Immersive Everywhere announces expansion and new hires

The directors of Immersive Everywhere have announced expansion with three new hires: Rich Major joins in July as Group Sales & Marketing Director, Neil Connolly has taken up the post of Creative Director, and Tom Roe has come on board as Head of Global Licensing.

Immersive Everywhere works with world-famous titles to create live theatrical experiences, and also operates the UK’s first dedicated immersive theatre venue, IMMERSIVE|LDN in Mayfair, London, where the UK’s longest running immersive show, The Great Gatsby, is currently playing.

The partnership between Olivier Award-winning theatre producers Louis Hartshorn and Brian Hook (Hartshorn – Hook Enterprises) and Showtime Theatre Productions’ Mark Hurry, Elliot Hargreaves and Mark Hargreaves, opened its inaugural production, Doctor Who: Time Fracture, in Spring 2021, and will be opening Peaky Blinders: The Rise in July 2022. Future projects include the return of Olivier Award-nominated The Choir of Man, the US launch of The Great Gatsby and immersive events featuring major global IP, details of which will be announced later this year.

Rich Major is a technically and commercially minded live entertainment specialist with over 20 years’ experience gained within producers’ offices, venues, marketing agencies and ticket companies. After launching ticketing technology company Ingresso, most recently he has led the build of the theatre and visitor attractions business at See Tickets, while also focusing on growing and developing an industry leading groups, education, travel trade and affiliate programme.

Neil Connolly is a creative leader of design and production teams focused on development, production and installation of live theatre, entertainment, multi-media and attractions for the themed entertainment industry worldwide. In a distinguished career spanning 18 years, Neil has brought passion to every facet of themed entertainment in the creative direction, development and production of attractions such as The Crystal Maze LIVE Experience, Tomb Raider The Live Experience & Chaos Karts, an AR GoKart real-life battle.

Neil is currently working with Immersive Everywhere on creative development of show and attraction content for projects across the U.K, Europe, North America and Asia.

Tom Roe is a brand licensing professional with over 20 years of experience in the sector. He has worked for leading media and licensing companies including ITV, IMG, CPLG and most recently DHX Media/Wildbrain, where he headed up the commercial licensing business on a global scale for five years.

Tom has a wealth of experience across all major brand areas, in particular Entertainment and Sports IP, and has operated as a brand owner, brand licensing agent, and now licensee. As well as bringing in new leading IP, Tom is also overseeing the licensing of Immersive Everywhere’s shows into new territories.

Rich Major says: “I’ve worked with the emerging immersive and location-based experience economy in my role at See Tickets and have been hugely inspired by the creativity, support, imagination and commercial drive on display in this fast-growing sector.

“Immersive Everywhere are leaders in the field, constantly innovating technically while delivering high-quality, engaging events with real heart and humour. They deliver an amazing experience for audiences regardless of how engaged they are in the immersive style. This isn’t purist work, it’s unashamedly and proudly populist. In my role at Immersive Everywhere, I’ll be devising and directing a global marketing and CRM programme and leading on sales and ticketing strategy, audience development and data insight across an international live portfolio of world class IP – I can’t wait to get started!”

“Our expansion is bringing some of the brightest minds in our industry together,” says Brian Hook, Chief Creative Officer of Immersive Everywhere. “Rich Major joins us from a prolific career at See Tickets, bringing expert commercial strategy, direction and heading up their formidable ticketing operation. Neil brings his unique brand of exceptional creative talent from Little Lion Entertainment (Crystal Maze, Tomb Raider, Khaos Karts), and Tom joins us from an exemplary career in licencing – this team will drive our ambition to be at the top table with some of the most exciting brands in the world and placing our current shows in new and exciting homes across the UK, and delivering our work to local partners in many territories. As the immersive sector expands, Immersive Everywhere will be at the forefront for many years to come.”

