not needing the Hollywood treatment of content with “shot at home” becoming more in vogue. It’s clear this works. People buy from people and the less photoshopped and real it looks the better.

Fanbytes is working with some big names in entertainment – Warner, Universal, Paramount and more – why are companies like these now turning their attention to this kind of marketing, and Fanbytes in particular? 

I think it’s because we’ve stayed incredibly true to what we do. Helping brands win Gen Z audiences. Everything we do is centred around that. The insights we share on our socials, the language we use when communicating to clients, it’s one of those things that if you’re an expert in, people will always come to you for.

We often turn down work if we think we can’t do a good job which is quite funny sometimes, try saying to your investors we turned down this six figure deal because we didn’t feel like it hit our sweet spot! But it’s been a good decision for us.

What’s the uptake been like from the toy industry to date? What potential do you think this market has for TikTok marketing – is the industry waking up to idea, and is it being quick enough to react?

We now work with five of the biggest Toy companies in Europe and funnily enough, they’ve all come to us. I think the shift has come because people think that on TikTok it’s just brand awareness, however, when you show clear case studies of being able to drive sales, that always wins.

We’ve developed a framework we use for all our campaigns which works exceptionally well to drive sales and when we can predictably guarantee results that’s very strong. We’re also starting to bring out long term collaborations with these toy brands, rather than just a simple collaboration.

What do you think the next stage of evolution for influencer/social media marketing could be for brands and for the toy industry in particular?

I think it’s going to be deeper integrations between influencers and brands where people will bring out their own collection in partnership with a brand. You see a lot of makeup brands doing this, but I think it will extend to toys where the influencer could bring out their own range of a particular toy. This makes intuitive sense. Most toy manufacturers sell through retailers so with a bit of personalisation you could have the influencer as the retailer, which will drive huge volume and sales.

How did this all get started for you? What does the future look like for Fanbytes in the coming years – any big plans we can be shouting about?

I built my first company at 14 and sold my second company, EntrepreneurXpress at 17 which really got me into the social media world. I started Fanbytes in university three years ago and it has grown well into being a strong force in the advertising world which I’m very proud of.

The future is very interesting for us, using our expertise we are building our own products tailored to Gen Z as well as branding out the agency itself into supporting clients on a whole range of things including paid media + partnerships. Of course, we’re also gearing up for our US launch, we do a lot of business there but no real meaningful presence. That’s going to change soon.

Spin Master and Warner Bros partner to launch Bakugan: Champions of Vestroia video game to Nintendo Switch

Spin Master, Warner Bros Interactive Entertainment, and WayForward have detailed the upcoming launch of Bakugan: Champions of Vestroia. a new role-playing video game that will arrive exclusively on Nintendo Switch later this year.

The new video game is the latest extension of the Bakugan franchise that already spans its anime adventure TV series, innovative toy line, card game and more. The game will centre on an new original story and the franchise’s signature Bakugan brawls.

“We’re pleased to partner with Spin Master and WayForward to bring the brawling action of Bakugan: Champions of Vestroia to Nintendo Switch,” said Kevin Kebodeaux, senior vice president, Warner Bros. Interactive Entertainment. “The global popularity of Bakugan is undeniable, and this game is sure to excite players everywhere.”

“Bakugan: Champions of Vestroia expands the popular brawling franchise with a new exhilarating, interactive game format with customization, competitive action, deep strategy, and anime-style characters and worlds that all gamers and Bakugan fans will love,” said Simonetta Lulli, vice president, Spin Master Studios. “Whether playing solo or against Bakugan brawlers online, the game offers endless hours of play at home or on the go.”

“The brand new, action-packed video game and our partnership with Nintendo Switch and WayForward is so important to the Bakugan franchise as it continues expand globally,” said James Martin, SVP Brand Marketing and GBU Lead of Bakugan. “Now, a whole new generation of fans can experience the excitement and skill of Bakugan in more ways than ever before.”

Published by Warner Bros. Interactive Entertainment, produced by Spin Master and developed by WayForward, the Bakugan: Champions of Vestroia video game will take players on a journey through an original story expanding on the hit TV series and toy franchise. They can create and fully customize their Brawler to fight side-by-side with the mysterious alien Bakugan as their human partner in battle.

The game features a fully navigable 3D world divided into different districts each with dedicated battle arenas. Players can interact with other characters, go on quests, and explore with their Bakugan friends. They can also test their brawling skills online in head-to-head multiplayer against friends or players from the around the world to become a true Champion of Vestroia.

A physical Deluxe Edition pack, featuring the video game, an exclusive Ultima Dragonoid toy which transforms into a fierce Bakugan, Ultima Dragonoid trading card, Ultima Dragonoid metal gate card, plus two powerful BakuCores™ will also be available at launch.

