The Insights People launches SnapSurvey for quick fire market data and insight

The kids, parents, and family market intelligence specialists, The Insights People has launched its new SnapSurvey service, a platform that enables brands to get answers and insight-led analysis on the kids and parents’ demographic within 72 hours.

The platform has been created to deliver data and insight to clients in record time, allowing companies the chance to be more nimble and reactive to demographic trends.

The Insights People states that it has designed and developed a methodology which enables companies to get quality, unbiased and reliable data efficiently and effectively.

Nick Richardson, CEO at The Insights People, said: “This is an important development to further support clients who need quality information which is reliable and gathered in a way which is correct and unbiased. The approach we take enables clients to feel confident that they are getting reliable data with insightful commentary which can be applied across their business.

“Within a week of launching we have undertaken projects for clients wanting to test advertising creative and for a client wanting to understand some of the impact of Coronavirus on children’s digital media consumption.”

The Insights People has launched the service to cover the following countries: UK, US, France, Germany, Italy, Spain, India, Brazil, Mexico and Australia. Enabling clients to get up to 300 responses per market of children or parents, with a turnaround in as little as 72 hours.

Sarah Riding, research and trends director at The Insights People, added: “The SnapSurvey has been developed to be a flexible research tool, utilising a proven methodology – enabling clients to quickly gather data and insight for a number of purposes, including developing and supporting content marketing, testing creative concept and supporting client pitches and presentations across individual or multiple markets. And critically it provides clients with a highly effective, efficient and independent solution with expert analysis.”

For more information on The Insights People, their award-winning market research and how the SnapSurvey service could help you, please visit https://kidsinsights.com/solutions/ or call +44 (0)330 159 6631.

The Wizarding World launches Harry Potter At Home hub of activities, videos, puzzles and more

The team behind the Wizarding World of Harry Potter has detailed the launch of its Harry Potter At Home hub, a free online collection of child-friendly activities, videos, puzzles, illustrations, quizzes, creative ideas, and more.

The new hub has been designed to bring the Wizarding World into the homes of children and families across the globe as the world continues to fight the COVID-19 pandemic through self isolation and social distancing measures.

Harry Potter At Home has taken on the mission of celebrating reading for pleasure, as well as introducing children to Harry Potter and his friends for the first time. Visitors to the hub will find an array of games to keep users entertained, including special activity kits from Bloomsbury and Scholastic.

There’s also a collection of arts and crafts videos, as well as updated activities, quizzes, and articles. There will also be an ever-evolving collection of new resources that are easy for parents, teachers and carers of children to find and access.

“The Harry Potter At Home hub aims to help inspire you, your family, your friends, and especially children all around the world to read for pleasure and enjoy the stories, as well as bring some magic-infused joy and entertainment to all the family,” read a statement from the Wizarding World team. “But the hub is also a place for those of you who have loved Harry Potter for decades: a place for you to feel the warmth of the fire in the Gryffindor common room or a much-needed hug from Mrs Weasley.

“For over twenty years, Hogwarts has always been there to welcome you home, so whether you’re starting Chapter One of Harry Potter and the Philosopher’s Stone (Sorcerer’s Stone for our US readers) with your child for the first time, or you’re halfway through the audiobooks, or you’ve just finished the seventh book (again), the Harry Potter At Home hub is here for you.”

You can visit the Harry Potter At Home hub here.

Arsenal teams with Mudita Sports to launch GO And Learn with Arsenal app

Arsenal FC has teamed up with Mudita Sports to launch its free-to-access officially licensed English language learning app, GO And Learn with Arsenal.

The launch has been engineered to provide supporters around the world with a platform through which they can provide homeschooling for kids currently handling school closures amid the coronavirus pandemic.

Arsenal supporters were given the chance to sign up for a one month free subscription to the GO And Learn with Arsenal app, currently available in French, Spanish, and Arabic. The app is the first to connect English language learning with official player content and exclusively features players from Arsenal’s men’s and women’s teams with interactive content and player-challenge games.

While Arsenal in the Community is providing free educational resources domestically, access to GO And Learn with Arsenal will ensure that the club’s global fanbase is also supported through this time.

“For over 35 years, Arsenal in the Community has been using the power of the Arsenal name to positively impact the lives of young people,” commented Alan Sefton MBE, head of Arsenal in the Community.

“More than 5,000 individuals a week regularly access our sport, social and education programmes, including our award-winning Arsenal Double Club Languages programme, which combines football and the learning of French, German and Spanish.

