From page to stage and the digital age: Beast Quest’s journey from print to mobile and video gaming

Beast Quest is a global publishing sensation that to date has sold more than 20 million books since its first publication in the UK some 12 years ago. In just over a decade, the book franchise has released over 150 titles in over 30 languages and transitioned itself from print into a wider world of video gaming, live events – through a successful partnership with Hampton Court no less – and now, its latest iteration of mobile gaming with Beast Quest Ultimate Heroes.

Licensing.biz catches up with the leadership team at Coolabi, Michael Dee, director of content, Naomi Dare, head of digital, and Allison Watkins, director of consumer products and TV distribution, to talk about the latest developments for Beast Quest, and just how you start to turn a children’s publishing property into a successful video gaming franchise.

Hello everyone! Let’s start by talking about the success of Beast Quest over the past few years. What has the journey for the brand been like, evolving from a published title to a multi-media franchise?

Michael Dee, director of content: Beast Quest is a global publishing phenomenon, with sales of more than 20 million books since it was originally published in the UK 12 years ago. To date over 150 titles have been published in over 30 languages. It is a brand that is recognised and appreciated by kids, parents and teachers.

There are not many libraries, both inside and outside school that don’t have a huge range and the storytelling is recognised as being hugely important in encouraging kids, especially boys to read more. Our social media feeds, and communication with parents are full of ‘thank you’ stories for getting their kids to engage with books.

The move into games was a natural extension to that, and our rich world of characters, recognisable narrative of good vs. evil provided the perfect content to support that, both digitally and for console games.

Our initial gaming partner was Miniclip in 2015, and our game with them has been downloaded over 17 million times, and still achieves 200,000 downloads every month. Maximum Games are our console partner, and the Beast Quest game is available across all formats.

Experiential was our next move, and half term saw an incredible interactive experience at Hampton Court Palace which delivered 10 per cent more visitors than they had seen before, so conversations are already underway for 2021 to revisit on an even greater scale.”

What sort of growth have you seen for the Beast Quest brand over the past year? What is it about the brand and your approach to its licensing strategy that has fuelled its success in this time?

Allison Watkins, director of consumer products and TV distribution: As a publishing brand, Beast Quest continues to grow and we have very much taken an evergreen approach to brand extensions through licensing. One of the key advantages to Beast Quest is its ability to appeal to a whole new audience with each new group of kids who discover it for the first time so maintaining that remains key to our strategy.

However, we know that kids like to experience their favourite brands in other ways too so Maximum Games expanding the platforms and launching on Switch last Christmas was perfect as it suits our younger age group of kids aged six to nine.

How is Beast Quest – and its licensing activity – reflective of changing audience tastes and the way in which fans today engage with published title?

Naomi Dare, head of digital: We want to engage with our audience where they are choosing to spend their time, so gaming and events are a key part of that. Our new mobile gaming app Beast Quest Ultimate Heroes moves that on further, with a new design style consistent with the tower defence genre that Ultimate Heroes is based on, although moving it on even further with the player able to battle in 3D map environments and with 3D characters, with the ability to zoom in and out of the action.

It has various game modes for players to choose from as well as regularly scheduled game events/ battles for them to play online or in endless mode. We will allow our audience to build here, and then expand on the product offering through licensing in key categories.

Beast Quest has been across not only publishing, but video games, live events, and now stepping into mobile gaming. What will this latest development do for the brand in terms of tapping into new audiences and stepping up the licensing strategy?

Michael Dee: The new mobile game should see not only existing fans engage on a new level with the brand, but also we should see brand new audiences across the globe becoming familiar with the brand through discovering the game via the App Store and Google Play. We already see lots of people playing the Miniclip mobile game across the world, and with Animoca based in Asia we expect to see this new game expand into more Asian markets too.

Also Beast Quest Ultimate Heroes has a completely new art style that brings the world to life. The new 3D art and assets make it easier to envision new products and even potentially animation.

How is Beast Quest pushing for innovation in the licensing space today?

Allison Watkins: I don’t think that it’s about pushing for innovation in the licensing space, but more about how to manage the brand to both protect its huge existing fan base, while continuing to push in new areas and styles. We think Ultimate Heroes goes that brilliantly.

As demands, tastes and the licensing space continue to evolve, how is Beast Quest maintaining its position of strength within it?

Allison Watkins: We keep our reader at the front of all we do – they are our audience, and if we keep them happy and engaged with the book then they will want to enjoy the brand as it expands into other areas.

