Brand-Ward named UK and Ireland licensing agent for pre-school IP Pikwik Pack

The UK-based licensing agency, Brand-Ward, has been tapped to represent Guru Studio’s latest pre-school series, Pikwik Pack across the UK and Ireland, with a focus on consumer products including toys and games.

The licensing firm already represents Guru Studio’s True and the Rainbow Kingdom and will now add Pikwik Pack to its remit as it looks to build a licensing portfolio for the IP across apparel, housewares, accessories, publishing, party decorations, and live events.

“After a successful premiere on Disney Junior in the US and Treehouse in Canada, we’re excited to partner with Brand-Ward to lead Pikwik Pack’s expansion into the UK and Ireland,” said Jonathan Abraham, VP of sales and business development at Guru Studio.

“The team at Brand-Ward are industry veterans that have brought expertise and strategic planning to the forefront of all our deals. We will be announcing our broadcast partners for the UK and Ireland shortly.”

Trudi Hayward, co-Founder of Brand-Ward Services, said: “We are delighted to be extending our relationship out with Guru Studio and to be working with them on their delightful new property Pikwik Pack. Deliveries and awaiting for those special packages has become a very big part of our lives during this last year with lockdown, so Pikwik Pack could not be more topical right now.”

Pikwik Pack debuted on Disney Junior US and Treehouse Canada late last year, with new episodes continuing to air throughout 2021. The series will be rolling out worldwide later this year with broadcasters such as Super RTL (Germany), Canal Panda (Portugal), HOP (Israel), Minimini+ (Poland), and more.

In the US, the series is represented by Licensing Street, with Playmates Toys (master toy) and Scholastic (US Publishing) already on board.

Chefclub teams with Upyaa! to launch kids culinary toys and play-sets

The digital culinary brand, Chefclub has partnered with Upyaa! to launch a new range of toys and games throughout Europe, enabling kids to engage with a collection of creative play-sets and undertake their own journey to becoming little chefs.

The new sets will encourage kids to create their own ice cream, popsicles, and chocolate bars while each pack includes a booklet with three recipes, designed to help little ones be creative and become autonomous in the kitchen.

The Chefclub Kids culinary collection will be developed around the themes of chocolate, ice cream, and smoothies and will be composed of six products: Best Friends Chocolate Bar Set, Funny Face Chocolate Bar Set, Chocolatier Kit, Ice Cream Set, Popsicle, and Surprise Ice Cream Bar.

The first products will be sold in France in Spring/Summer 2021 and will be released in other European countries thereafter.

Chefclub is recognised as the world’s leading broadcaster of culinary videos on social media, with more than a billion views worldwide and more than 600 million monthly views in Europe. Chefclub’s easy, inspiring, and innovative recipes have already gained over 95 million followers worldwide and 20 million people in Europe.

Meanwhile, Chefclub Kids has more than 20 million monthly views in Europe and has an active and growing community. 

Marie-Laure Marchand, SVP, global consumer products and business development at Chefclub, said: “Since its launch at the end of 2019, our digital channel, Chefclub Kids, has been increasingly successful with families with children. It seemed natural for us to partner with Upyaa! a specialist in culinary and educational games to complete our product offering for the youngest and to make our debut into the games/toys categories.”

Stéphane Borgeais, co-founder of Upyaa! added: “Chefclub Kids is a very important license for us and we are happy to start this partnership with such a dynamic franchise. With Chefclub Kids, we are motivated and will offer six products based on the themes of chocolate and ice cream. Our objective is to add 50 per cent of new products per year over the next two years.

“To date, the collection has already received excellent response and we will be available, from this spring, in all the specialty shops and websites.”

NPD: UK toy market grows five per cent, fulled by games, puzzles, and kidult toy fans

The lockdown success of the games and puzzles market, a surge in the kidult market, and early Christmas trading all fuelled by the restrictions and implications of the Covid-19 pandemic, has helped the UK toy market hit a five per cent sales increase for its overall value.

According to the latest results from The NPD Group, total sales for the year hit £3.3 billion, helping the UK maintain its position as the largest toy market in Europe and the fourth largest in the world.

The biggest spike in toy sales of the past year came during the first nationwide lockdown, throughout which toy sales increased by 22 per cent. The NPD has cited the nation’s rediscovery of the value of play to stimulate children and adults, as well as alleviate pressures imposed by the stay at home messaging alongside the closure of tourism, hospitality, and leisure.

Games and Puzzles saw the highest category growth with a 19 per cent increase, as families spent more time playing together. Puzzles, which can be enjoyed both in groups and individually, increased by 38 per cent.

