Toys and Consumer Products revenue lifts as WWE negotiates Coronavirus fall-out

The chairman and CEO of the sport and entertainment franchise, WWE, has championed the business’ creativity throughout a challenging environment, highlighted a strong performance for the brand in its third quarter financials.

WWE has been among the hardest hit by the coronavirus pandemic that has rendered live events – the model upon which WWE generates a majority of its income – impossible to maintain to the same volume and capacity of live audiences as pre-Covid times. Despite the impact that has driven a 97 per cent decrease in revenue generated by live events, the organisation remains optimistic.

Consolidated results see the franchise hit third quarter revenue of $221.6 million, an increase of 19 per cent – or $35.3 million – on the same period last year, that has been primarily driven by the growth of core content rights fees in the media segment. This revenue was partially off-set by the loss of ticket and merchandise sales that resulted from the cancellation, postponement and relocation of its live events.

Revenue generated from live events plunged to $0.7 million.

However, the brand’s consumer products sales witnessed a revenue increase of 17 per cent on Q3 2019, taking it to $19.9 million in reflection of increased merchandise sales at the Company’s e-commerce site, WWE Shop, and higher video game and toy royalties. Increased sales via its e-commerce platform substantially off-set the absence of venue merchandise sales resulting from the absence of ticketed audience events in the quarter.

“Our third quarter financial performance was strong and reflected our ongoing creativity in a challenging environment,” said Vince McMahon, WWE chairman and CEO. “We continue to adapt our business, as demonstrated by the creation of WWE ThunderDome, focusing on increasing audience interaction and engagement to support the value of our content globally.”

Kristina Salen, WWE chief financial officer, added: “In the quarter, we delivered revenue of $221.6 million and Adjusted OIBDA of $84.3 million based on increased rights fees for the Company’s flagship programming. With $638 million in cash and short-term investments at quarter-end, we believe WWE has substantial capital resources to manage challenges that may lie ahead and to deliver on key strategic initiatives.”

Net Income for the WWE business was $48.2 million, an increase from $5.8 million in the third quarter 2019, primarily reflecting stronger operating performance.

Another win for licensed toys as Star Wars, WWE and Super Mario land Smyths’ top toys for Christmas top spots

WWE, PAW Patrol, Pokemon, and Super Mario have all made the top billing as this week sees the international toy retailer, Smyths Toys, take its turn in listing its top toy predictions for Christmas 2020, pitting some of the world’s biggest and long-lasting toy brands against new launches in the space this year.

Licensed toys have once again featured heavily in the retailer’s top ten picks, with LEGO Super Mario, Star Wars Mandalorian, and Barbie making their appearacne alongside pre-school staple PAW Patrol, and the universally popular Pokemon and LOL Surprise toy brands.

Sinead Byrne, joint head of marketing at Smyths Toys, said: “We are excited to announce our Top 10 Toys for Christmas, and it was a difficult choice again this year. We have some cool characters from L.O.L. Remix and Pokémon to Mario and The Child, as well as our exclusive Wrekkin’ Slambulance, as seen live on WWE last week.

“PAW Patrol has entered the age of dinosaurs, and Barbie’s Princess Adventures are hot to trot. Mix up game night with Monopoly for Sore Losers, Mini Brands Mini Mart shelves are full and ready to go and the Present Pets unboxing experience is sure to delight any child this Christmas.”

The toys all feature in the newly released Smyths Toys catalogue and are available in all stores nationwide. 

Smyths Toys Superstores now trades from over 130 stores across the UK and Ireland. Catering for all ages, the leading toy retailer offers a huge range of toys, video games, bikes and baby products, including all the top brands.