IMMERSIVE | LDN is a 32,000sq ft historic building in the heart of Mayfair, which was home to the Queen Victoria’s Rifles Association until 2017. It includes three floors of immersive theatre and event spaces designated for performance, live gaming, events, escape rooms and private parties. For information about programming and venue hire visit www.immersiveldn.com

ZAG partners with Emoji for global licensing programme

Award-winning global independent animation studio ZAG has signed an exclusive agreement with Emoji Company to develop and launch a one-of-a-kind collaboration that will combine the strength of two power brands, Miraculous – Tales of Ladybug and Cat Noir and emoji.  The announcement was made by Julian Zag, EVP Global Operations and Head of Consumer Products, ZAG, and Marco Hüsges, CEO and Founder, The Emoji Company.

This new agreement will see the magical superhero world of Miraculous and the energetic and optimistic characteristics of emoji combined to create an emoji x Miraculous brand collaboration that will offer new partners a dedicated, state-of-the-art brand style guide featuring unique emoji x Miraculous brand icons for licensing across categories such as apparel, accessories, footwear, electronics, figurines and collectibles, drinkware, fan merchandise, home goods, stationery, and more.

Since bursting onto the global stage in 2015, Miraculous has become one of the world’s favourite superhero shows, topping TV series ratings charts with leading global broadcasters, dominating across social media with over 30 billion views on YouTube, and hitting over US$1 billion in retail sales at the end of 2021.

“The emoji brand is globally known for its expressive consumer goods, events and entertainment services, and is one of the most versatile and used forms of communication and icons in the world,” says Julian Zag. “We are at the most exciting point in our Miraculous adventure to date, with a $100+ million animated feature premiering later this year, and season five rolling out this autumn following astounding season four ratings, and we look forward to creating a unique and exclusive brand collaboration for emoji and Miraculous fans the world over,”

Miraculous, featuring the beloved Ladybug and Cat Noir, has become a worldwide phenomenon with its unique stories and strong values of friendship, empowerment, and courage,” says Marco Hüsges. “With emoji ’s global brand recognition across all age groups, we will work together with ZAG to bring this new collaboration to key licensed categories with an initial focus on apparel and giftables.” 

Miraculous – Tales of Ladybug & Cat Noir is ranked by IMDB amongst the Top 10 Best Animated Shows in the last 20 years. Available in over 120 countries, season five of the series will debut this autumn, alongside the highly anticipated $US100M+ animated feature to be supported by several yet unannounced co-branded partnerships with some of the most influential companies across the globe across numerous consumer products categories.

With a massive fan base of young adult “Miraculers”, (ages 15-25), Miraculous has become a digital planetary craze with over 30 billion views on YouTube (authorised and user-generated content); over 180 million downloads of the official app; and over 300 million+ plays on Roblox. Over 280 million products have been sold to date, and retail sales have surpassed US$1B worldwide to date.

Miraculous is the winner of 27 awards, and was a finalist for Best Licensed Brand among perennial classics in the Licensing International Excellence Awards, 2022.

UFG and Paul Frank announce footwear licensing agreement

Unlimited Footwear Group (UFG) has announced a new strategic licensing partnership with Paul Frank to design, produce, market and distribute Paul Frank-branded footwear in 50 countries, including the entire European Union, Eastern Europe, the United Kingdom, Switzerland and Scandinavia.

Paul Frank began in 1995 in a small Huntington Beach garage when Paul Frank himself began sewing custom wallets as gifts for his friends, featuring characters with names like Julius and Skurvy. These adorable characters rapidly became pop culture icons, known and loved worldwide by many generations.

The UFG footwear collections will embody Paul Frank’s youthful, fresh, fun and accessible approach with a spark of humour. The first Paul Frank footwear collection for men, women and kids is scheduled to launch in spring/summer 2023.

“UFG is excited to add yet another great brand to its licensing portfolio,” says Bart van Helvoirt, CEO Unlimited Footwear Group. “We look forward to working closely with the Paul Frank team on many fun footwear collections to come. The 30-plus years of experience in the footwear industry and international focus that UFG brings to the table make a perfect fit for the Paul Frank brand. We look forward to our contribution of further international growth and brand awareness of the Paul Frank brand ”

Michael Puglisi, Futurity Brands Licensing Manager, adds: “Futurity Brands and the Paul Frank team are equally excited to partner with UFG. As part of our rebuild and positioning strategy, it is important for us align with strong partners like UFG. We look forward to growing the category of footwear for the Paul Frank brand alongside the experienced UFG team.”