Building Sets and Outdoor Toys also experienced significant growth in 2020, growing by 18 per cent and 15 per cent respectively. Good weather in the spring and early summer lockdown provided opportunities for families to bring fun and add in some exercise to combat the increase in indoor screen time. They also had the benefit of helping to compensate for missed holidays at Easter and in the summer.

The periodic closure of schools also meant that many parents turned to educational toys for assistance to help bolster their children’s cognitive development. This drove a nine per cent increase in sales of Learning and Exploration toys such as Scientific Sets and Musical Instruments.

‘Kidults’ now responsible for more than one quarter of toy sales

In addition to these trends, the industry witnessed yet further evidence of the kidult market’s appetite for toys.

This adult and teen category now represents 27 per cent of total toy sales, up by 16 per cent since 2016. In 2020, with more time on their hands, kidults completed complex building set kits, played more games and entertained themselves with puzzles.

As this group tends to purchase higher priced toys, their buying power helped increase the average sales price of toys overall.

Meanwhile, with concerns over shortages of supply and of delivery capacity, people were urged to shop early for toys in Christmas 2020. The result was a very strong November for the toy market, that saw sales increase 11 per cent year on year. This was, however, followed by lower than usual sales in December – down nine per cent year on year – exacerbated by lockdowns in November and December.

Classified as essential retail and therefore able to remain open during lockdowns, grocery chains fared well for toy sales in the last two months, up ten per cent year on year.

Joining the click and collect debate, The NPD Group has said that online services ‘proved to be essential’ for retailers operating within the confines of lockdown and social restrictions. Britons moved online to buy their toys throughout 2020 as retailers adapted and maximised their omnichannel offering to reach them.

As a result, in the 12 months ending September 2020, online toy sales grew to almost half of all sales.

Frédérique Tutt, global industry analyst at The NPD Group, said: “The top 15 sellers of the year tell much of the story for toys in 2020. We turned to toys and games to help fill the long weeks of lockdown.

“Toys provided the hub for fun, entertainment, education, exercise and stress relief. They helped make the decidedly abnormal feel normal – especially at Christmas. Manufacturers and retailers worked hard to meet the need for toys of all kinds for all ages, shifting sales to online and Click & Collect, and to grocery chains to fulfil demand. 2020 accelerated changes already underway in the toy sector and underlined the importance of innovation, strong supply chain and channel management.”

Roland Earl, director general at the British Toy & Hobby Association, added: “2020 was an extremely challenging year for retail as a whole, and toy retailers of all sizes had to adapt and innovate in this difficult environment in order to ensure consumers could still obtain the products they require.

“The end of year statistics reflect the role that toys and games played in bringing enjoyment and assisting families and individuals to navigate the difficulties of repeated closures and lockdowns. Despite varying functions, objectives and age suitability, all toys are ultimately designed with one overarching goal – to bring fun, enjoyment and play value to the recipient and never has this been more important.

“Looking ahead to 2021, the uncertainty surrounding the pandemic will remain for some time, though toy designers will continue to innovate during tough conditions to ensure families have access to the items they want and need.

“Brexit will continue to have an impact on all industries in 2021, and the toy sector specificially will continue with its thorough preparation following the deal announced at Christmas.”

NPD’s Tutt, concluded: “One thing is certain, the importance of playing together with toys, games and puzzles as a family, group or alone has been re-established during the lockdowns.

“Many people have also rediscovered the value of nature and the environment in the pandemic, and one encouraging sector trend is that green issues have come to the fore, and many manufacturers are reducing packaging and incorporating eco-friendly materials in their products.

“Finally, when cinemas hopefully reopen later on in the year, blockbusters will boost toy sales once again.”

Asmodee to launch PAW Patrol, Pixar, Marvel, and Minions licensed Dobble

Asmodee is launching four new licensed editions of its hit speed observation game Dobble this year thanks to a slew of partnerships with PAW Patrol, Pixar, Marvel, and Minions.

Dobble, a game in which players must spot a single matching image between two cards, has grown into a national phenomenon in recent years, becoming the UK’s best-selling game of 2018 and 2019 per NPD Group data.

The game has made a success of previously launched licensed editions through partnerships with The Gruffalo, LOL Surprise, and Harry Potter. In fact, it’s according to Asmodee that the Harry Potter edition practically flew off the shelves throughout 2019.

Beginning with Dobble Pixar, the four new games will be released across 2021, offering new opportunities for fans of each property to find a new way to enjoy the fast-playing game of Dobble.

“Dobble is a game whose format lends itself very well to great licensing crossovers, which we’ve already seen with the phenomenal success of the likes of Harry Potter Dobble,” said Anil Boodhoo, Asmodee UK’s national channel director.