Top Toys 2020 – Click here 

Smyths Toys Superstores Top Toys List:

  • WWE Wrekkin’ Slambulance
  • Pokémon Carry Case 
  • Star Wars Mandalorian The Child Animatronic 
  • L.O.L. Surprise! O.M.G. Remix 4-in-1 Plane and Remix dolls 
  • Barbie Princess Adventure Prance & Shimmer Horse
  • Present Pets 
  • LEGO Super Mario Starter Set
  • Monopoly Sore Losers 
  • PAW Patrol Dino Rescue Dino Patroller Motorised Team Vehicle with Chase & T-Rex

  • Mini Brands Mini Mart

Another win for licensed toys as Star Wars, WWE and Super Mario land Smyths’ top toys for Christmas top spots

WWE, PAW Patrol, Pokemon, and Super Mario have all made the top billing as this week sees the international toy retailer, Smyths Toys, take its turn in listing its top toy predictions for Christmas 2020, pitting some of the world’s biggest and long-lasting toy brands against new launches in the space this year.

Licensed toys have once again featured heavily in the retailer’s top ten picks, with LEGO Super Mario, Star Wars Mandalorian, and Barbie making their appearacne alongside pre-school staple PAW Patrol, and the universally popular Pokemon and LOL Surprise toy brands.

Sinead Byrne, joint head of marketing at Smyths Toys, said: “We are excited to announce our Top 10 Toys for Christmas, and it was a difficult choice again this year. We have some cool characters from L.O.L. Remix and Pokémon to Mario and The Child, as well as our exclusive Wrekkin’ Slambulance, as seen live on WWE last week.

“PAW Patrol has entered the age of dinosaurs, and Barbie’s Princess Adventures are hot to trot. Mix up game night with Monopoly for Sore Losers, Mini Brands Mini Mart shelves are full and ready to go and the Present Pets unboxing experience is sure to delight any child this Christmas.”

The toys all feature in the newly released Smyths Toys catalogue and are available in all stores nationwide. 

Smyths Toys Superstores now trades from over 130 stores across the UK and Ireland. Catering for all ages, the leading toy retailer offers a huge range of toys, video games, bikes and baby products, including all the top brands.

Top Toys 2020 – Click here 

Smyths Toys Superstores Top Toys List:

  • WWE Wrekkin’ Slambulance
  • Pokémon Carry Case 
  • Star Wars Mandalorian The Child Animatronic 
  • L.O.L. Surprise! O.M.G. Remix 4-in-1 Plane and Remix dolls 
  • Barbie Princess Adventure Prance & Shimmer Horse
  • Present Pets 
  • LEGO Super Mario Starter Set
  • Monopoly Sore Losers 
  • PAW Patrol Dino Rescue Dino Patroller Motorised Team Vehicle with Chase & T-Rex

  • Mini Brands Mini Mart

WWE steps into the ring with Wines that Rock for first WWE Wines collection

WWE has stepped into the ring with the entertainment and lifestyle wine company, Wines That Rock, to launch a new WWE Wines collection, featuring WWE Legend, The Undertaker, and WWE Hall of Famer, The Ultimate Warrior.

Both special vintages of limited edition wines developed in collaboration with WWE have been chosen to represent each wrestling Superstar’s unique personality and will feature individually numbered labels, unique glass, artwork, and the winemaking talents of 2020 Wine Enthusiast’s 40 under 40 Tastemaker, Andrew Nelson.

They will be available for pre-sale beginning today via wwewines.com with a shipping date of Thursday, October 22 in time for the holiday season.

“We knew these bottles would look amazing and be perfect for collectors and fans alike but wanted the quality of the wine to ultimately be the real winner here,” said Wines That Rock winemaker, Andrew Nelson.

“For The Undertaker’s Limited-Edition 30 Barrel Series, we used 100 per cent premium Cabernet Sauvignon from Lodi, California aged in oak. For The Ultimate Warrior, we looked to Mendocino County for a high quality, full bodied and flavorful Zinfandel.”

The Ultimate Warrior was one of the most iconic Superstars in WWE history and captivated audiences around the world with his distinctive ring entrances and larger-than-life personality. The powerful and flavorful wine features a rich and dark 80 per cent Zinfandel and 20 per cent Sangiovese blend from the Northern Coast of California.