Spin Master and Warner Bros partner to launch Bakugan: Champions of Vestroia video game to Nintendo Switch

Spin Master, Warner Bros Interactive Entertainment, and WayForward have detailed the upcoming launch of Bakugan: Champions of Vestroia. a new role-playing video game that will arrive exclusively on Nintendo Switch later this year.

The new video game is the latest extension of the Bakugan franchise that already spans its anime adventure TV series, innovative toy line, card game and more. The game will centre on an new original story and the franchise’s signature Bakugan brawls.

“We’re pleased to partner with Spin Master and WayForward to bring the brawling action of Bakugan: Champions of Vestroia to Nintendo Switch,” said Kevin Kebodeaux, senior vice president, Warner Bros. Interactive Entertainment. “The global popularity of Bakugan is undeniable, and this game is sure to excite players everywhere.”

“Bakugan: Champions of Vestroia expands the popular brawling franchise with a new exhilarating, interactive game format with customization, competitive action, deep strategy, and anime-style characters and worlds that all gamers and Bakugan fans will love,” said Simonetta Lulli, vice president, Spin Master Studios. “Whether playing solo or against Bakugan brawlers online, the game offers endless hours of play at home or on the go.”

“The brand new, action-packed video game and our partnership with Nintendo Switch and WayForward is so important to the Bakugan franchise as it continues expand globally,” said James Martin, SVP Brand Marketing and GBU Lead of Bakugan. “Now, a whole new generation of fans can experience the excitement and skill of Bakugan in more ways than ever before.”

Published by Warner Bros. Interactive Entertainment, produced by Spin Master and developed by WayForward, the Bakugan: Champions of Vestroia video game will take players on a journey through an original story expanding on the hit TV series and toy franchise. They can create and fully customize their Brawler to fight side-by-side with the mysterious alien Bakugan as their human partner in battle.

The game features a fully navigable 3D world divided into different districts each with dedicated battle arenas. Players can interact with other characters, go on quests, and explore with their Bakugan friends. They can also test their brawling skills online in head-to-head multiplayer against friends or players from the around the world to become a true Champion of Vestroia.

A physical Deluxe Edition pack, featuring the video game, an exclusive Ultima Dragonoid toy which transforms into a fierce Bakugan, Ultima Dragonoid trading card, Ultima Dragonoid metal gate card, plus two powerful BakuCores™ will also be available at launch.

Marshmello and Moe Shalizi remix kids content with new entertainment concept, Mellodees

Music’s Moe Shalizi and Marshmello have struck up a new partnership to create a ‘cutting edge experience for children’ in the shape of a new entertainment initiative called Mellodees – a musically-driven video property.

Mellodees will feature Dee the musical robot with music produced by Marshmello, and promises to deliver ‘relevant messages and energetic music for the pre-school set and their millennial parents to enjoy.’

“Over the past year, we’ve been diligently working on merging electronic music with educational content for children,” said Moe Shalizi, founder and CEO of The Shalizi Group (TSG), a leading management company. “Positive and inspiring content is critical, especially during the COVID-19 pandemic, when children’s screen time is at an all-time high.

“Blending our creativity and passion for innovation, The Shalizi Group and Marshmello proudly present Mellodees, which aims to fill a gap in children’s programming.”

Mellodees creates a 3D animated world filled with lovable characters where children and parents can learn, play, dance, and discover together. The star of the show, Dee, is a fun and friendly robot with musical built-in features. With Dee’s imagination, he and his friends go on wild adventures providing families with music, special dance moves and more. By “Following the Beets,” kids can easily read and sing along with the lyrics.

“Mellodees provides a safe place to learn not only educational material, but also age-appropriate holistic topics such as self-care, diversity, physical and mental well-being, community and culture,” said Krista Carnegie, COO of TSG.

Mellodees launches globally with the quintessential “ABC’s Song,” followed by other favourites such as “Itsy Bitsy Spider,” “Twinkle Twinkle” and “Wheels On The Bus.”

“We are starting with a fun twist on the classic nursery rhymes to introduce Mellodees and the characters,” added Hildi Snodgrass, CFO of TSG. “And then our goal is to expand into original music and storylines later this year, with an eye toward toys and other consumer goods in 2021.”

Mellodees will reveal new music and videos each week on all DSPs, beginning July 10, 2020.  Parents can find more information at Mellodees.com and follow their social media at:

Marshmello and Moe Shalizi remix kids content with new entertainment concept, Mellodees

Music’s Moe Shalizi and Marshmello have struck up a new partnership to create a ‘cutting edge experience for children’ in the shape of a new entertainment initiative called Mellodees – a musically-driven video property.