“We’re excited to be partnering with four iconic brands on an ambitious release schedule as we continue to take Dobble from strength to strength.”

Retailers will be able to get an up-close look at these new editions, as well as find out what else is next for the Dobble brand and discover other major new additions to the Asmodee catalogue, at the third edition of AsmoFair – Asmodee’s own virtual trade show.

Running from January 17 to 23rd 2021, the event now features a 360-degree virtual tour of a fully built show stand that brings attendees even closer to the feel of an in-person show. With weekend and evening meeting slots available, retailers can head to asmofair.co.uk for more information or to book a meeting.

Hasbro partners with PATH to launch Monopoly themed refillable water bottles

Hasbro is marking the 85th anniversary of the Monopoly brand with a special partnership with PATH to launch a series of limited edition refillable bottles featuring Rich Uncle Pennybags and other nostalgic Monopoly icons.

“It’s an honor to partner with Hasbro and bring Monopoly fans a commemorative refillable PATH collector’s bottle,2 said Shadi Bakour, CEO and co-founder of PATH. “Generationally, both Monopoly and sustainability has been a big part of my family, and I’m excited to give Water Works a new meaning with this partnership.”

Face to face gaming has been at the centre of a resurgence since the late 2000s, while the inter-generational

Since the late 2000s, there has been a drastic rise in face to face gaming, while inter-generational game Monopoly continues to gain popularity across the age groups. Likewise, environmental stewardship is on the rise, and youth are becoming more involved in taking sustainable actions.

“I love that we are merging sustainability and fun to create a deeper connection and engage with so many people of all ages through this partnership,” said Ali Orabi, chief marketing officer and co-founder at PATH. “It helps seal the deal for making a commitment to stewardship for this new generation and for generations to come.”

The bottles will be available online at drinkpath.com/themoneybottle and via select retail channels. Adhering to a playful vibe and sustainable choices, the bottles will inspire fun and “Free Parking” for your favorite water.

Mattel Television is developing a game show around its popular family game UNO

Mattel’s world popular card game UNO has landed a new television deal, as the global toy maker detailed this week its plans to develop a new game show around the family gaming brand.

Described as a ‘larger than life televised competition,’ the UNO Game Show will feature four teams who will face off to become the ‘ultimate UNO champion.’ According to Mattel’s announcement via The Wrap, the show will incorporate audience participation, over the top physical challenges, and trivia.

Mattel Television is producing the series in partnership with Propogate, with “Let’s Make a Deal” showrunner John Quinn attached to executive produce. Adam Bonnett of Mattel and Ben Silverman, Howard T. Owens and Greg Lipstone of Propagate also serve as executive producers.

UNO was first developed in 1971 and was acquired by Mattel in 1992 where it has become one of the most recognisable family games in the world. It is currently sold in more than 80 countries and boasts a wide portfolio of themed versions.

This isn’t the first time Mattel has played with the idea of an UNO television series. A previous game show adaptation was put into development in 2013 at The Gurin Company but did not move forward to series.

“UNO is the most popular game in the world and is a fixture in pop culture, making it the ideal franchise to build a reality game show around,” said Mattel’s Bonnett in a statement.

“Ben, Howard, Greg and John have deep expertise in unscripted content and are the perfect partners to help us transform UNO into a television series for the whole family.”

In a joint statement, Owens and Silverman said: “UNO is a beloved game that has been entertaining people worldwide for generations. We are excited to team with Mattel and John Quinn to translate the game for television, and think ‘The UNO Game Show’ will be perfect for family viewing.”

Chronicle Books acquires Wild + Wolf’s Petit Collage, Ridley’s Games and Games Room brands

Chronicle Books has detailed the acquisition of Wild + Wolf’s three signature games and toy brand: Petit Collage, Ridley’s Games, and Games Room in a deal that spans around 350 active skus and more than 10,000 retail partners across 60 countries.

New products will continue to be produced under the Petit Collage, Ridley’s Games, and Games Room brand names.

With consumer demand for games, activities, and all-ages entertainment continuing to increase, the acquisition is a major step in Chronicle Books’ strategic growth strategy. This move greatly extends Chronicle’s already substantial reach in the gift, game, and entertainment categories around the world.

Petit Collage, Ridley’s Games, and Games Room have won numerous industry accolades and awards over the past few years and have achieved significant sales growth across a wide range of retail environments. They bring with them a loyal and diverse international fan base.

“The Ridley’s, Petit Collage, and Games Room brands align seamlessly with our mission to spark the passions of adults and children worldwide and will complement Chronicle’s distinctive publishing program, as well as those of our distribution clients,” said Tyrrell Mahoney, president of Chronicle Books.