What’s the next big step for the Beast Quest IP?  

Michael Dee: The next big step for Beast Quest will be content and there are some very exciting plans that we will be able to share later this year, but for now just enjoy the game.

 

It’s World Emoji Day 2020 – Emoji Company CEO, Marco Huesges talks the continued success of the global brand

It’s World Emoji Day 2020 and a happy World Emoji Day to you all, a day on which not only the Emoji Company itself, but the hundreds upon thousands of emoji users the world over celebrate the global popularity of those little icons that have been helping people spread their messages, and finding their way into the modern day lexicon and communication on a daily basis.

But today isn’t just about celebrating the estimated six billion emoticons used everyday as the world finds a universal language in emojis and emoji stickers, but also a day to celebrate the global success of the official Emoji brand – an award-winning lifestyle brand that spans the global licensing scene from retail partnerships, to making new waves in gifts, collectables, and more.

Over the past two weeks, Licensing.biz has been catching up with just some of the leading licensees of the Emoji brand in a series of video snippets talking to the strength of a brand that has continued to keep conversation going, even throughout the world’s ‘Great Pause’ throughout these testing times. And it all culminates with today’s celebration.

Licensing.biz catches up with Marco Huesges, CEO and founder of the Emoji company to talk about the international appeal of the brand.

Firstly Marco, Happy World Emoji Day to you. How are you celebrating World Emoji Day this year? What makes this such an important day in the calendar for you?

World Emoji Day is the day of celebrating the global popularity of icons and how they enable us to spread unmistakably messages and to connect with people from all over the world.

For us as emoji company, creator and owner of the Emoji® brand, it is also the day to celebrate the global success of the brand together with our license and agents whose ambitious and enduring brand support is the fundament for our success story and that motivates us every day to develop new concepts, style guides and emotional consumer product strategies.

We’ve seen from the video series you’ve been running with Licensing.biz that there is a great energy from licensees across the globe for the Emoji brand. What is it about the Emoji brand that unifies licensees, retailers, and consumers in this way?

Licensing is an emotional business. In an overloaded, fast moving consumer product world each company constantly seeks to find the perfect way to connect with their target audience. The Emoji® brand offers the ideal foundation to do exactly that. Our brand truly connects products and people; it builds inevitable relationships and helps to deliver understandable consumer messages.

The video series also highlights the real breadth of partnerships you have in place for Emoji. What’s the key to maintaining such a far-reaching portfolio of partners?

The universal character of the brand, its depth, its popular content variety and diversity allows us to work with partners from any industry sector which leads to our broad portfolio of licensing partners which come from so many diverse areas, such as consumer product, entertainment services or the marketing and advertisement space.

Can you talk us through some of the biggest campaigns/biggest success stories for the Emoji brand this year? What have been some of the break-through categories for you guys?

The year 2020 started with some great initiatives. We launched a very successful direct to retail program with the leading discounter LIDL in multiple countries. All through 2020 we continue to work with Ferrero for KinderJoy in various territories and Burger King will be launching a QSR program with collectable Emoji® plush toys in various countries.

Our brand collaboration program Emoji® by Britto has seen some great new partnerships with Goebel Porzellan GmbH for Europe that includes bags, spectacle cases, umbrellas, coaster and cups and that has recently launched.

In short we will be able to announce some new digital licensing as deals, some loyalty programs in South East Asia as well as some exciting international apparel brand collaborations very soon.

How does this position you for the coming months and years? Looking ahead, you’ve dropped hints of some pretty major partnerships coming, what have you got in store for us in the coming months?

Despite the Covid-19 situation we have partnered with lots of new licensee since the beginning of 2020 and continued existing partnerships. 2021 will see some exciting loyalty programs happening in Europe and the opening of more Emoji® apparel stores in Mainland China will continue.

We entered into various direct to retail partnerships with leading retailers from various countries and entered into some serious licensing deals in the digital space which will increase global brand visibility.

For now, we really want to wish everyone, all our partners, licensees, agents, and friends to stay healthy and hope to see them soon in person!

 

It’s World Emoji Day 2020 – Emoji Company CEO, Marco Huesges talks the continued success of the global brand

It’s World Emoji Day 2020 and a happy World Emoji Day to you all, a day on which not only the Emoji Company itself, but the hundreds upon thousands of emoji users the world over celebrate the global popularity of those little icons that have been helping people spread their messages, and finding their way into the modern day lexicon and communication on a daily basis.