The bottles will feature three unique corks produced with different images and quotes from the WWE Hall of Famer, hand-filled and expertly hand wax-dipped in his signature bright neon colors.

“It was an amazing experience to collaborate with the team at Wines That Rock on this special Ultimate Warrior wine project,” said Dana Warrior. “From the quality of the wine, to the unique bottle, label and signature wax colors, it was clear they were committed to capturing his essence and honoring his legacy with impeccable attention to every detail.”

The Undertaker Limited-Edition 30-Barrel Series is a premium Cabernet Sauvignon wine consisting of a 30-barrel production run honoring his 30-year anniversary with WWE. Each bottle is marked with an individual number and the barrel it came from, hand-filled and expertly hand wax-dipped using his signature purple color while featuring a unique tombstone shape and glow-in-the-dark label.

“Our collaboration with WWE has taken our creative and winemaking teams to a new level. Working together with their team to define the first two releases has been fun personified,” said Wines That Rock’s senior project manager Heather Hudson.  “Our goal is always to create premium, limited-edition wines that we as fans want to own. These first two releases for WWE Wines are stellar. To quote WWE’s Ultimate Warrior: ‘Live Strong, Act Bold, Be Brave. Nothing’s too hard to do, always believe.”

As part of its Rock ‘N Roll tradition, Wines That Rock has also produced one-of-a-kind branded electric guitars for both The Ultimate Warrior and The Undertaker.

WWE unveils World of Tanks mashup for PlayStation and Xbox

WWE is leaping into the ring with Wargaming’s World of Tanks video game with the launch of its Update 5.0 – Season One SummerSlam, that will see a new collection of Superstar Collector Tanks land within the game, each inspired by WWE Superstars including The Undertaker, Becky Lynch, Stone Cold Steve Austin, and Andre the Giant.

Running from now until Monday, September 21, SummerSlam brings an exclusive new season pass featuring WWE inspired tanks, Superstar collectable crews, new garages and more to World of Tanks players on PlayStation and Xbox.

Players will also be given the ability to experience their own redesigned WWE Garage – including Superstar introductions for their vehicles, unique visuals for each Premium Collector Tank, and two sets of crew chests that will include the aforementioned five Superstars and Legends to start in addition to Roman Reigns, “Macho Man” Randy Savage, “Rowdy” Roddy Piper, Ric Flair and Shawn Michaels in August.

Update 5.0 will also introduce cross-play between PlayStation 4 and Xbox One users, giving players the opportunity to pit their skills against one another in an expanded player base with quicker matchmaking speeds across all tiers. For real-time-strategy fans, the popular Commander mode returns allowing players to get a different angle on the intense tank fighting and tactics.

TJ Wagner, executive producer of Wargaming Chicago-Baltimore, said: “The update 5.0 and launch of Season One is probably the biggest one our team in Chicago has done in a couple of years. Partnering with WWE has been a fantastic experience and is bringing unique new content to our players, who can expect more updates like SummerSlam in the future.

“With update 5.0 e’re very excited to be able to address many player requests and desires for our game like cross-play that unites PlayStation and Xbox tankers, to make match making faster and better.”

WWE finds way to celebrate WrestleMania 36 with I Wasn’t There t-shirt range

WWE has found a way to handle the Coronavirus pandemic and the restriction on spectators attending sporting events with a novel new approach to its merchandising roll-out.

Capitalising on the matter that WrestleMania 36 will push ahead this year without the roar of the on-looking crowds, WWE Shop has launched a range of t-shirts that WWE fans can all relate to.

The ‘I Wasn’t There’ t-shirt features that exact messaging on the front, with the tagline ‘Too Big for One Night’ at the bottom. The shirt also dates this year’s WrestleMania event.