Mellodees will feature Dee the musical robot with music produced by Marshmello, and promises to deliver ‘relevant messages and energetic music for the pre-school set and their millennial parents to enjoy.’

“Over the past year, we’ve been diligently working on merging electronic music with educational content for children,” said Moe Shalizi, founder and CEO of The Shalizi Group (TSG), a leading management company. “Positive and inspiring content is critical, especially during the COVID-19 pandemic, when children’s screen time is at an all-time high.

“Blending our creativity and passion for innovation, The Shalizi Group and Marshmello proudly present Mellodees, which aims to fill a gap in children’s programming.”

Mellodees creates a 3D animated world filled with lovable characters where children and parents can learn, play, dance, and discover together. The star of the show, Dee, is a fun and friendly robot with musical built-in features. With Dee’s imagination, he and his friends go on wild adventures providing families with music, special dance moves and more. By “Following the Beets,” kids can easily read and sing along with the lyrics.

“Mellodees provides a safe place to learn not only educational material, but also age-appropriate holistic topics such as self-care, diversity, physical and mental well-being, community and culture,” said Krista Carnegie, COO of TSG.

Mellodees launches globally with the quintessential “ABC’s Song,” followed by other favourites such as “Itsy Bitsy Spider,” “Twinkle Twinkle” and “Wheels On The Bus.”

“We are starting with a fun twist on the classic nursery rhymes to introduce Mellodees and the characters,” added Hildi Snodgrass, CFO of TSG. “And then our goal is to expand into original music and storylines later this year, with an eye toward toys and other consumer goods in 2021.”

Mellodees will reveal new music and videos each week on all DSPs, beginning July 10, 2020.  Parents can find more information at Mellodees.com and follow their social media at:

Alpha Group and Keith Chapman partner to develop new pre-school series Camp Furly

Keith Chapman, the creator of the global hit PAW Patrol, has partnered with Studio Liddell in the UK, and Alpha Group to develop and produce a new CGI animated pre-school TV series, Camp Furly. The new series aims to inspire children to venture outdoors and connect with the environment and nature.

Alpha Group has already secured the global master toy rights to the property, while Raydar Media will be managing all broadcast and consumer products rights and strategy outside of China and Asia.

The TV series is now in pre-production with an estimated launch in spring/summer 2022. Camp Furly welcomes viewers to join the eco-focused Furlies on their adventures outdoors, as they face challenges set by Camp Skippers who watch over the Furlies as they undertake zip-wiring, rock-climbing, treetop-trekking, and solar-biking.

The show has been described as a ‘seedbed aiming to raise more confident, considerate, and environmentally conscious kids.’

Executive producer, Isaac Lin, head of global content and brands, Alpha Group said: “Our aim is to engage pre-school kids worldwide through vivid animation; to spark their curiosity and imagination around nature; to nurture a playful connection to the amazing, natural world from a young age which may have a more serious, positive change-making impact for this generation’s future.”

Head writer and development consultant, Angela Salt at Salt Content, brings her own lifelong zeal for nature to the show saying, “Writing episodes is like creating a bucket list of the most fun a kid can have outdoors, especially right now, when children around the world have been confined due to the COVID-19 pandemic.

“Camp Furly is a joyous call to outward bounding. In kids TV, it’s a breath of fresh air.”

UFC names Venum its new exclusive outfitting and apparel partner

The global designer, marketer and distributor of combat sports apparel and accessories, Venum, has been named the exclusive global outfitting and apparel partner for the mixed martial arts organisation, MMA.

In a deal brokered by IMG’s licensing business – the exclusive representatives of UFC – the partnership will commence in 2021.

UFC athletes will debut the new Venum-designed UFC Fight Kits inside the Octagon in April 2021. To coincide with this debut, Venum-designed apparel will be made available for sale at retail outlets around the world and online.

UFC’s outfitting policy is administered through its Promotional Guidelines Compliance program. The organisation will adjust the pay scale tied to its Promotional Guidelines Compliance program, which will result in across the board increases for all athletes effective April 2021.

UFC’s existing outfitting and apparel partnership with Reebok, the global fitness brand, expires in March 2021. Reebok will continue to serve as the official footwear provider of UFC through the end of next calendar year.

“We’re pumped that Venum will be joining us as our new exclusive global outfitting and apparel partner,” said UFC President Dana White. “Venum is an Iconic combat sports brand that understands the unique needs of MMA athletes. Franck Dupuis and his team at Venum have the technical knowledge and experience that will produce world-class UFC Fight Kits and apparel. We’re looking forward to collaborating with them on this next evolution of UFC’s outfitting program.”

Dupuis, Venum CEO and founder, added: “Joining UFC as its official outfitting and apparel partner means a great deal to the Venum team.