But today isn’t just about celebrating the estimated six billion emoticons used everyday as the world finds a universal language in emojis and emoji stickers, but also a day to celebrate the global success of the official Emoji brand – an award-winning lifestyle brand that spans the global licensing scene from retail partnerships, to making new waves in gifts, collectables, and more.

Over the past two weeks, Licensing.biz has been catching up with just some of the leading licensees of the Emoji brand in a series of video snippets talking to the strength of a brand that has continued to keep conversation going, even throughout the world’s ‘Great Pause’ throughout these testing times. And it all culminates with today’s celebration.

Licensing.biz catches up with Marco Huesges, CEO and founder of the Emoji company to talk about the international appeal of the brand.

Firstly Marco, Happy World Emoji Day to you. How are you celebrating World Emoji Day this year? What makes this such an important day in the calendar for you?

World Emoji Day is the day of celebrating the global popularity of icons and how they enable us to spread unmistakably messages and to connect with people from all over the world.

For us as emoji company, creator and owner of the Emoji® brand, it is also the day to celebrate the global success of the brand together with our license and agents whose ambitious and enduring brand support is the fundament for our success story and that motivates us every day to develop new concepts, style guides and emotional consumer product strategies.

We’ve seen from the video series you’ve been running with Licensing.biz that there is a great energy from licensees across the globe for the Emoji brand. What is it about the Emoji brand that unifies licensees, retailers, and consumers in this way?

Licensing is an emotional business. In an overloaded, fast moving consumer product world each company constantly seeks to find the perfect way to connect with their target audience. The Emoji® brand offers the ideal foundation to do exactly that. Our brand truly connects products and people; it builds inevitable relationships and helps to deliver understandable consumer messages.

The video series also highlights the real breadth of partnerships you have in place for Emoji. What’s the key to maintaining such a far-reaching portfolio of partners?

The universal character of the brand, its depth, its popular content variety and diversity allows us to work with partners from any industry sector which leads to our broad portfolio of licensing partners which come from so many diverse areas, such as consumer product, entertainment services or the marketing and advertisement space.

Can you talk us through some of the biggest campaigns/biggest success stories for the Emoji brand this year? What have been some of the break-through categories for you guys?

The year 2020 started with some great initiatives. We launched a very successful direct to retail program with the leading discounter LIDL in multiple countries. All through 2020 we continue to work with Ferrero for KinderJoy in various territories and Burger King will be launching a QSR program with collectable Emoji® plush toys in various countries.

Our brand collaboration program Emoji® by Britto has seen some great new partnerships with Goebel Porzellan GmbH for Europe that includes bags, spectacle cases, umbrellas, coaster and cups and that has recently launched.

In short we will be able to announce some new digital licensing as deals, some loyalty programs in South East Asia as well as some exciting international apparel brand collaborations very soon.

How does this position you for the coming months and years? Looking ahead, you’ve dropped hints of some pretty major partnerships coming, what have you got in store for us in the coming months?

Despite the Covid-19 situation we have partnered with lots of new licensee since the beginning of 2020 and continued existing partnerships. 2021 will see some exciting loyalty programs happening in Europe and the opening of more Emoji® apparel stores in Mainland China will continue.

We entered into various direct to retail partnerships with leading retailers from various countries and entered into some serious licensing deals in the digital space which will increase global brand visibility.

For now, we really want to wish everyone, all our partners, licensees, agents, and friends to stay healthy and hope to see them soon in person!

 

From CloudBabies to Shane the Chef: Why HoHo Entertainment is ‘turning it all on its head’ post pandemic

Helen Howells, joint managing director at HoHo Entertainment – the entertainment company behind CloudBabies and Shane the Chef – understands that if you’re going to make an omelette, you’ll need to break a few eggs. Whether those eggs are the traditions of the toy industry, or the traditional licensing model of broadcast to merchandise, Howells appears to have little issue with turning the whole Chicken coop upside down.

In a rush to conclude the metaphor, the omelettes we’re talking about here are the licensing and merchandise strategies for both CloudBabies and Shane the Chef. In concept, the two couldn’t be further apart; one a fantastical series of adventures of cloud-dwelling babies that interact with the weather, the other a pre-school series grounded in the realism of a single dad on a mission to get children to eat healthily. The common thread that ties them together nicely under the HoHo Entertainment umbrella, is that when it comes to the licensing model for each, it’s all about pushing against the common tide.