WrestleMania 36 will take place on Saturday, April 4th and Sunday, April 5th on pay-per-view and the WWE Network, from the WWE Performance Centre and other multiple locations, but with no crowds.

The show was moved from Raymond James Stadium in Tampa after all of the WrestleMania 36 Week was cancelled amid the coronavirus pandemic.

A tweet from the official WWE Shop declared: WrestleMania 36 will be an historic event in WWE history, and you won’t be there. Declare to the world that you did your part and stayed home with a new I Wasn’t There t-shirt.”

WWE expands its sponsorship partnership with Mars with new Snickers Fix the World campaign

WWE has expanded its long-standing partnership with Mars Inc in a new deal that will see its Snickers brand serve as the exclusive presenting partner for the upcoming WrestleMania event.

The 2020 partnership will mark the brand’s fifth consecutive year as the presenting sponsor of WrestleMania through which three pieces of custom creative will see WWE Superstars promote the new Snickers Fix the World campaign, each seeing their day to day annoyances solved through the power of Snickers.

WrestleMania will take place on Sunday, April 5 at Raymond James Stadium in Tampa, Florida. It will live stream around the world at 7pm on WWE Network, WWE’s award-winning streaming service.

The custom campaign spots will air in WWE’s flagship TV programmes beginning March 23rd on Monday Night Raw on USA Network and March 27th during Friday Night SmackDown on FOX. The third spot will air during WrestleMania on WWE Network.

“Our partnership has historically shown the power of Snickers to satisfy when WWE Superstars are hungry, and now we’re taking it to the next level by fixing things in their daily lives that are out of sorts,” said Josh Olken, brand director, Snickers. “We’re excited to be back for the fifth year as the presenting sponsor of WrestleMania as we find new and relevant ways to provide satisfaction to the WWE’s passionate fan base.”

John Brody, WWE Executive Vice President, global head of sales and partnerships, added: “We are proud to partner with Mars Wrigley for the fifth consecutive year and incorporate WWE Superstars’ larger-than-life personalities into the next evolution of the popular Snickers campaign.

“Our long-term partnership illustrates WWE’s unique ability to connect with fans across our global platforms and deliver valuable exposure for blue-chip brands.”

The partnership includes Snickers brand presence at WrestleMania Axxess, WWE’s five-day, interactive fan festival at the Tampa Convention Center, plus custom digital and social content sponsorships on WWE.com and WWE’s YouTube channel, which is the most-viewed sports channel and fifth most-viewed channel in the world.

Snickers will also serve as a promotional partner of WWE’s Extreme Rules pay-per-view event in July 2020, and for the third consecutive year will be supported by a nationwide retail program available at all Dollar General stores to support the sale of co-branded WWE Snickers bars.

WWE’s expanded partnership with Mars will also highlight Skittles as the presenting partner of WWE’s Hell in a Cell pay-per-view event in October 2020. Skittles will be prominently featured as part of cross-platform media assets promoting “Hell in a Cell” and will collaborate with WWE on production of a co-branded custom integration that will air in the telecast.

Additional partnership activations will be unveiled in the coming months.

Rachel Lowe talks a passion for bringing IP to the board gaming sector

Rachel Lowe is the creative mind behind some of the most popular titles in the licensed board game space at the moment and a revered name when it comes to key licenses looking to expand into this ever-growing category.

2019 culminated, for Lowe, with a run of successes, whether it was receiving a joint award from the Toy Retailer’s Association for her work on the hugely popular Jumanji board game, or the launch of her newest compendium of board games and card games developed in partnership with the global entertainment platform, WWE.

But that was so last decade. This year, and with London Toy Fair, Nuremberg’s Spielwarenmesse, and London Toy Fair just around the corner, Lowe will be using the toy fair season to showcase some of the latest brands she has to her ever-growing portfolio. This includes brands, by the way, like Elf on the Shelf and the British comic classic, Beano.

