MTV, Milkshake! and Ben Fogle among ViacomCBS UK’s live event and summer festival line-up

ViacomCBS UK is embarking on a summer of live and in-person events across its portfolio of entertainment brands, from Channel 5’s Milkshake to MTV, thanks to its first 5 on the Farm summer festival and a new partnership with Parkdean Resorts.

Taking place at Cannon Hall Farm in South Yorkshire, 5 on the Farm is a new, live outdoor festival taking place across the August bank holiday weekend, from 28th to 30th, featuring a line-up of Channel 5 stars, including Ben Fogle, Amanda Owen, the cast of the hit drama All Creatures Great and Small, Milkshake! Monkey and more.

The three-day festival will be hosted by This Week on the Farm’s Helen Skelton, JB Gills, and Jules Hudson and will offer more than 70 hours of live entertainment for families through a series of workshops, activities, live panels, and demonstrations.

As it makes its preparations for the event, ViacomCBS UK has brought in Lindeman’s Wines and the outdoor clothing and camping specialist GO Outdoors as sponsors. Lineman’s Wines will be the exclusive wine partner of the event and will bring with it a carbon absorbing mural installation in celebration of the brand’s Carbon Neutral Certification across its European product range.

Meanwhile, GO Outdoors will have an integrated presence with branding and products visible throughout the site promoting outdoor activities to families and inspiring the public to get out and enjoy nature.

But that’s not all that ViacomCBS UK has in store for this summer, as it continues to build its event footprint through a new partnership with British Travel Awards 2020 Best UK Family Holiday Company winner, Parkdean Resorts to bring Channel 5’s Milkshake!, Nickelodeon, and MTV entertainment brands to British holidaymakers at the group’s 40 parks across the UK.

The branded entertainment will include sessions such as Milkshake! Mornings and Nickelodeon Summer Entertainment with SpongeBob SquarePants, Teenage Mutant Ninja Turtles, and PAW Patrol for families and younger children, in addition to MTV-themed activities and music-fuelled MTV Weekender events for over 18s later in the year.

Dates and locations will be detailed in the coming months.

Virginia Monaghan, VP, events and experiences, VCN UK & Ireland, said: “We’re thrilled to be back with more live events this summer after a very tough year for the events sector. ViacomCBS UK is uniquely positioned to cater to all ages, from families with young children to hard-to-reach teenagers and young people.

“We’re looking forward to working with Lindeman’s Wines, GO Outdoors and Parkdean to safely entertain British holidaymakers and festival fans through our branded events across the UK.”

LEGO launches its first experiential pop-up retail and activity tour of the UK

The LEGO Group is hitting the road with the launch of its first experiential pop-up tour of the UK this summer, hitting major cities including Southampton, Liverpool, Edinburgh, and Bristol.

Called the LEGO Pop & Play Tour, the out of store experiential activation with set up ‘shop’ within major shopping centres around the UK, each hosted by LEGO Retail stores and their store associates. The free family event will encourage kids and families to unleash their creativity through a range of play experiences.

Visitors will be able to take part in a number of activity stations, including cupcake decoration with LEGO DOTS, vehicle building with LEGO City, embarking on a scavenger hunt to spot balloons and horses with LEGO Friends, and creating their own beat with the LEGO VIDIYO studio.

After completing each station, families will receive a rosette and by simply collecting two, can head to a local LEGO store in the area to collect a free gift.

Alison Wood, retail director of UK LEGO Stores, said: “We’re looking forward to taking our first ever LEGO Pop & Play Tour around the UK. Summer 2020 was disappointing for many families, so we hope this free, family event helps make up for it and gives them the chance to unleash their creativity.

“With LEGO City, Friends, DOTS and VIDIYO, we’ve ensured there’s something for all interests, whether that be arts and crafts, vehicles or music. With a free gift up for grabs for every family, taking part is a no-brainer.”

The LEGO Pop & Play Tour includes the following locations and tickets are available at here:

Southampton 7th & 8th August, Bargate

Liverpool 14th & 15th August, Liverpool Onn

Edinburgh 28th & 29th August, St James Quarter

Birmingham 4th & 5th September, Bullring

Bristol 11th & 12th September, Cabot Circus

Bits and Pixels revamps website to showcase company’s evolution into events and influencers

The video game and geek culture licensing and brand extension agency, Bits and Pixels has revamped its website to reflect the evolution of the company and its expanded business into event production and influencer recruitment.