But then again, it’s Howells’ suggestion that when you’re operating in the pre-school space, it’s just what you’ve got to do; how else are you going to deflect the constant comparisons to Peppa Pig and PAW Patrol?

Since its series run came to an end with the BBC’s CBeebies channel, CloudBabies has become a YouTube sensation. In the first half of the year alone it’s done over 150 million views and boasts a trans-Atlantic audience on the platform that has been growing steadily and organically over the course of the last four to five years. It’s now, amid the reformation of the world’s approach to content-viewing, its consumerism and shopping habits, and the inevitable impact this is to have on the merchandising model, that Howells pinpoints this period as “an interesting time to re-look at the licensing business.”

“When you start looking at YouTube and other VOD channels, that’s where it gets really exciting, when you can start really analysing the data,” says Howells. “With YouTube, there’s an ability to drill down into it and really understand what kids like and what they would be inclined to buy, given the choice.

“This is something that could – hopefully – better inform ourselves as we start planning towards a new way of merchandising.”

This new method of licensing that the managing director envisages is a hybrid model that meets the consumer halfway between the traditional business of licensing and a complete ecommerce model. A mix of the two that is dependent on the kind of categories they take the IP into.

“It might be that something like toys, we look at sourcing ourselves – in small quantities – so we can better see what works,” continues Howells. “Because toys is a huge investment. Toy companies have to think really hard about what they do, and it’s a big mistake to make if they get it wrong.

“The opportunity to start making small numbers of product ourselves, and see if it works, is a good way to start. These are things we are contemplating at the minute, alongside having discussions with licensees who are now much more open minded about non TV, non-film franchises and brands. I think they can see where that opportunity is.”

That’s a mind-set that’s taken a few years to take on, and one for which it will no doubt be a few years more before it becomes common thought within this line of business. That said, the turn of events at the on-set of the coronavirus pandemic have certainly done their bit to accelerate it.

“It’s definitely being driven by the current situation,” says Howells. “The shops have been closed and everybody is turning to ecommerce for toys and so on. That may well change, but I don’t think it will ever go back to the way that it was. People like the ease and simplicity of being able to buy something at the click of a button and it will turn up the next day.

“With CloudBabies, if our strategy is much more in the shape of ‘On Demand’, then that has to extend to the merchandise as well. People want to watch an episode, then wonder if they could buy something. A hybrid model would allow them to go directly from the show to the source, where they’d have the options to buy.

“That’s the way I see it for us, it’s being driven by the way that kids are consuming content far more. It may be different for your big brands and franchises; they always operate in the retail space and in ecommerce. But for companies like ours, it’s much tougher to get big toy companies on board, so we have to work on a different model.”

From field to fork – via the kitchen

Now, CloudBabies won’t be the only property to adopt a new model on its way to the toy shelves. In fact, from the moment Shane the Chef landed on Channel 5’s Milkshake block it’s been presenting a wholly new concept to the pre-school landscape; tackling important issues around not only healthy eating, but a ‘field to fork’ healthy lifestyle that encourages kids to create a narrative around food and where it comes from, through the eyes of a single father.

With her background of having worked on Fireman Sam on the CV, coupled with HoHo Entertainment’s other joint MD, Oliver Ellis’ history with Postman Pat – there was little deliberation that Shane the Chef was the perfect fit for the unit, and the potential for the pre-school series to strike a chord on a purely entertainment level was instantly recognised.

“But actually, as we started looking at the idea more, and started doing some research and looking at the British Nutritional Foundation survey, we spotted that there were some frightening statistics around children’s relationship with food,” says Howells. “The number of kids that didn’t know where things came from – they thought bacon came from sheep, that strawberries grew on trees – was concerning. Worse still, this was extending into teenagers and students.

“That’s where we started thinking that here’s an opportunity to not just make a great entertainment show, but to do something that, if it does nothing more, simply teaches children what a piece of fruit is, or where it comes from and what you can do with it.”

So, Shane the Chef is very much about food provenance, which has become the concept that shapes its of each episodes. What Shane the Chef is not, is a cooking show.

“We didn’t want to over saturate the show with recipes, because those are things we wanted to do off air,” says Howells. “Hence the book…”

Shane the Chef: Let’s Get Cooking is the result of a co-publishing deal with Candy Jar Books and the first expansion into licensing for the pre-school IP. It’s an obvious and well-executed brand extension that brings the narrative outside of the show and into its audience’s kitchen, and the prime example of just how avant-garde the HoHo Entertainment approach to licensing is.