“The integration of these three much-loved and admired brands, and the addition of extremely talented members of their creative teams, supports our strategy to serve even wider consumer interests in all types of retail stores and environments.”

Chronicle Books is distributed in the UK by Abrams & Chronicle Books. The move now hands the firm greater leverage in the toys and games sector. Petit Collage is recognised for its range of eco-friendly toys and gifts, Ridley’s Games is known for imaginative and original trend-led games for all ages including Avocado Smash, and Games Room is a leader in trivia decks and games.

Paul Taylor, CEO of Wild + Wolf, said: “We are very excited to have Ridley’s, Petit Collage, and Games Room become a part of the Chronicle Books publishing universe. We have long admired Chronicle for their inventive and diverse range of books, games, and gift product. Their creative ingenuity and sales acumen will propel these popular game and toy brands to new heights in the marketplace.”

As result of this transaction, Chronicle will establish a subsidiary, Chronicle Books Limited, in the United Kingdom and will bring on board a number of Wild + Wolf creative staff to lead and develop the future program out of Bath, England, and in San Francisco, California.

For the remainder of 2020, sales and distribution will remain unchanged. Beginning January 2021, all distribution and sales representation will move to Chronicle Books in San Francisco and to its partners Abrams & Chronicle Books in the United Kingdom and Europe and Raincoast Books in Canada.

Steamforged Games teams with Bandai Namco to launch Pac-Man: The Card Game

Steamforged Games has partnered with Bandai Namco Entertainment to launch the iconic 1980 arcade game Pac-Man to the tabletop gaming space with Pac-Man: The Card Game.

The game is billed as an easy-to-learn family game that will see players gobble up fruit and Pac-Dot cards for points, while avoiding ghosts Blinky, Pinky. Inky, and Clyde at all costs. The title will be distributed in the UK and Ireland by John Adams Leisure and will hit stores in November this year.

With three game modes, players can get to know the game in Beginner Mode, level up for a greater challenge, or combine both decks in Bonus Mode to create an experience for up to eight players.

Mat Hart, co-founder and creative lead at Steamforged Games, said: “We’re stoked to be collaborating with our partner Bandai Namco on another household IP. The game will be a brand new experience that feels authentically like the PAC-MAN we all know and love, with art inspired by the retro arcade classic.”

Steamforged Games teams with Bandai Namco to launch Pac-Man: The Card Game

Steamforged Games has partnered with Bandai Namco Entertainment to launch the iconic 1980 arcade game Pac-Man to the tabletop gaming space with Pac-Man: The Card Game.

The game is billed as an easy-to-learn family game that will see players gobble up fruit and Pac-Dot cards for points, while avoiding ghosts Blinky, Pinky. Inky, and Clyde at all costs. The title will be distributed in the UK and Ireland by John Adams Leisure and will hit stores in November this year.

With three game modes, players can get to know the game in Beginner Mode, level up for a greater challenge, or combine both decks in Bonus Mode to create an experience for up to eight players.

Mat Hart, co-founder and creative lead at Steamforged Games, said: “We’re stoked to be collaborating with our partner Bandai Namco on another household IP. The game will be a brand new experience that feels authentically like the PAC-MAN we all know and love, with art inspired by the retro arcade classic.”

Downton Abbey grows global appeal with US games company Rather Dashing Games

Downton Abbey has added a rather dashing new licensee in the form of the Spokane-based game maker Rather Dashing Games, who will be creating a new card game geared at capturing the majesty and excitement of the Downton Abbey movie.

“My wife and I have been fans since the very first season so I’m thrilled at the prospect of adding my game design to the amazing world of Downton Abbey,” said game designer and Rather Dashing Games c0-founder, Mike Richie.

Rather Dashing’s card game interweaves moments from the hit feature film in which both the upstairs family and downstairs staff work to get Downton Abbey ready for the imminent arrival of the King and Queen, and defend the honour of Downton.

“The Downton Abbey movie featured some of Downton’s grandest, wittiest, and most dramatic moments and we love the idea of Rather Dashing using that as inspiration for a fun and engaging game which fans will enjoy playing with family and friends,” said Spotlight Licensing president, Carole Postal.

Rather Dashing has designed its Downton Abbey game to be easy-to-learn and approachable enough for gamers aged 12 years old  and upwards, while also offering enough competition, player interaction and mechanics to keep card game enthusiasts fully engaged.

To win, players compete to capture cards depicting key moments of resolution, revelation and emotional closure from the movie. Players receive points according to the moments collected but, as Richie warns, players must beware the powers of the Royal entourage and keep in mind the game-changing potential of the Dowager herself.

Rather Dashing’s Downton Abbey card game will launch in time for Holiday 2020 with a $29.99 MSRP.