“It is brilliant that during this challenging time our global fanbase will also be able to feel the positive impact of combining a love of Arsenal with learning English through GO And Learn with Arsenal.”

Grounded in educational theory, the app uses the ‘Accelerated Learning Cycle’ model developed by renowned educationalist Alistair Smith. Based on cognitive science, this has been successfully used by the English FA and other organisations over the past 20 years.

“Science shows us how to improve the chances of recall through structured practice, spaced rehearsals and short tests,” commented Alistair Smith, director of learning, Mudita Sports.

“The GO And Learn app is a winner because it starts from an understanding of the process of learning. It links learning, fun and football.”

GO And Learn with Arsenal is free to download on the App Store and will be available on Android soon, with additional languages added over the coming months.

Once fans have enjoyed their one-month free trial they will automatically enrol into the paid monthly subscription of £3.99 a month. The app will send notifications to alert users that they are approaching the end of the free period and they can unsubscribe at that point should they wish.

CITV picks up Jetpack’s animated comedy Buck and Buddy in newest broadcasting slate

The independent kids and family distributor, Jetpack Distribution, has secured a string of new broadcast deals for its portfolio of children’s shows, including Daisy & Ollie, Emmy & Gooroo, Buck & Buddy, and Talking Tom and Friends.

The Jetpack shows will be airing this year across a series of international networks.

Discovery Kids (Middle East and North Africa)has boosted its pre-school offering with the acquisition of the pay TV rights for season three of Daisy & Ollie and season two of Emmy & Gooroo. It has also bought non-dialogue comedy animation Bucky & Buddy.

Meanwhile, AMC Networks International – Central and Northern Europe has acquired pay TV and video on demand (VOD) rights for five seasons of comedy animation Talking Tom and Friends, shorts from the same series and Talking Angela videos for its Minimax channels in Hungary, Romania, Czech Republic, Slovakia, Moldova, Serbia, Montenegro, Macedonia, Kosovo, Bosnia-Herzegovina, Croatia and Slovenia.

WarnerMedia Entertainment Networks channels including Boomerang and Cartoon Network in SoutheastAsia, Taiwan, Australia and New Zealand has extended its offer to include series four and five of Talking Tom and Friends. The deal also includes Talking Tom Heroes.

Super RTL has acquired the SVOD rights for Talking Tom Heroes, while the UK’s CITV has bought the free-to-air rights for Buck & Buddy.

German channel KIKAhas acquired the free-to-air rights for animated show Wolf, and finally, United Media has bought the rights for Emmy & Gooroo and seasons one to four of pre-school live action Our Family for Pikaboo and seasons one to three of The Cul De Sac and seasons one and two of comedy animation Barefoot Bandits for Vavoom.

The deal covers Slovenia, Serbia, Croatia, Bosnia and Herzegovina, North Macedonia and Montenegro.

Jetpack’s CEO, Dominic Gardiner, said: “These are challenging and uncertain times for the TV industry as we face unchartered territory. These deals are testament to the enduring appeal of good quality kids and family content. Long may that continue.”

“We are really pleased to be working with such brilliant production and IP owners and doing business with prestigious international networks who remain as committed as ever to delivering great experiences for young audiences.”

Children’s Media Conference rebrands as Children’s Media Community for 2020 as it moves its content online

The Children’s Media Conference, now in its 17th year, is temporarily becoming The Children’s Media Community for 2020, in response to the cancellation of its planned conference in Sheffield from July 7th to 9th due to the COVID-19 pandemic.

With a revised theme of ‘Still Here Right Now’, CMC will provide an ongoing service to all involved in the children’s media industry, offering a programme of webinars over the next few months, culminating in a virtual conference taking place this July.

The first online event is a focus on China supported by the Department of Trade and Industry.

On Tuesday April, 21st there will be a webinar open to all looking at how the Chinese market is reviving itself with a focus on opportunities for international companies looking to work in China. The webinar will be free of charge, and details on how to join will be on the CMC website.

On Wednesday, April 22nd there will be limited slots available to join virtual meetings with key Chinese platforms and co-producers who are looking to work with British companies. Delegates will need to register interest with CMC and pay a fee of £50.00 + VAT.

CMC is planning a regular weekly roll out of webinars and content, offering the children’s community a wide range of discussions on the topics that matter and a chance to hear from commissioners, funders, research companies and master-practitioners.