 The Heritage Footwear Company, part of Unlimited Footwear Group, will manage the footwear collections for Paul Frank. The Heritage Footwear Company plans to launch two collections a year at a mid-price level and will distribute through its international sales network of both multi-brand fashion and sports retail and through wholesale and various online platforms.

UFG’s dedicated Paul Frank team will operate from Utrecht, the Netherlands, through UFG’s The Heritage Footwear Company division.

 

MGM announces winners of the first annual MGM Consumer Products Leo Awards

MGM has announced the winners of the first annual MGM Consumer Products Leo Awards. The Awards, introduced this year, honour MGM’s best-in-class licensees from around the world across a variety of categories released in the 2021 calendar year. The winners were announced during a special evening event hosted by MGM at the Mandalay Bay hotel in Las Vegas.

Robert Marick, Executive Vice President of Global Consumer Products and Experiences, says: “We’ve been privileged to have the opportunity to work with so many excellent licensees, retailers and licensing agents, and we wanted to celebrate these companies and their wonderful work. By establishing the MGM Consumer Products Leo Awards, we were able to not only honour our great licensees and agents, but also put the spotlight on their stellar creativity.”

Earlier this year, MGM Consumer Products agents, licensees and MGM Consumer Products staff were invited to submit nominations across a number of categories. The finalists were then voted on by the MGM Global Consumer Products & Experiences team. The 2022 category winners and nominees were:

Best Licensed Product – Digital Edition

Winner: Addams Family Mansion Mayhem Multi-Player Game (Outright Games Ltd.)

Other Nominees: The Rocky Tour Experience (House of Dalton); Rocky/Vikings/Pink Panther/RoboCop/Legally Blonde Mobile Device and Digital Watchface Themes (Butterfly-Effected GmbH)

Best Collaboration

Winner: Bathing Ape x Pink Panther Apparel & Accessories (Nowhere Company Ltd./BAPE/ Agent: IMG Japan)

Other Nominees: ELF SAK x Addams Family Apparel and Accessories (Nanjing Xinghu Group Co., Ltd./ Agent: IMG Shanghai); Diadora x Rocky Footwear (Foot Locker)

Best Marketing and Promotion Initiative

Winner: Pink Panther x CIMA Breast Cancer Awareness Apparel Collection for the Entire Family, licensed to Multi-Retailers, Licensees, Influencers and Charity Agent: Tycoon Enterprises)

Other Nominees: Moyo x Pink Panther Frozen Yogurt Promotion (Ubongo Sapi de C.V./ Agent: Tycoon Enterprises); Priscilla, Queen of the Desert Yes+ad campaign-Licensed Advertising Israel (Agent: Yes/Loud and Clear Ltd)

Best Retail Program

Winner: Killer Klowns Shorty Animatronic-A Collection (Spirit Halloween Stores)

Other Nominees: Diadora x Rocky Footwear (Foot Locker); Miss Sixty x Pink Panther DTR (Shanghai Jiangge Culture Comm. Co. Ltd./ Agent: IMG Shanghai)

Most Innovative Product

Winner: The Rocky Tour Experience (House of Dalton)

Other Nominees: Killer Klowns Vinyl Figures-Stylized (Funko); Pink Panther x CIMA Apparel Collection for the Entire Family.  Multi-Retailers, Licensees, Influencers, and Charity (Breast Cancer Awareness Campaign 2021/Agent: Tycoon Enterprises)

Best Licensed Product

Winner: Killer Klowns Vinyl Figure—Stylized (Funko)

Other Nominees: Pink Panther Toys & Collectibles (Beijing Pop Mart Cultural & Creative Co., Ltd./ Agent: IMG Shanghai); Robocop Build-up Model Series (De Agostini Collectibles / Agent: Rocket Licensing); Killer Klowns Apparel Tees (Goodie Two Sleeves, LLC); Pink Panther Pantera Rosa Pastry (Bimbo Donuts Iberia S.A.U./ Agent: WB CPLG Spain)