Licensing.biz takes the chance to talk to Lowe about her creativity, her career path into board game design (she started out as a taxi driver), and her passion for developing IP into games.

Hello Rachel… You had another busy and successful year last year, how did your career in board games start, where did it all begin for you?

My career in board games started when I was working as a part time taxi driver to pay my way through university back in 2002. I was out on a shift one night when I stopped at some traffic lights and a thought popped into my head; “Red light – Miss a turn.” 

That thought is where it all began. 

I imagined my taxi being a miniature playing piece on a board and all the destinations I was travelling to being part of the game play and the aim of the game would be to collect as many fares as possible.If you landed on traffic lights you would pick up a card and this would either be a help or hindrance to your journey and you would have to try not to run out of fuel or lose your licence along the way.The player with the most money at the end of the shift wins.

This game became known as Destination and I started with Destination London and Destination Portsmouth which I launched in 2004 and went on to create over 30 editions including licensed games for Harry Potter, Disney Pixar, London 2012 Olympic Games and Downton Abbey. 

My career has taken me on a rollercoaster journey and through this I found the licensing is what I love the most.  So I now have a company specialising in licensed board games, puzzles and playing cards.

You have a portfolio of successful games, from the Destination portfolio to all the licensed titles you have worked on. What’s your secret – how do you tap into your creativity?

Well, I love watching TV so that helps! So a good TV series or movie that can translate into a board game is a good place to start. I have to admit to binge watching to get familiar with story lines. Then I sketch out ideas and board layouts. I have certain elements that I will always try and include to make a game work. I then work with designers to take it through the next stage of the creative process.  Sometimes I also bring in other talent to help with concept development if we have tight deadlines to work with.

Secondly, what is more rewarding, the development of licensed titles, or cooking up your own?

Having your own IP is definitely rewarding but working with huge corporations such as Sony Consumer Products and WWE to develop products for them is massively exciting. 

We work with their style guides to create product in keeping with their branding and it is exciting to see the finished product with my company logo on it for such big brands. 

You’ve found yourself being the go to name for licensing and developing licensed titles. Has this been a conscious move on your part? What was the allure? What do you bring to this space, and what do you think this space brings out in your creativity?

I have been very fortunate to work with very established brands early on in my career such as Harry Potter and Disney Pixar properties. I find it easy to come up with ideas for game-play based on the content of the licensed property. I enjoy it and I especially love going behind the scenes for movies and TV series to get ideas for the content for the games. It is an exciting part of what I do and the style guides provide the assets which our designers use to bring our ideas to life. It is a creative process and something I will always enjoy doing.

Growing up, was there a moment that you think put you on course for this life in the toy and games industry?

I don’t know if it was destiny but I do remember a few of significant things from my childhood which evoked a love a board games.

The first was when McDonalds was running a competition. I was with some school friends, I was about 13 years old and we had popped into McDonalds after school. I bought some fries and was given a ‘Who Wants To Be A Millionaire’ Scratch card. I got the answer right and I won a Trivial Pursuit Board Game! 

I posted my winning card to claim my prize and a few weeks later this huge parcel was delivered to my house. My dad brought it up to my room which I shared with my sister and I remember opening it and everyone being gobsmacked that I had one such an amazing game.

My second memory was working in a fish shop when I was 14 years old earning £1.20 per hour and saving up all of my wages (which back then was cash in a small square brown envelope). Each week I would take my wage to Woolworths and buy one board game, so one week was Cluedo, the next was Scrabble etc. We already had Monopoly (and of course Trivial Pursuit) but I really wanted my own collection of games.

My third memory was in my art class at school when I was 15 years old. Our teacher Mr Wylie gave us a board game project to do and I remember creating a board game about gardening which I loved working on. 

Mr Wylie told me a story about someone who created a game and it got manufactured. I think it had a castle in it. I thought it was the coolest thing ever but never imagined I would one day be creating and retailing my own board games.