“Venum is a brand that has grown alongside the sport of MMA as it has exploded in popularity around the world. We are both proud and grateful, as this agreement signifies the success of our journey over the past fifteen years. At Venum, we are ecstatic to write the next chapter in our history.”

Added White: “We appreciate the partnership with Reebok over the past six years. It was a ground-breaking deal that elevated both of our brands. We’re pleased that Reebok will continue with us as the official footwear provider of UFC through 2021.”

The Venum/UFC Fight Kits and apparel line will be high quality MMA gear and performance apparel specifically designed and developed for UFC’s world-class athletes competing inside the Octagon.

Nickelodeon picks up broadcast rights to Xilam’s Athleticus and Mr Magoo

The Academy Award nominated French animation studio, Xilam Animation has secured two new broadcast deals with Nickelodeon for its short form CGI series Athleticus and the animated comedy Mr Magoo.

The new global deal will see Nickelodeon take exclusive pay-tv rights to two seasons of Athleticus for Asia Pacific, EMEA, and Latin America. It has also secured the rights for the series in Benelux, Italy, Vietnam, Philippines, and Argentina.

On top of this, Nickelodeon has picked up the exclusive pay-tv rights for Xilam’s hit comedy series Mr Magoo in the UK, where the series launches on Nicktoons this week.

“We’re very excited to be building upon our successful partnership with Nickelodeon and to see the broadcaster become home to two further shows from our slate,” said Morgann Favennec, EVP distribution at Xilam Animation. “With its charming characters and humorous stories, we know families all over the globe are going to love watching Athleticus and following the fantastic response to Mr Magoo in the UK, we’re very much looking forward to bringing the series’ hilarious hijinks to new audiences.”

 Targeting family audiences, Athleticus is produced by Xilam’s recently acquired CGI-studio Cube Creative and features wild animals taking part in competitive sports, ranging from table tennis to high bar, bobsleigh to curling. How successful the animals are at each of the sports entirely depends on their personality and anatomies resulting in very comical, and often poetic, results. The series is created and directed by the multi-award winning Nicolas Deveaux.

 

Emoji partners with 7-Eleven Malaysia to launch EmoBear loyalty programme

The international convenience store chain 7-Eleven has teamed up with Emoji to launch a new collectable premium loyalty programme to consumers across Malaysia. Called EmoBear TM, the collection features 27 different designs, each featuring a different emoji brand icon.

Customers of 7-Eleven Malaysia will be rewarded with loyalty stickers anytime they spend RM5 or over at a participating outlet from now until August 16 this year. They will receive a bonus sticker if the purchase includes an item from a selected partner, which includes brands such as Pepsi, Cadbury, and Marigold.

Once they have accrued a total of 24 stickers, they can exchange their collection for an EmoBear, choosing from a range featuring Luvly, Starry, Wannabey, Notty, and Ka-Chingy.

Alternatively, customers can purchase an EmoBear for the price of RM9.90 and 12 stickers.

But that’s not all. Customers can also download and sign up as a My7ETM loyalty app member to enjoy more benefits when they shop with 7-Eleven, including an annual birthday reward, exclusive in-app monthly product e-stamp cards that reward members based on repeat purchases, and more.

“The popularity of the emoji brand and its emoji icons has inspired us to integrate them into our loyalty programme. Emoji brand icons are not only changing the way we express ourselves through text, but also expanding the way we communicate,” said Ronan Lee, general manager of marketing at 7-Eleven Malaysia.

“The use of icons has become an usual feature in our daily communications on digital mediums, and we are certain that these adorable plush toys would definitely be a hit among fans. As a bonus, customers may also participate in our social media contest called ‘Take a picture with your #EMOJIBEAR’ from June 22nd until August 2nd, 2020.

“A total of 10 winner will stand a chance to take home three EmoBears of their choice. To participate in the contest, one just has to snap a photo with their redeemed 7-Eleven #EmoBear and upload the most creative photo on their Facebook or Instagram account with hashtags #PictureWithEMOBEAR, #EMOBEAR and #7ElevenMY in the caption.”

 

H&M launches its Minions Kids Collection globally

Universal has launched its global partnership with the fashion retailer H&M to bring Minions back to the high street (and online) with a new apparel and accessories collection.

The Minions x H&M Kids Collection has launched to the global stage, with a range that includes ‘mischievous and sweet graphic tees’, to modern and relevant accessories.

Ranging in price from £5 to £20, the first of its kind product collection includes graphic and applique t-shirts, trainers, hats and socks, water bottles and backpacks, as well as a football kit and ball, plus more.

The Minions x H&M collection for kids is now available at HM.com and in H&M stores.