Agent of the Year

Winner: Tycoon Enterprises

Other Nominees: Wildbrain CPLG; IMG Licensing

Licensee of the Year

Winner: Killer Klowns Shorty Animatronic (Spirit Halloween Stores)

Other Nominees: Pink Panther Pantera Rosa Pantry (Bimbo Donuts Iberia S.A.U/ Agent: WB CPLG Spain); Zara x Pink Panther Apparel & Accessory Collection (Industria de Diseño Textil S.A. (Zara Brand)/ Agent: WB CPLG Spain); Multi-Properties Vinyl Figures-Stylized (Funko)

Paramount Global strengthens its Consumer Products team

Paramount Global has announced new appointments and hires within its Consumer Products leadership across global toys, games, emerging media, franchise planning and CP marketing divisions.

“Staying focused on the consumer is at the heart of everything we do so we have made key updates to the leadership within the organisation to maximise our portfolio,” says Pam Kaufman, President, Consumer Products and Experiences, Paramount. “These new remits, along with our new hires, set us up to further grow our franchises, from SpongeBob to Star Trek, and deliver the best products and experiences for today and the future.”

Toys

  • Priya Mukhedkar, formerly Senior Vice President, Consumer Products, will now serve as Senior Vice President, Global Toys and Packaged Goods. In her new role, she adds global toys to her current remit over business development, brand marketing and licensing for consumables at Paramount. Mukhedkar has a track record for her inclusive leadership and building strategic alliances with major consumer product brands including P&G, Danone and Unilever as well as many other up and coming brands. Priya will report to Dion Vlachos, Executive Vice President, Global Toys, CPG & Retail.
  • Stephanie Bailey, Vice President, Global Toys, who formerly co-led the global toys group, will now fully lead that division. An established force in the toy industry, she has been integral in bringing Nickelodeon hits to the toy aisle in an authentic way including That Girl Lay Lay, Blue’s Clues & You!, Baby Shark and the upcoming products for Santiago of the Seas. Stephanie will report to Priya Mukhedkar.

Games & Emerging Media

  • Rebecca Tatlock, formerly Vice President, Global Toy Licensing, will now serve as Vice President, Business Development, Games. In this new role, Rebecca is responsible for new partnerships and opportunities across all business models for Paramount’s global games group. With a wealth of deal-making experience across multiple categories, Rebecca most recently led the charge on key global toy partnership deals across major franchises such as Teenage Mutant Ninja Turtles and Star Trek. Rebecca will report to Doug Rosen, Senior Vice President, Games & Emerging Media.
  • Erika Winterholler, formerly Vice President, Business Development and Licensing, Games, will now serve as Vice President, Business Development & Operations, Emerging Media. In this new role, Erika will focus on emerging media initiatives across Paramount, including its growing NFT business, AR, VR and new metaverse platforms. Recently, Winterholler played a critical role in Paramount’s partnership with Recur to launch Paramount.xyz, the company’s digital collectible portal for fans to collect NFTs across key franchises. Erika will also report to Rosen.

Global Franchise Planning & CP Marketing

  • Prima Chambers has joined Paramount as Vice President, Franchise Planning, Multi-Generational, reporting to Veronica Hart, Executive Vice President, Global Franchise Planning. In this role, Chambers will lead the development of strategic long-range plans to support the growth of key priority properties within the Paramount Consumer Products division. She joins Paramount from Reckitt, with nearly two decades of consumer brand experience across roles in marketing and research & development at organisations like The Hershey Company and General Mills.
  • Shian-Li Tsang has been hired as Vice President, Consumer Products Marketing, where she will also report to Hart and oversee Paramount retail marketing, social marketing and brand go-to-market strategy. Tsang is responsible for representing Paramount’s brands through high-impact, omni-channel retail activations, social programming and IP launch campaigns. She has demonstrated success directing integrated omni-channel marketing strategies at companies like The LEGO Group, adidas and DICK’s Sporting Goods. Tsang joins Paramount’s Global Consumer Products division with over 15 years of progressive marketing experience.