The webinars will culminate in a limited virtual conference from Tuesday 7th to Thursday 9th July including the International Exchange which will run via virtual one-to-one meetings.

All registration details and information on the webinars (including Zoom log-in details) will be available on the CMC website https://www.thechildrensmediaconference.com/.

Greg Childs, editorial director at CMC said: “The Children’s Media Community always steps up in a crisis. Maybe it’s because we’re conscious of our responsibility to help the children’s audience handle difficult situations, understand their changing world, and still have some fun along the way.

“In the last few weeks the children’s content community has been nothing short of brilliant in pulling together a new way of looking at the conference they help create every year. As a result we’re pleased to say that CMC 2020 is rebranding ‘for the duration’ as the Children’s Media Community and refocusing its theme from ‘Right Here Right Now’ to ‘STILL Here Right Now’.

“What that means is that volunteer producers will still work on great sessions, helped by the CMC Advisory Committee, and they’ll be delivered to people’s desktops on a regular basis right up to and including a virtual conference in July. We can come together as a community to share the learning, insights and inspiration, challenge, argue and discuss – just as we do in Sheffield – but you’ll need to make your own tea.”

Opinion: “COVID-19 isn’t the culprit, the truth is: we are” – Russell Dever

The virus is redefining us as a nation. I am seeing kindness and caring on a scale that I have never witnessed and that is heartening. But let’s not forget that past this crisis there is still a much, much, bigger one playing out and yes, we are just as much in that together as we are now.

Sitting in my study looking out over a timeless landscape that has not changed much since there was a Roman Villa on the rise of the hill opposite, you could be forgiven for thinking that everything is alright with the world. Just three miles away from where I am writing is reputedly the smallest church in Yorkshire. It was the Parish church of the village of Led, a medieval village that disappeared off the face of the earth at the time of the great plague. I think you know where this is going….

The Great Plague was the last major epidemic of bubonic plague to occur in England between the years 1665 to 1666. It originated in China.

Between January 1918 and December 1920 we suffered another pandemic the H1N1 Virus we called the Spanish Flu. A misnomer as it also originated in China.

I am not picking on China, but it is not a coincidence that the current pandemic of COVID-19 also originates there. The speculation being that traditional live markets bring humans into very close contact with animals in such a way that viral infections like Bubonic Plague and Corona Viruses such as Spanish Flu, Bird Flu, SARS and the rest effectively ‘jump,’ from the animal kingdom into the human world.

This time, this particular epidemic has brought the developed world to a screeching halt and in a way that has reminded me of what happened to the village of Led in the mid 17th Century. We have seen that the virus brings with it economic collapse, devastating the foundations of society, the isolation of millions across the globe and for some poor individuals an unpleasant death.

Looking at the ‘fall-out’ from the Virus it is not likely that we will recover quickly. Some companies, some industries may not even recover at all, or if they do, it will be a very long and difficult journey. I doubt that this generation of humanity is going to forget the pandemic as the way we interact socially, economically, politically, and as sovereign states will never quite be the same again.

Good. Yes, I do mean that! Because the word that Coronavirus has suddenly displaced from our worldwide newsfeed and collective psyche is ‘sustainability.’

Just a month ago, the associated industries within Licensing, Toy, Games, Apparel, Media, and Entertainment were buzzing around that word. What it meant to develop sustainability. Now it’s all about the Virus and in the short term so it should be. But in the long term, what we are learning from the Virus is just what the worldwide landscape could look like if we do not get a grip and take control of the planet right now. Virus or otherwise. Because what COVID-19 is presciently showing us is just what our world could look like if we don’t.

You won’t have to worry about shortages of toilet paper because in the extreme, society will have broken down and collapsed to the point where there won’t be a sewerage system. There simply won’t be enough people to run what we have come to regard as normal civilised society.

That is because the entire infrastructure of the planet is already right on the very brink of collapse and COVID-19 is giving you a taste of what that world looks like and its terrifying.

This time will pass. The flu Virus will mutate as it has done in previous decades, scientists will find a suitable vaccine, it will be defeated. But when we all come out of forced hibernation, will we remember just how devastated we felt? Will we recall that it was symptomatic of our failing ecosystem, that in just a few short years we are facing a threat to our world that cannot be reversed as we will have already passed the tipping point? (As many scientists now believe has already happened in the Amazon Delta. Take some time to read about the Aral Sea, that’s where we are headed…)

So, lets in a very strange way be glad of circumstances that give us the opportunity to experience what life and death could be like in circumstances where we ignore all the warning signs. Yes, we are living in unprecedented times. But this is nothing but a walk in the park compared to what is to come if we do not push COVID-19 to one side and replace it with that word ‘sustainability’ once more.