“It was after years of being told by companies that ‘you need to have a master toy license first’, that we thought ‘hold on, the publishing business is the publishing business; people buy books.’ And the most obvious book for us to start with for this was a cookery book,” says Howells.

“I was banging my head with this, thinking: ‘Why do we have to have a toy line before we have the book? It doesn’t make sense.’ Thankfully, we had a publishing partner that equally had three children, loved the show, and we were all saying: ‘We have to do this book.’

Having landed just in time for Christmas, it should come as little surprise that it has been a success, and a launch that has helped drive plenty of social media feedback as children and families take the chance to engage and reproduce in the kitchen the kind of recipes that Shane the Chef whips up throughout the series.

Having recently announced its support of the Too Good To Go campaign to tackle food waste in the UK, Howells explains that with Shane the Chef, the focus will be very much on developing more partnerships like this.

“We worked with the British Dietetic Association on the series, so a lot of what we’re doing is looking at where we can really garner attention by introducing Shane through these great partnerships, while still working on how do we then pull together a licensing programme.”

And that just might turn a few of the heads of those who think they know what a master toy line should look like.

“The thing is, we’re all about sustainability,” says Howells. “For us, we’re keen to do things like wooden toy utensils… but again, it can be cost prohibitive. So we’re going to have to really think about ways to bring together a licensing programme that works and makes sense. That might not be the traditional master toy line.

“The really obvious one is dough play. We can’t use real food because it’s preschool, so a lot of what we’re looking at is play pattern and role play. But role play isn’t always the front runner for a master toy line. What we are doing is looking at the themes and categories that work within the context of the show, and we’re trying to be really innovative in ways that we can present that.”

What Shane the Chef does present is a property that can genuinely claim stand out in the market, and not only because of its ‘Super Secret Spinach Meatballs’ recipe, but because sustenance and thoughtfulness about food is at its heart, while it more than plays its part in fuelling awareness around the field to fork movement for a pre-school audience.

“I think it’s important for us to then look at toy opportunities with all of that in mind,” says Howells. “How does that translate? On the one hand we are encouraging kids to want to make the food with their parents, but on the other hand we want to encourage them to pretend play when their parents aren’t with them. It’s about finding the right balance and the right toy partner that is really on board with the ideas we have for the show.

“I also think the pandemic has heightened people’s awareness of this kind of sustainable lifestyle. We’re at a point now where I think it’s time to turn all of the ‘norm’ or the traditional approach on its head and be more open minded,” Howells concludes.

 

Travel Man: Richard Pink captures the glamour of Pan Am

The air bridges have been opened and the holiday makers are scouring the internet for the best deals this summer, but Richard Pink, MD and founder of Pink Key Licensing recalls a time when travel had a certain glamour to it; a time when it was a little less about shipping the hordes from one airport to another, and a little more about enjoying the ride.

That’s what the Pan Am brand signifies; not only for Pink but for the thousands of consumers that engage with it on the same level, and whether today – a period in which we could all do with a touch of glamour about our travel arrangements – that’s an escapism to a ‘time that was’ or a rosy-tinted nostalgia, Pink is very certain of the opportunities abound for the lifestyle brand.

Licensing.biz catches up with Pink Key’s Richard Pink to discuss Pan Am, the pandemic, and how licensing life – and lifestyle licensing – looks on the other side of the world’s ‘Great Pause.’

Richard Pink, MD and Founder of Pink Key Licensing

How has this period impacted you guys and the brands in the portfolio – how did you ‘control the controllable’ in this scenario and what key take-aways or insights did this period offer you?

It’s pretty much been ‘business as usual’ at Pink Key Towers – the team has always all worked from home so the only real difference was that we were unable to go out to do the face to face meetings and socialising that we would have expected to do through this part of the year. Zoom has become our contact life blood.

I think the big takeaway for us has been that, right at the start we were pro-active in contacting our licensees to understand what their situation was, what issues they were facing and identifying possible solutions, so that we could work with them to establish a practical way forward and also manage our clients’ expectations. This was hugely important.

 

How do you think the past few months have changed consumers’ mind-sets and their approach to brands/brand engagement? How do you think this affects the brands under the Pink Key portfolio? For instance, Pan Am is a heritage travel brand – is there an opportunity to be found in recent events that tap into that ‘luxury’ feel of the Pan Am brand?