 

BlackMilk to release Avatar: The Last Airbender collection

Fans of Avatar: The Last Airbender and The Legend of Korra will be able to showcase their love for the two hit animated series with BlackMilk Clothing’s latest collection.

BlackMilk Clothing is well known for its unique licensed collaborations, and is excited to work with Nickelodeon for the first time on bringing these beloved stories to life on a huge variety of styles, including dresses, leggings, overalls, jackets, accessories and unisex pieces.

Stand-out styles in the 43-piece collection include overalls featuring beloved sky bison Appa with a unique bison horn detail on the straps, plus glow-in-the-dark tees and uniquely shaped hoodies featuring each of the Avatar world’s elemental tribes. Alongside BlackMilk’s signature bold printed styles, the collection includes designer pieces made with specially created flocked, burned velvet and foil fabrics featuring element motifs – perfect for those who want a more subtle nod to the series.

Avatar x BlackMilk will be available for purchase at 7am (AEST) 31 May. The collection lookbook can now be viewed on the BlackMilk website.

 

Moonbug acquires One Animation, the studio behind Emmy-nominated Oddbods

Moonbug Entertainment, a part of Candle Media, has announced the acquisition of One Animation, a Singapore-based media company and production studio. The company is best known for creating and producing the hugely popular, three-time Emmy nominated series Oddbods, an action-packed, non-dialogue animated show loved by children around the world.

Moonbug will look to expand Oddbods’ global distribution footprint and grow the brand into new formats, products and experiences.

“We continue on our strategy to find the best kids shows in the world and bring them into our portfolio,” says Renè Rechtman, Moonbug Entertainment co-founder and CEO. “One Animation’s creative storytelling and international appeal provide us with even stronger credentials as we continue on our journey to be the leading digital-first kids’ entertainment company in the world.”

“One Animation is a fantastic addition, not only for its successful franchises, but also for its capabilities and scale, and the opportunity to further enhance a dynamic Singapore-based hub for Moonbug as a rapidly growing family entertainment powerhouse,” Kevin Mayer and Tom Staggs, Co-Chairman and Co-CEO’s of Candle Media, said in a joint statement.

The acquisition of One Animation, the second acquisition Moonbug has made since becoming part of Candle Media, is the next step as Moonbug continues to expand globally as well as across Asia. Moonbug already has an established hub based in Singapore and is working with major partners across the region on both distribution, licensing and merchandising and live events.

“We are delighted to be part of the Moonbug family, which we see as the natural next step in growing our brands into global franchises,” says Sashim Parmanand, One Animation CEO. “Moonbug’s commitment to Singapore as its Asia hub will further bolster the industry and we look forward to collaborating with Moonbug on growth across the region.”

Founded in Singapore in 2008, One Animation is an award-winning 3D animation studio and IP owner. One Animation’s biggest hit, Oddbods, is a hilarious comedy show featuring the adventures of seven very individual and quirky friends as they survive the perils of everyday life, where ordinary situations spiral into extraordinary events.

Oddbods is a three-time Emmy nominated global phenomenon broadcast in over 180 countries around the globe. Oddbods YouTube channels have amassed a staggering 24B total views, 32M subscribers and have on average 350m monthly views. The show is also broadcast on major networks around the world including Disney, Cartoon Network, Nickelodeon, Netflix and Amazon. In 2018, Oddbods received its second Emmy nomination in a row, the first ever property to do so in its category.

Post-acquisition, One Animation’s team will join Moonbug, but they will remain in Singapore and continue developing and producing the shows they are currently working on.

For more information on Moonbug, visit www.moonbug.com.

THE BIG INTERVIEW: Gary Pope on 20 years of KI

Family marketing agency KI (Kids Industries) celebrated its 20th birthday last week, commemorating the occasion with the launch of a new website, brand update and an October conference to look forward to. 