We have a very tiny window in which we can turn the clock back and bring urgent recovery to the natural world. If our Government can, in a few short days, effectively nationalise the UK payroll it only goes to show what we can do if we set our minds to the urgent task of ensuring that we do not end up like the village of Led. A few almost forgotten marks in abandoned fields with a sad monument to what was once a thriving community of living souls.

The virus is redefining us as a nation. I am seeing kindness and caring on a scale that I have never witnessed and that is heartening. But let’s not forget that passed this crisis there is still a much, much, bigger one playing out and yes, we are just as much in that together as we are now.

Let’s put the word ‘sustainable’ back where it belongs. Right at the very top of our respective agendas. You saved lives and protected the NHS by staying home and staying safe. What more could you do as an individual? more so, what more can we do as an industry to save lives and protect the fragile world in which we live?

Russell Dever is the Managing Director of Those Licensing People, a proponent for sustainable growth and change within the global licensing community.

Mattel launches a free online resource for parents and children, Mattel Playroom

Mattel has detailed the launch of the Mattel Playroom, a new, free online resource that features activities and content from across the company’s portfolio of brands, designed to encourage kids to keep playing while handling school closures, social distancing and self isolation measures.

American Girl, Barbie, Fisher-Price, Hot Wheels, and Thomas & Friends all feature in content delivered across the new platform that includes play-from-home information and tips for parents and caregivers. The Playroom will be updated in the coming weeks with additional content and experiences.

“Our mission to inspire, entertain and develop children through play is more important than ever,” said Richard Dickson, president and COO, Mattel. “We believe in the power of play and how essential it is for child development, especially in these difficult times when so much is in flux for kids and families. We recognise the unique challenges that parents and caregivers are facing right now both working and playing from home and have designed the Mattel Playroom to be a valuable resource for them.”

The Mattel Playroom will be updated weekly. At launch, the resource gives parents and caregivers easy access to content from Mattel brands including printable colouring pages and activities, free and ready-to-play games, crafting and DIY projects, animated, stop-motion and live-action videos and downloadable apps.

The new online hub will also feature learning-at-home tips in partnership with The Toy Association and insights from Mattel’s play experts.

Parents and caregivers also have the opportunity to join the social conversation by using #KeepPlaying.

Magic Light Pictures secures another award win for animated adaptation Zog

Magic Light Pictures’ animated adaptation Zog has scooped the International Emmy in the Kids Awards Best Animation category at this year’s International Emmy Kids Awards.

The most recent accolade follows Magic Light’s win in the same category at the International Emmy Kids Awards in 2018 with Revolting Rhymes, and marks the second award in as many weeks for the animation. Magic Light also took home the Best Children’s Award at the RTS Awards held a fortnight ago.

Zog is an animated action adventure feature based on the popular book by Julia Donaldson and Axel Scheffler. The adaptation was directed by Max Lang and Daniel Snaddon and produced by Michael Rose and Martin Pope of Magic Light Pictures, with animation services by Triggerfish Animation.

The half-hour special premiered on BBC One on Christmas Day 2018 and was the fourth-highest rated programme on the day, achieving 8.8m viewers (including repeat). The courageous tale of a keen but accident-prone dragon who gets into all sorts of mischief while at Dragon School, Zog enjoyed the highest share of any programme in the week 24-30 December.

Magic Light Pictures co-founder Michael Rose, said: “We are honoured that Zog has been recognised with this prestigious award, especially considering the quality of the competition from across the globe. It’s a testament to the wonderful work of directors Max Lang and Daniel Snaddon and to the whole, hugely talented crew who worked on the film.”

The International Emmy Kids Awards are the world’s pre-eminent platform for global excellence in television. Winners of the 8th annual awards were announced on the International Academy of Television Arts & Sciences website and social media channels on Tuesday 31 March 2020 following the cancellation of the awards ceremony.

Zog is also proving popular internationally. ZDF Germany is a key partner and the film has also been sold to major broadcasters across Europe, Asia and Australia.