I think this is very hard to define. I wrote recently that I thought licensing was going to benefit from a surge in consumer interest post-lockdown, as I think consumers will have been starved of interaction with the things that make them happy, and I stick by that. However, you do make a good point here, and a brand like Pan Am will benefit from being one that represents a certain escapism for consumers – evoking memories of a time when we COULD go places and fly in a certain glamour and style, rather than what is it now, effectively being treated like cattle!

 

What have been some of the latest developments for Pink Key across the portfolio? There always seems to be a project on the go or news shared – how is the portfolio looking for this year and beyond?

You’re absolutely right,  we have got some really interesting developments currently going on. I think it’s safe to say that we have a project or at least one new licensee that we are excited about for each of our brands. The programmes are at different stages of development: some, like Kellogg’s, are quite mature with established licensees, so we are asking ourselves how to find opportunities in terms of products and territories where our representation could be better. Some, like Colman’s, are at very early stages, so we are appointing our first licensees in core areas like housewares. Pan Am is especially interesting as we are looking at ‘lifestyle’, and that may allow us to look at licensees in areas we’ve not really considered for our other brands, particularly as the brand has a unique combination of ‘cool’ and ‘heritage’ qualities.

One of the areas we are particularly keen on developing is the on-line distribution of our brands: the current crisis has exposed the over-reliance on ‘bricks and mortar’ stores. Whilst I don’t sense a sea change, I do think it’s accelerated the whole industry’s aspirations in this area and particularly the rise of ‘print on demand’.

As for our portfolio, well …. watch this space….

Talking about Pan Am specifically – what have been the latest developments for you guys here? What partnerships have you secured and in what categories? Are you pleased with the consumer/retailer reception to the brand?

There have been a few developments that have given us a bit of lift recently and this has meant that we are in a much better position to talk to people about product distribution. We were given an early boost by our apparel in H&M and our good friends at Nostalgic Art in Germany are distributing a great range of nostalgic gifting. As with all of our brands, it’s a slow build, however – but we like that.

We have some great licensees building a solid range of products across Europe, but one of the key developments is a new partnership which will see us seriously venturing into ‘print on demand’ with two new licensees placing product in a variety of on-line market places. It is hugely important for us to be able to reach Pan Am fans regularly through social media and allow them to get the kind of products they want whenever they want. One of these new licensees is about to launch a website called ‘Iconospheric’, a print on demand site dedicated to the kind of retro-cool product that Pan Am is so indicative of. We are really proud to be one of the first brands on the site when it launches in September.

 

Where would you like to take the Pan Am brand next? How do you think the licensing industry has evolved over the past 12 months, and where now do you think Pan Am sits within the lifestyle sphere?

I spoke to Stacy Beck who is VP of Brands and Licensing at Pan Am and her comments would also be mine:

‘Pan Am has traditionally been positioned as a heritage brand due to its over 90 year legacy as “The World’s Most Experienced Airline”. That said, there is a massive opportunity in the market to align Pan Am with a plethora of products and services that embody the highest level of quality, style, and innovation. It is innovation that we feel will provide the most opportunity going forward. With tourism still a massive part of global economies, travellers will be looking for a trusted partner in navigating the new normal of travel. From luxury personal travel accessories, to branded hotels, tours, digital apps, and travel concierge services, Pan Am can emerge as a beacon in a cluttered and mediocre marketplace. We are very excited for the next chapter in this legacy.’ 

 

How has Pink Key evolved and adapted to changing landscapes over the last 12 months? How do you maintain your strength of position in the market?

For us it’s about growing in line with our portfolio – we know the kind of brands that we are looking for. And I believe that’s what we are known for. We have not wavered in the last few years in our mission to develop solid programmes for brands that we love and that have longevity. As our brands have grown, we’ve put in the resource to support them. We’ve tried not to overstretch ourselves which is tricky sometimes when the success of a brand like SLUSH PUPPiE takes you by surprise.

Where do you think the future of the lifestyle licensing space is heading, and what role do you think Pan Am has to play in it?

I think the consumer is of the mindset to think about the things that the current crisis has taken away and there is going to be a tendency not to take these things quite so much for granted going forward. I think developments in the lifestyle space will reflect this, with people appreciating the finer things in life even more: Pan Am’s personality of glamour and a ‘better life’ is perfectly placed to reflect this and we are looking at products right now that will do just that.

 

What’s next for Pink Key now?