Licensing Biz sat down with industry stalwart Gary Pope, KI’s CEO and co-founder, to take stock of key moments in the family and licensing space, and discover what he still loves about this industry…

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First off, Gary, congratulations on marking 20 years with KI – that’s no small feat!

Thank you, that’s very kind. It’s not always been easy but then if it was, it wouldn’t be quite so much fun.

When Jen and I started KI, we weren’t quite sure of the direction we wanted to go in – but we were absolutely certain that we wanted to make good things for families. Between us, we had backgrounds in education, developing experiences, marketing and change management, and we knew we needed to create something bigger than a business with a single focus. We wanted to apply our skills and do it in the commercial realms of the family market.

We actually worked with headteachers and behavioural psychologists in our very early days to develop our core approach to our work – 4ft Thinking™. It’s our way of seeing the world through the eyes of a child using science – biology, psychology and sociology – to define a bedrock of fact from which we can then build a solution to solve a client’s problem.

Given the successes you’ve had, you must have had a number of approaches to sell the business?

Funny how this is what people think you want to do! Build it and sell it. That’s not us. Not yet anyway. We love what we do and wouldn’t want to be part of something else and be told what was what. I’d struggle with that as our culture is so important to us. We’ve been approached a lot. We make a good story. Typically, interested parties want us to focus on a particular aspect of the business, but we aren’t one thing – we have a unique set of services which are all underpinned by insight and a deep understanding of the consumer. We don’t know anyone else that provides that full 360-degree offering. And whilst that might not be the way traditional businesses are structured, it is how we do things. And the clients that really understand that about us, really benefit. There is a lot of value in KI – our client list, the order book, proprietary approaches and most importantly, our knowledge. And that is about our people. You can’t sell that.

What are you most proud of achieving?

Goodness, that’s actually quite hard… We’ve done some great things. We have helped to build hotels, redeveloped the future of the McDonalds Happy Meal, created SVOD Platforms, the family experience for Royal Caribbean Cruises… There’s loads of things we’ve done that I would never have had the chance to if Jen and I hadn’t started on this journey 20 years ago. And all of them make me very proud and grateful for the opportunities we’ve had.

In terms of campaigns, our work for Amazon Kids+ stands out. We launched their first national multiple IP marketing campaign ‘Feed their hungry minds’. Our objective was to drive awareness of the all-you-can-eat secure content service, providing unlimited access to thousands of child-friendly books, movies, TV shows, apps and games. The bit I am especially proud of is how we managed to get 16 brands involved in the campaign, from Horrid Henry, Harry Potter and Peppa Pig, to Bing, Hot Wheels, the Gruffalo and more – I don’t know of any other campaign that’s managed to do that. But to be honest that’s all about the collegiate nature of the licensing industry. Or maybe it was the work we did to develop and market the proposition for Aquafresh toothpastes, too – we took the brand from eight to 63 per cent share in just three years.

Above all, though, I’m most proud of building our team with Raj, Jelena and Jen. The four of us have worked hard on our business and our business is about how good our team is. We’re experts. And if a new member of the team is not an expert in Kids and Family when they arrive, we’ve got a pretty robust learning programme that makes sure they’re right up to speed.

Are there any campaigns out there that you wish you’d come up with?

I’m a huge admirer of what Magic Light has done with The Gruffalo – a truly brilliant multi-faceted masterclass in brand management that will ensure the brand is rightly future-proofed. How they have worked with licensees to authentically translate the characters into product – especially plush and toys – has been impressive. We actually own the full set of plush in our house.

There have been some major changes in the industry over the past 20 years. What stands out to you?

Firstly, the realisation that insight is a necessity. When we began it really was only the big players that understood the insight (or had the budgets for it). The days of wild west ‘going with your gut’ product development and marketing is over. There is now a very healthy attitude towards the value insight brings and how it enables us to immerse ourselves in another person’s world. It means we can use the informed knowledge to create life-fulfilling experiences for others – invaluable!

Secondly, I’d say the quality of the products the industry is selling has changed, for the better. The consumer has got more savvy, producers too, and our industry’s ability to rethink and regenerate is truly impressive. The days of label-slapping are in their sunset.