Founded in 2016, Bits and Pixels set out initially to provide a specialised brand extension service to video game developers and publishers. Over the past five years, the outfit has worked for a number of industry icons including Bungie, Capcom, Blizzard Entertainment, Re-Logic, and Wargaming.

Over the past 18 months, Bits and Pixels has expanded into new terrain, taking on event production projects and influencer recruitment briefs from a broadening array of clients.

“We wanted to redesign our website to reflect that evolution and to more clearly communicate the fact that we are working with clients both in the games industry and on the periphery of it, whether it’s fashion, telecoms, fast food or tech. The common goal of all our clients is to engage the gamer audience and we are doing that now in more ways than ever before,” said Su-Yina Farmer, co-director, Bits and Pixels.

Sandra Arcan, co-director, Bits and Pixels, added: “We love the fact that we still maintain our identity as a video game sector specialist but have added what we see as very complimentary services to the core of licensing and brand collabs. We have the experience and a great resource network which allows us to confidently expand our agency proposition in a way which allows us to work with existing clients in more diverse ways and start new, exciting partnerships with brands who aim to be more relevant and front of mind for gamers.”

You can check out their redesigned website here: www.bitsandpixels.agency

Gaming, events, and retro-appeal: Scalextric talks its brand new horizons through licensing

Anyone paying any level of attention to the general narrative of the toy industry over the course of the past 12 months will know that there’s been a re-awakening among some of the market’s more traditional sectors.

The hobby community is one among them. As consumers have found themselves with more time on their hands and a greater tendency to lean back into the pastimes and brands of yesteryear, it comes as little surprise that the hobbyist sector has undergone a resurgence.

The pandemic, for all of its ills, has played a helping hand in driving those dormant hobbies out of the shadows and into the limelight. Gaming – whether it is tabletop or role-playing – has never been so popular, with Hasbro citing record years for both its Magic: The Gathering and Dugeons & Dragons franchises, while the more traditional pursuits – and we’re looking at model building and the hobby trains segment here – have too ploughed full steam ahead into a wider-spanning, more mainstream audience.

As a result, Hornby Hobbies, a name synonymous with the hobbyist market, has reported some of its best results in years. It’s in fact the success of sales of Hornby Hobbies products over the past two years that have given the outfit a new lease of life, and a new grasp on the contemporary market. Consumers have rediscovered the joys of slowing down, and in turn, things at Horby Hobbies have been, well, speeding up.

Hornby Hobbies’ licensing consultant, Michele Pearce

Earlier this month, the company announced a definitive return to the licensing sector with the appointment of licensing consultant, Michele Pearce, who has taken on the role of leading a new charge of licensing opportunities for the company’s popular Scalextric brand.

Talking with Licensing.biz, Pearce has confirmed that the programme will commence with a few of the more pertinent categories, spanning luxury goods such as watches, video games, board games, sportswear, sports equipment, footwear, and apparel. While it may be early days for the programme still, the message is a big one; after a period of softer sales not some five years ago, Horby Hobbies is ready for growth, and licensing is a very viable route towards it.

“Hornby has dipped its toe into licensing in the past,but this has not been the focus for some years due to changes in the company and a need to really focus on the core product ranges,” Pearce told Licensing.biz.

“However, with the success of the sales of Hornby products over the last two years, the company is now in a great position to expand its options. This is also the perfect time to connect with the customers with other consumer products.

“There is a strong nostalgia response trending amongst all consumers right now as well as a focus on known and trusted brands, and Scalextric is definitely a good fit on all points.”

A traditional slot-car racing system with more than 60 years of rich history behind it, Scalextric is keen on bridging the gap between the surge in demand for nostalgia, with the necessity to contemporise for modern day audiences. It’s by no accident that Pearce talks about Scalextric in the same breath as Mattel’s Hot Wheels, or Hasbro’s Monopoly; each pedigree brands with the vision to remain contemporary and span audiences.