There are so many unexplored opportunities in our portfolio that all our time is being taken up maximising them to their full potential – but it doesn’t mean we won’t have a couple of new things ready to be announced very soon.

 

Licensing chatter: 10 questions with Start Licensing’s Ian Downes

In these unprecedented times for the global community, it’s nice to keep connected – and for an industry as reliant on peer to peer networking as the licensing business, maintaining those connections with our industry colleagues is paramount. That’ why Licensing.biz is kicking off a new series of interviews to get to know a bit more about the people driving it forward.

In our first Licensing Chatter interview series, we talk with the licensing industry personality and founder of Start Licensing, Ian Downes.

Hello Ian, good to chat. To kick us off, can you tell us how you got into the licensing business, how did this all begin for you?

My path to the licensing industry was via the publishing world. I started my working life in the advertising industry as a TV Time buyer and from there moved into the publishing world. I worked for a company called Marshall Cavendish who published part-work magazines. I was asked to investigate a few TV programmes with a view to Marshall Cavendish licensing them. That was how I first connected with licensing.

Not long afterwards I joined Copyright Promotions to co-manage their publishing business and worked on properties like Star Wars, The X Files, Mr Men, and Sonic the Hedgehog. Deals I did included managing Sonic the Comic, licensing The X Files Book of the Unexplained which became a best seller and managing things like the Star Wars graphic novel programme. I also dressed up as Mr Happy.

We’ll have to get our hands on some of those pictures. So, what have been the biggest changes you’ve seen in the space over that time?

I would say the level of competition. When I started there were far fewer licenses available to buy and far fewer people selling licenses. Over the 28 years I have worked in licensing there hasn’t been a similar growth in licensees so we have a situation where I think supply outstrips demand.

Of course there have been other significant changes including more rights holders managing their own brands – when I started out we represented the likes of Hasbro, Lucasfilm and Universal. There has also been dramatic changes in the TV market and the range of media platforms that are in the market.

I would say there have been other changes not least in the size and shape of retail. Companies like Woolworths have gone by the wayside whilst the likes of Amazon have developed into retail giants.

You’re a name synonymous with the licensing industry, but what has been the proudest moment of your career to date?

I guess for me it was winning the Lifetime Achievement Award at the UK Licensing Awards a few years ago. It was a lovely recognition of my career and contribution to the industry. It was unexpected but very welcome. Of course I have been lucky to work with and for a lot of great people who helped me achieve that recognition.

Licensing is a community and I guess it is lovely to know you have the respect of your industry peers. I am also proud that I have been able to help other people. I have enjoyed mentoring people and it is good to see the next generation of licensing professionals making headway in their careers.

Have you got a favourite licensing deal/partnership on the CV – what makes it stand out for you?

I am always pleased with deals that have started with a cold call. I am a great believer in creating new business opportunities. A recent example is with Shaun the Sheep and Primus. I cold called them a couple of years ago and talked to them about licensing. They hadn’t considered licensing before but 12 months later they were launching a Shaun the Sheep metal garden sculpture at GLEE at the NEC.

It is lovely to see new companies coming on board and finding success. Likewise I am very proud of helping develop a Roy of the Rovers Exhibition at the National Football Museum. It seemed like a fitting venue to celebrate Roy’s life and it was very satisfying to help make this happen.

I loved working with Dr Martens with The Beano as I was a big DMs fan and I also enjoyed working with artists such as Sir Peter Blake and Horace Panter on licensed ranges. Recently it was great to meet street artist Cheo who we are working with on Wallace & Gromit. I am a big fan of street art so I enjoyed meeting Cheo.

The other deal that really stands out for me is The X Files Book of the Unexplained. This was a couple of books tied into The X Files series. The idea behind the books was mine. I found the publisher and helped get the books done. They were both best sellers and it was a great game-changer for me in my career not least as it confirmed that it is sensible to look at creating and generating business through your own original ideas.

What are some of the biggest hurdles the licensing business is facing at the moment?

Obviously we are all in the midst of the coronavirus crisis and I think none of us are really sure what the short, medium and long term impact will be on the licensing business. Putting this to one side for the moment and talking more generally I think there is a real challenge in spreading the word about licensing and highlighting the benefits of licensing to new companies and sectors.

I think if licensing is to survive and thrive we need to engage with new companies more regularly and develop more of an industry credentials’ approach to demonstrate licensing works. I think in some cases the value of good quality IP has been eroded and has become a commodity to trade.