Finally, I’d have to say the environment that the consumer lives in has changed considerably. Twenty years ago TV was everything, and with 28 channels, the UK had the largest number in the world. We thought that was tough then. Today, access is unlimited and linear television is no longer a thing. The licensing sector has had to work hard to better understand the changing landscape and some have embraced the fact that eyeballs are what’s needed and it doesn’t matter where you get them.

What do you still love about the licensing industry?

We have the nicest, tightest and most supportive sector – truly. It’s a hugely collegiate industry and super embracing. I think it’s because it’s so bright, colourful, glamorous and filled with great creatives all wanting to please their audiences. This is especially true in the toy/family market.

Finally Gary, what’s going to be big in the next 20 years?

With my Children’s Commissioner for Products of Change hat on, it has to be said that we must get better at producing sustainable products – especially in the toy sector. Our own research shows that nearly half (48 per cent) of UK parents want to see products that are easier to recycle, and 45 per cent want cheaper sustainable product options. Having products that are easier to refurbish or fix appeals too, to 37 per cent of UK parents.

That said, times are really tough. The rising cost of living is having a huge impact on families and parents need to cut costs where they can. The trend of buying second-hand items will continue and manufacturers need to consider that in their plans. We need to put people before profit and find new ways of design and engineering products, at a price point that works for everyone.

www.kidsindustries.com

 

Licensing International unveils Excellence Awards winners

The winners of the 2022 Licensing International Excellence Awards have been unveiled in a ceremony that brought together industry executives from around the world to celebrate the best of the global licensing industry.

The 25 award winners were selected from 165 finalists from around the world. More than 800 entries were received, narrowed down by an expert global judging panel and voted on by members of the licensing industry at large.

This year’s Excellence Awards were hosted by Cakewalk Entertainment founder and CEO George Leon. The awards were presented by Alifish, InSpirit Designs, Jazwares, and participants in Licensing International’s Accelerator Program, including Bedrock Collectibles, Holy Joe, LIBREX, Park Star Media, and Somos Arte.

The awards honour innovation and creativity in the way brands use licensing to further their goals, how licensees develop and bring those products to market, and how retailers creatively spotlight licenses on their shelves. This year’s ceremony saw the return of the Best Location-Based Entertainment award, recognising innovation across location-based brand extensions following significant lockdowns. Gamepath Entertainment took home the LBE trophy for the Monopoly Lifesized immersive experience in London.

“It’s inspiring to see the quality of work produced by the licensing industry and it was incredible to be able to celebrate those successes together in person,” says Maura Regan, President of Licensing International. “The Licensing International Excellence Awards are a testament to the power of brands and to the power of licensing to launch products and programmes with lasting appeal.”

The 2022 Licensing International Excellence Awards winners are:

BEST LICENSED PRODUCTS

Apparel or Accessory for a Corporate Brand – BMW M Motorsport line by Puma

Apparel or Accessory for an Entertainment Property – The Legend of Zelda line by BlackMilk

Appliances, Housewares, Electronics for a Corporate Brand – Xbox fridge by Ukonic

Appliances, Housewares, Electronics for an Entertainment Property – Sesame Street collaboration by Tonies

Digital: Apps, Software, Video Games, NFTs – Forever 21 Shop City experience by Virtual Brand Group

Food or Beverage for a Corporate Brand – Louvre ice cream by Häagen-Dazs

Food or Beverage for an Entertainment Property – Harry Potter mooncakes by Awfully Chocolate

Health and Beauty Aids – Friends bath & beauty line by Mad Beauty

Home Décor – LEGO wooden home décor by Room Copenhagen

Publishing, Social Expression – The Beatles advent calendar by Eaglemoss

Toys, Games, Novelties (ages 0-8) – Batman Batcave playset by Spin Master

Toys, Games, Novelties (ages 8+) – adidas Originals Superstar model by LEGO

BEST LICENSED BRANDS

Corporate Brand – BMW by BMW Group

Entertainment, Character, Toy Brand (Animated) – CoComelon by Moonbug Entertainment