I still have all of the games I bought when I was a teenager, including the Trivial Pursuit Game that I won from McDonalds!

What has been the proudest moment of your career so far?

My proudest moment will always be achieving the number one position in Hamley’s of London with my first board game Destination London. It was my first big achievement in the Toy Industry and will always be a magical memory.

What piece of professional or design-related advice would you give to those looking to break into the career you have been so successful?

I would say the best bit of advice I can give is to surround yourself with good people. Focus on the things you are good at and out-source the things that others may do better. You don’t have to be good at everything to succeed. You just need to prioritise and delegate when needed.

Being where you are now, what piece of advice would you give to your younger self?

Oh my, there are so many things I would tell my younger self. But hindsight is something that doesn’t actually change anything and I am proud of everything I have achieved, even my mistakes because I learned so much from all of it.  Everything I do now is based on all of my years of experience which is priceless.

What’s the next big project for you?

I have several big projects coming, some are still embargoed. WWE is obviously an exciting one that we have just launched but I also have signed with Elf on the Shelf for 2020 and also Beano.   

Rachel Lowe will be exhibiting at London Toy Fair (Stand GH16), Spring Fair Birmingham (Hall 5, Stand 5J60) and Nuremberg, Germany (Hall 10.0 Stand D-20). 

 

Warner Bros’ Pam Lifford and WWE’s Stephanie McMahon to receive WIT’s Wonder Women Awards Honours

Warner Bros Global Brands and Experiences president, Pam Lifford will join WWE chief brand officer, Stephanie McMahon in becoming the 2020 Honourees of Women in Toys, Licensing, and Entertainment’s 16th Annual Wonder Women Awards.

This year’s ceremony will see Lifford take the WIT’s Mentor of the Year Award, while McMahon will receive the WIT Changemaker Award.

Lifford is responsible for strengthening consumer engagement across Warner’s iconic characters and Global Franchise businesses, including, Warner Bros. Consumer Products, Themed Entertainment and fan-focused brands, DC, HBO and Cartoon Network properties.

Her oversight includes domestic and international licensing, worldwide marketing, business and legal affairs, finance, and retail business development related to some of the most highly regarded entertainment franchises in the world.

In Lifford’s first year at WBCP, she increased overall business by 47 per cent and has continued a consistent growth trajectory ever since. She spent 12 years at Disney, rising through the ranks to become a member of the consumer products executive leadership team as Executive Vice President.

With more than 25 years of experience, Lifford is a widely respected industry veteran, who embraces the power of collaboration and mentorship and was recently installed in the LIMA Hall of Fame.

Meanwhile, as WWE Chief Brand Officer, McMahon is responsible for the company’s Brand, Community Relations and Pop Culture strategies, and represents WWE as its global brand ambassador.

Among her many contributions, she has been the driving force behind WWE’s women’s evolution, which has given female performers an equal share of the spotlight both in and out of the ring. Adweek has included McMahon in their list of the Most Powerful Women in Sports for the past four years and recently recognised her as a 2019 Brand Genius.

She was also recently named to Forbes’ Most Influential CMOs report. In 2014, McMahon and her husband, Paul “Triple H” Levesque, established Connor’s Cure, a fund dedicated to fighting pediatric cancer, which has raised $3 million to date and has helped more than 400 families.

“Pam Lifford and Stephanie McMahon are two extraordinary and exemplary women business leaders, and we are thrilled to honour them for their commitment and overall impact on advancing women both within and beyond their own organisations,” said Genna Rosenberg from GennComm and Jennifer Caveza, from ViacomCBS, Wonder Women Awards Co-Chairs.

The 16th Annual Wonder Women Awards, held on Sunday, February 23 at Pier Sixty, Chelsea Piers, coinciding with Toy Fair New York, honours top female executives, thought leaders, entrepreneurs and other change makers for their extraordinary accomplishments and impact within the toy, licensing and the entertainment industries.