“Scalextric has both the fun and excitement of a dynamic speed-driven toy and the gravitas of being a retro brand,” says Pearce. “This is not something many toy brands can share as an accolade, and the few that do are already partnering successfully with licensees.

“Scalextric has a wealth of imagery in its archive relating to box artwork, catalogues, and old logs and slogans which can be utilised in bringing an extra zing and classic look to a range of adult product.

“Then the new style guide offers a bright and dynamic range of colours, logos, and the digital tie in with the Scalextric Performance App that will appeal to the younger audience.”

Racing into the future

While the potential for the Scalextric brand within the consumer products space lies before it like an expanding horizon, Pearce has already earmarked her markets for initial exploration, and amng them, of course, is digital gaming.

“With the Scalextric App already developed and the ability to play via your mobile phone or tablet to control your cars and then share scores and discuss via social media means that this is a natural extension for the brand,” she explains. 

Then, there’s the scope for audience engagement that live eventing – when the world opens itself back up to in-person events of course – has to offer.

“Once the opportunity is available again to participate in the public space, we will be looking for partnerships with stores and other types of events that could host Scalextric events,” Pearce added. 

Reading the signs offered to the Scalextric brand over the past 12 months, engagement with the slot-car racing brand is expected to remain high. House-bound consumers have rekindled their love and affinity with a brand to a degree that it has welcomed families back into the field, while Hornby Hobbies has been active in engaging new fans through its social media platforms.

“All of these actions have either reawakened past fans or brought the brand to the attention of new enthusiasts who have discovered the fun and excitement that is Scalextric. We now want to build out the partnerships over the next six months and have a positive story to tell at the Brand Licensing Show in late November,” Pearce continues.

“Over the last three years or so, Hornby has invested heavily into the Scalextric brand, with new scales, new sets, new features, and new licensed characters. The team has reinvigorated the brand with such innovations as SparkPlug, but there is still plenty to come.

“Scalextric is a 60 year old brand with an eye to the future with both product, brand awareness, and vision,” she concludes.

Toys and Consumer Products revenue lifts as WWE negotiates Coronavirus fall-out

The chairman and CEO of the sport and entertainment franchise, WWE, has championed the business’ creativity throughout a challenging environment, highlighted a strong performance for the brand in its third quarter financials.

WWE has been among the hardest hit by the coronavirus pandemic that has rendered live events – the model upon which WWE generates a majority of its income – impossible to maintain to the same volume and capacity of live audiences as pre-Covid times. Despite the impact that has driven a 97 per cent decrease in revenue generated by live events, the organisation remains optimistic.

Consolidated results see the franchise hit third quarter revenue of $221.6 million, an increase of 19 per cent – or $35.3 million – on the same period last year, that has been primarily driven by the growth of core content rights fees in the media segment. This revenue was partially off-set by the loss of ticket and merchandise sales that resulted from the cancellation, postponement and relocation of its live events.

Revenue generated from live events plunged to $0.7 million.

However, the brand’s consumer products sales witnessed a revenue increase of 17 per cent on Q3 2019, taking it to $19.9 million in reflection of increased merchandise sales at the Company’s e-commerce site, WWE Shop, and higher video game and toy royalties. Increased sales via its e-commerce platform substantially off-set the absence of venue merchandise sales resulting from the absence of ticketed audience events in the quarter.

“Our third quarter financial performance was strong and reflected our ongoing creativity in a challenging environment,” said Vince McMahon, WWE chairman and CEO. “We continue to adapt our business, as demonstrated by the creation of WWE ThunderDome, focusing on increasing audience interaction and engagement to support the value of our content globally.”

Kristina Salen, WWE chief financial officer, added: “In the quarter, we delivered revenue of $221.6 million and Adjusted OIBDA of $84.3 million based on increased rights fees for the Company’s flagship programming. With $638 million in cash and short-term investments at quarter-end, we believe WWE has substantial capital resources to manage challenges that may lie ahead and to deliver on key strategic initiatives.”

Net Income for the WWE business was $48.2 million, an increase from $5.8 million in the third quarter 2019, primarily reflecting stronger operating performance.