Food, Beverage, Restaurant – Coca-Cola, Hi-C & Sprite by The Coca-Cola Company

Lifestyle: Art, Design, Celebrity, Fashion – Amy Winehouse by MDR Brand Management

Live Action Entertainment – Ghostbusters by Sony Pictures
Museum, Art, Design – V&A by The Victoria and Albert Museum

Sports, Collegiate – Formula 1 by CAA Global

OTHER AWARDS

Best Licensing Agency – Beanstalk

Best Licensed Collaboration – The Simpsons x Balenciaga

Best Licensed Promotion – Rovio & Born Licensing for GEICO’s “Angry Bird Problem?”

Best Location-Based Entertainment – Monopoly Lifesized by Gamepath Entertainment

Best Retailer (Corporate, Lifestyle, Fashion, Sports Initiative) – BoxLunch for McDonald’s

Best Retailer (Entertainment, Character Brand) – Bloomingdale’s for Space Jam: A New Legacy   

Boat Rocker’s ‘Dino Ranch’ roars onto the live stage

Independent integrated global entertainment company Boat Rocker has signed deals with leading live entertainment producers Fierylight and Terrapin Station Entertainment to bring a stage version of its top-rated preschool show Dino Ranch to theatres across North America and the UK and Eire. 

A unique mix of two favourite preschool passions – dinosaurs and ranchers – Dino Ranch has been a monster hit since launching in January 2021 on Disney Junior, Disney Now and subsequently on Disney+ in the U.S. and the UK. The show also hit the screen on Tiny Pop last month and now fans can expect to experience the thrilling adventures of ranch life on-stage in a fast-paced, exciting live show. 

Expected to launch in 2023, Fierylight and Terrapin Station Entertainment – a division of Sony Music Entertainment – are combining forces to produce the show for the U.S. and Canadian markets followed by the UK and Eire.  The companies each have vast experience producing and directing top rated family-centric events and are at the forefront of helping to bring live experiences back to the world.  The script is being written by acclaimed writers Richard and Matt Lewis and the tour will be booked in North America by Mario Tirado at CAA. 

Kate Schlomann, EVP Brand Management & Content Marketing, Boat Rocker, says: “We are delighted to partner up with Fierylight and Terrapin Station, two market leaders in producing exciting and engaging live family shows. We are working closely with them to create a thrilling experience that reflects the values of Dino Ranch – a strong family bond, teamwork, diversity, friendship and of course exciting Dino-driven adventures in the great outdoors – and will allow fans to engage even more closely with their favourite show.”

Richard Lewis, Fierylight CEO, says: “We absolutely love Dino Ranch’s unique and imaginative mix of dinosaurs and ranchers and can’t wait to get to work with Boat Rocker to recreate its free-range, roping ’n’ riding, dinosaur-driven fun on stage. It’s going to make for a really fresh and exciting show, with lots of audience participation that will ensure it’s unlike anything else out there.”

Jonathan Shank, Terrapin Station Entertainment CEO and tour producer, adds: “Dino Ranch has all the elements to be as huge a hit on stage as it is on screen – a great cast, with the wonderful characters in the Cassidy family and of course their amazing Dino buddies; a fabulous ranch setting; fast-paced, fun adventure stories to thrill its young audience and, most importantly, a connection with the audience. We look forward to producing an epic interactive experience for the whole family to enjoy.”

Dino Ranch premiered in January on CBC and CBC Gem (Canada) and on Disney Junior and DisneyNOW in the U.S., launching as the #1 U.S. cable series among Kids 2-5, and has continued to be a ratings smash hit since launch. The series debuted in the UK and Australia on Disney+ in April 2021 and has rolled out internationally in other territories across the year. A second series is currently in production and Dino Ranch is due to ride back onto Disney channels in the US and LatAm in 2022 and internationally in 2023.

Dino Ranch is produced by Boat Rocker Studios and Industrial Brothers and created by Creative Director and Co-Founder of Industrial Brothers, Matthew Fernandes. Boat Rocker manages the global content distribution and consumer products programme for the franchise.