I think we need to remember the value and appeal of good IP and how it can work commercially. Connected to this I think we also need to be a little more circumspect about which properties are being brought to market. I am not sure there is room for all properties and in some cases some properties do not really hold significant potential.  I think we need where we can to think long-term and build proper campaigns for properties with a philosophy of nurturing partnerships.

What conversation do you think the industry needs to be having right now?

There are a lot and, of course, many conversations will be driven by the current situation in the market. I suspect these will be about contractual obligations, scheduling of payments and extending deals. I think we all have to have an open dialogue about things and try to find a compromise that works for all concerned parties.

I would say here it is important to remember that Licensors and Agents are part of the licensing economy and have businesses to run as well. Often companies will have a wider work force beyond the licensing team who in part rely on licensing revenues. It is important that any conversation is one built on the principle of partnership and mutuality.

I also think we need to be thinking about how do we kickstart the licensing economy with new deals, fresh ideas and initiatives. I think it is sensible to be thinking ahead and developing ideas that might be capable of coming to market quickly. I think areas that Licensors and Agents could also be looking at are quicker approvals, slicker administration and marketing support.

Beyond this I think the industry needs to keep thinking about the people working in it and be mindful of developing a career path for people. I think we need to be developing the notion that licensing is a career and has a career path for people. I think companies are a lot better at this side of things these days but we need to work on talent retention and personnel development.

Retail is one of the biggest topics of talk at the moment – what do you think the future relationship between retail and licensing looks like?

I think we will see more cases of retailers, licensees and licensors working together to curate and develop product ranges that have an element of exclusivity about them. A well developed and well established licensed property should be delivering a specific audience and creating a particular connection with consumers.

I think we need to develop that further and in the context of retail use it in a way that helps retailers build store traffic and sales in a way that gives them a competitive advantage. I think this needs to move from just being about price. I think there is scope to engender and develop loyalty through licensing.

I also think there is a lot to be achieved in online retail coupled with pop up retail and some very specific product categories such as personalised products. I also think we should be looking at all aspects of retail including higher end retail. Licensing and licensed brands can work in different parts of the retail market as long as they have an appeal to consumers and that appeal is turned into attractive products or services.

I expect to see licensing playing more of a role in promotions and advertising around retail. Last year Aardman worked with DFS and Joules with Wallace & Gromit on retail promotions. Licensing can add value, deliver a point of difference, and create a competitive edge. I think we shouldn’t short change ourselves.

What would be your dream brand to work with or licensing deal to establish?

Tough question. I love working with the brands we represent already.

However as I mentioned I am great lover of street art so I would love to work with a collection of street artists and develop licensing programmes with them. Ideally I would like to do something like this that is linked to a charity that helps youngsters from inner cities develop their careers and connect with career opportunities.

As someone who grew up in South London it saddens me to see and hear what happens from time to time there these days. I would like to be involved in a licensing programme that might help raise funds for an initiative like this. I am working on a pro bono basis with Stuart Lawrence at the moment. Stuart is a trustee of the Stephen Lawrence Charitable Trust and is Stephen’s younger brother. He is doing a lot of great work in schools. I am helping Stuart find publishers and commercial partners. I think we may have found a publisher for a children’s book written by Stuart – I think I will be very satisfied if this happens.

What then Ian, would you say is the best part of your job?

I think it is having the opportunity to think creatively and to see those creative ideas realised in a commercial way. Licensing is an industry that has a set way of working but it is also one that embraces fresh and original thinking. We shouldn’t lose sight that it is an entrepreneurial business as well. You can move quickly and make things happen.

Of course I also love the people in the industry. I have made lifelong friends in the industry and not too many enemies. I think it is a friendly business and one that I am glad that I found all those years ago.

Finally, what advice would you give to anyone starting out their career in licensing?

I think the key thing is to be yourself. Develop your own style and approach to doing business but remain honest at all times. I think people appreciate openness and honesty coupled with consistency. I think you should feel able to explain your decisions and choices if you need to.

It is also important to share things with colleagues and friends. Don’t fester on something. It has probably happened before and there is always a resolution. Don’t be afraid of stepping forward and suggesting ideas.

Also in today’s world still place a value in getting out: go to meet people, visit shops, look at products from other sectors, visit trade fairs and research your category. I am always happy to chat to people and I know that is the same for other people. Get yourself involved in the industry and build a network of industry friends.