The film is the latest in a distinguished line of award-winning festive family specials from Magic Light for BBC One that have become a Christmas tradition on the channel, including such favourites as The Gruffalo, Room on the Broom, Stick Man, The Highway Rat, Revolting Rhymes and last year’s The Snail and the Whale.

Products of Change Group supports The Insights People’s first UK industry report to track sustainability

The Products of Change Group is supporting The Insights People in producing the industry’s first ever annual UK report – one that will track the consumer products and licensing industry, and capture data around sustainability for the first time.

The report will be based on results of surveying professionals who work across the kids and licensed industry.

The initiative has been launched amid rapid and fundamental changes across the kids’ industry, and a response from The Insights People, who states it has seen the speed and significance of the changes first hand, from consumers purchasing behaviours to the increased awareness of climate change, sustainable products, and currently with COVID-19.

Industry colleagues have been invited to take part in the survey which will analyse individual’s confidence levels and explore how their business is changing. All respondents receiving a complimentary copy of the report. The survey will take approximately 5-8 minutes to complete.

Nick Richardson, CEO The Insights People, said: “There is no doubt that all aspects of the kid’s industry are going through fundamental changes at the moment. The comforting news for you is no matter if you are in Entertainment, FMCG, Policy, Publishing, Retail, Sports or even Toy industry, the feedback is the same: ‘we are in a state of flux – these will no doubt be challenging times for some, and exciting times for others.’

“By taking part in this study it will enable individuals to share their opinions and see how they compare and contrast with their peers.”

Helena Mansell-Stopher, founder of Products of Change, added: “For us to implement sustainable change within the industry we first need to understand where we currently track as an industry, what our ambitions are and our knowledge around the subject. 

“We can then put in place an industry wide plan that we collectively work towards achieving. Together we can drive change.”

Take part in the survey here.

Gaming and YouTube properties fuel growth in demand for licensing in the toy space, says Kids Insights’ Global Toys and Games Report

The rise of YouTube and gaming properties, spanning the likes of Minecraft, Fortnite, Sonic, and Ryan’s World have fuelled a growth in demand for licensed properties across the children’s toys and games space over the course of the last 12 months, according to findings of Kids Insights’ first Global Toys and Games Report 2020.

The same report has underlined a number of key highlights from the children’s space, including a universal rise in awareness around sustainability, as well as the role that analogue gaming has to play in children’s and family wellbeing. The findings are all part of the first in a series of industry-spanning reports from Kids Insights.

The Global Toys and Games Report 2020 is the first in a series of studies focusing on the macroeconomics shaping toys, industry trends, and developments in advertising and marketing today.

Among the key findings of the report – the first in a series of reports from Kids Insights (a research organisation that surveys some 105,000 children a year across across Europe and India) – is up to the minute insight on topics spanning wellbeing, sustainability, demand for licensing, and consumer spend.

The initial report has found that today’s children are finding greater financial empowerment and in the US, kids are receiving $3.76bn a year to spend as they wish, with a growing number utilising Debit cards. With that greater means of spend, children are being faced with greater choice when it comes to how they spend their money.

Kids Insights has found that children now spend £581 million on in-experience purchasing, such as Apps and In Game Purchasing, compared to spending £969 million on toys and games.

In the UK, over one third of kids aged six to nine play with classic board games such as Monopoly, Guess Who, and Jenga monthly, while the team’s data shows a positive link between playing board games and positive wellbeing. According to Kids Insights, tweens who play board games as a hobby reported feeling frequently happy 51 per cent more than average. Similarly, they feel anxious at a lower rate.

Meanwhile, the report has also highlighted the growing importance of sustainability, underlining that as families become more eco-centric, brands need to have more focus on their sustainability strategy as this becomes a more important purchasing decision factor.

Other findings include the impact of Generation Speak, as well as the growth in demand for licensed properties, driven by a significant increase in gaming and YouTube properties, with the likes of Minecraft, Fortnite, Sonic, Ryan’s World, and Jojo Siwa performing the strongest over the last 12 months.

Utku Tansel LLB, MBA head of global industry reports, Kids Insights, said: “I have been working in this industry for 12 years and in my career, I have not witnessed such speed of change.

“The industry is increasingly embracing sustainability and inclusivity while AR and AI push limits on innovation-driven largely by ever-rising smart phone/tablet penetration among children.

“Our study takes readers to an exciting journey shaped by key developments and opportunities showcased in new world order.”

To enquire for a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.

Or 

To purchase a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.